On the banks of the Ulmerien River, halfway between Tashal and Thay, lies the Kingdom of Chybisa. Often neglected by GameMasters, this tiny kingdom is a rich source of opportunities for adventure and intrigue. Collected here, to share with you, are some of the things I've developed to support my game play there. If you like what you find, scroll down to the bottom of this page and tell others about it with the click of your mouse.
Columbia Games Inc. and N. Robin Crossby hold the copyrights on some of the maps and other illustrations on this part of my site. They are used here, for non-commercial purposes, with permission of Columbia Games. Much of the textual information on this part of my site is derived in part from material published by Columbia Games; they and N. Robin Crossby hold the copyrights on that too. And some of the material on this site is my own invention. All of it is intended to share with you on a non-commerical basis. I'll be flattered if you borrow from my stuff to use it non-commerically. If you attempt to profit from it, I'll be disappointed and angry. If you attempt to profit from the use of the material provided by Columbia Games, you may have to deal with a bit more than their disappointment.
"Naturally, once a gamemaster has begun to use Harn, he will develop his own personal version, chopping, adding, and changing as he sees fit. This is one of he great joys of gamemastering; the one process that makes all worlds unique and is to be encouraged. Harn is not sacred. Our feelings will not be hurt if someone buys Harn and uses only 10% of it."
(from the Introduction to the 1983 edition of HarnView)
By design, Columbia Games publishes its Hârnic material with many of the details left to the GM's imagination. By carefully fleshing out the details to suit his own version of Hârn, the GM can easily segue from the published material to material of his own invention to support a particular adventure or campaign. Some Hârnic purists call this invented material "canon" if it conforms in its entirety to the canon of material published by Columbia Games. While all of the material on this site fits into and meshes with the material published by Columbia Games, some of it (such as the location of a Peonian Temple near Burzyn) has been invented 'whole cloth' and is non-canon.
Can't find a link? Try clicking on the button (looks like this: ) nearest to what you are looking for.
|Geography - an overview|
|Chybisa's Baronies - a map showing extents|
|Before the Migration Wars - Chybisa c. TR - 180|
|A Chybisan Almanac|
|Chybisan Trade & Economics|
|Khuzdul Legacy (off-site link to Thonahexus, see Issue 3)|
|Saint Angryl's Temple of Peoni|
|Burzyn's Temple of Larani|
|The Blue Horse - an inn in Burzyn|
|The Southron's Rest - an inn in Burzyn|
|Feryce - manor village|
|Docialon - manor village|
|Kynadin - manor village|
|Meldun - manor village|
|The Tooth - an inn in Meldun (by Raphaël Tourde)|
|Lerenil - baronial keep (off-site link to Lythia.com)|
|Tyannal - manor village|
|The Weeping Maiden - an inn in Tyannal|
|The Hârnic Calendar|
|A Clan is More Than a Family|
|Population Growth - a spreadsheet to aid in calculations|
|Average Caravan Times - Town to Town|
|Average Sailing Times - Port to Port|
|Average Passage Times Between Points on Selected Rivers|
|River Currents & MPs - How to Calculate Them|
|Sophia's PBeM Guide|
There is a game now in play but there are currently no openings for new players. Follow the links below if you would like to "eavesdrop" on the game as the story develops.
|Peoni's Tear: This campaign began in late January 2002. The story begins as a quest to recover a religious artifact stolen from a remote village of southwestern Chybisa. Before it is over, those engaged in the search will discover themselves involved in centuries-old conflicts. This link will take you to the site where we re-tell the story as it unfolds.|
Instead of being redundant and listing them all, I'll just refer you to the best ones. They each have their own links pages which will take you as far as you want to go.
There is no better place to start than with the people that started it all. This link will take you to the web site of Columbia Games. It is much more than an on-line catalog - take time to explore the site and you'll get a fanastic overview of Hârn and a wide range of related products.
Hârn's creator has turned his attention and creative genius to new horizons - the continent of Lythia. Already available is Evánekin, a location module describing the homeport of the planet's most advanced navy, as well as Robin's special RPG rulesets, HârnMaster Gold.
Medieval societies were rural agrarian societies. At his Penultimate Hârn Page Andy Staples shares some of the fruits of his research into life on the medieval farm.
The published Hârn material is so rich in detail, and so realistic, that it just begs to be analyzed, evaluated, and explored to even greater depths. If you're one of those folks that likes to sift through the facts and figures, stop by Jeremy Baker's site and see what he has for you.
Ready to put aside fantasy and set your roleplaying campaigns in an actual historical setting? Start with a visit to Aedificium where Christopher Golden shares with you the work he has done on setting his campaigns in 12th Century England.
Peter Leitch's "Portal to HârnWorld" is a wonderful introduction to Hârn for newcomers, as well as a growing collection of extremely well done articles and play aids. Peter also maintains HârnForum, the meeting place of on-line Hârniacs.
Bill Gant's popular and comprehensive list of Hârnic links.
Visit the folks who made the maps at this site possible.