On the banks of the Ulmerien River, halfway between Tashal and Thay, lies the Kingdom of Chybisa. Often neglected by GameMasters, this tiny kingdom is a rich source of opportunities for adventure and intrigue. Collected here, to share with you, are some of the things I've developed to support my game play there. If you like what you find, scroll down to the bottom of this page and tell others about it with the click of your mouse.
Columbia Games Inc. and N. Robin Crossby hold the copyrights on some of the maps and other illustrations on this part of my site. They are used here, for non-commercial purposes, with permission of Columbia Games. Much of the textual information on this part of my site is derived in part from material published by Columbia Games; they and N. Robin Crossby hold the copyrights on that too. And some of the material on this site is my own invention. All of it is intended to share with you on a non-commerical basis. I'll be flattered if you borrow from my stuff to use it non-commerically. If you attempt to profit from it, I'll be disappointed and angry. If you attempt to profit from the use of the material provided by Columbia Games, you may have to deal with a bit more than their disappointment.
"Naturally, once a gamemaster has begun to use Harn, he will develop his own personal version, chopping, adding, and changing as he sees fit. This is one of he great joys of gamemastering; the one process that makes all worlds unique and is to be encouraged. Harn is not sacred. Our feelings will not be hurt if someone buys Harn and uses only 10% of it."
(from the Introduction to the 1983 edition of HarnView)
By design, Columbia Games publishes its H�rnic material with many of the details left to the GM's imagination. By carefully fleshing out the details to suit his own version of H�rn, the GM can easily segue from the published material to material of his own invention to support a particular adventure or campaign. Some H�rnic purists call this invented material "canon" if it conforms in its entirety to the canon of material published by Columbia Games. While all of the material on this site fits into and meshes with the material published by Columbia Games, some of it (such as the location of a Peonian Temple near Burzyn) has been invented 'whole cloth' and is non-canon.
Can't find a link? Try clicking on the button (looks like this: ) nearest to what you are looking for.
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Saint Angryl's Temple of Peoni |
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Burzyn's Temple of Larani |
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The Blue Horse - an inn in Burzyn |
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The Southron's Rest - an inn in Burzyn |
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Feryce - manor village |
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Docialon - manor village |
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Kynadin - manor village |
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Meldun - manor village |
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The Tooth - an inn in Meldun (by Rapha�l Tourde) |
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Lerenil - baronial keep (off-site link to Lythia.com) |
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Tyannal - manor village |
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The Weeping Maiden - an inn in Tyannal |
There is a game now in play but there are currently no openings for new players. Follow the links below if you would like to "eavesdrop" on the game as the story develops.
Instead of being redundant and listing them all, I'll just refer you to the best ones. They each have their own links pages which will take you as far as you want to go.