Attack Name Type Attack Power Base PP Accuracy Battle Effect Learned
Sacred Fire Fire 100 5 95 Has a 50% chance of burning your opponent. Learned
Safeguard Normal --- 25 --- Protects from all status abnormalities for five turns. Effect continues even if you switch Pokemon. Learned
Sand-Attack Ground --- 15 100 Lowers the opponent Pokemon's Accuracy. Learned
Sandstorm Rock --- 10 --- Summons a sandstorm that lasts for five turns. It will damage any Pokemon every turn that is not Rock, Ground or Steel type. Learned
Sand Tomb Ground 15 15 70 Continous attack for 2-5 turns. Opponent Pokemon cannot flee or switch out of battle during the attack. Learned
Scary Face Normal --- 10 90 Greatly lowers opponent Pokemon's Speed. Learned
Scratch Normal 40 35 100 Normal attack. Learned
Screech Normal --- 40 85 Greatly lowers the opponent Pokemon's Defense. Learned
Secret Power Normal 70 20 100 Has a 30% chance of causing a status condition on the opponent Pokemon depending on the battlefield's terrain. On the field, use this to create your Secret Base. Learned
Seismic Toss Fighting --- 20 100 Inflicts damage equal to user's level, regardless of the opponent Pokemon's Defenses. Learned
Selfdestruct Normal 200 5 100 The user faints after using this move. Learned
Shadow Ball Ghost 80 15 100 Has a 20% chance of lowering the opponent Pokemon's Special Defense. Learned
Shadow Punch Ghost 60 20 --- Always hits the opponent Pokemon regardless of evade or user's Accuracy Learned
Sharpen Normal --- 30 --- Raises user's Attack Learned
Sheer Cold Ice --- 5 30 Instantly defeats the opponent Pokemon in one blow. Has no effect if opponent Pokemon is higher level than the user. Learned
Shock Wave Electric 60 20 --- Always hits the opponent Pokemon regardless of evade or user's Accuracy Learned
Signal Beam Bug 75 15 100 Has a 10% chance of confusing the opponent Pokemon. Learned
Silver Wind Bug 60 5 100 Has a 10% chance of raising all your stats. Learned
Sing Normal --- 15 55 Puts the opponent Pokemon to Sleep. Learned
Sketch Normal --- 1 --- Copies last move used on user permanently Learned
Skill Swap Psychic --- 10 100 Gives the user and the opponent Pokemon the same Ability. Learned
Skull Bash Normal 100 15 100 Ducks head on turn 1, attacks Turn 2, raises user's Defense Learned
Sky Attack Flying 140 5 100 User glows on turn 1, attacks Turn 2 Learned
Sky Uppercut Fighting 85 15 90 Also effective on Pokemon using Fly. Learned
Slack Off Normal --- 10 100 Recoves 50% of user's HP. Learned
Slam Normal 80 20 75 Normal attack Learned
Slash Normal 70 20 100 Has a high Critical Hit ratio. Learned
Sleep Powder Grass --- 15 75 Puts the opponent Pokemon to Sleep. Learned
Sleep Talk Normal --- 10 --- Randomly uses one of the moves ther user has while asleep. Learned
Sludge Poison 65 20 100 Has a 30% chance of Poisoning the opponent Pokemon. Learned
Sludge Bomb Poison 90 10 100 Has a 30% chance of Poisoning the opponent Pokemon. Learned
Smellingsalt Normal 60 10 100 Inflicts double the damage if opponent Pokemon is Paralyzed, but it will cure that Paralysis. Learned
Smog Poison 20 20 70 Has a 40% chance of Poisoning the opponent Pokemon. Learned
Smokescreen Normal --- 20 100 Lowers the opponent Pokemon's Accuracy. Learned
Snatch Dark --- 10 100 On the turn this move is used, if the opponent Pokemon uses a move that recovers HP or increases its status, this move will steal the effect and use it on the user instead. Learned
Snore Normal 40 15 100 This move can only be used when the user is asleep. Has a 30% chance of making the opponent Pokemon flinch. Learned
Softboiled Normal --- 10 --- Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) Learned
Solarbeam Grass 120 10 100 Absorbs sunlight on the first turn and attacks on the second turn. With Sunny Day, you do not need to charge the move to use it. With Rain Dance, it will take 3 turns to charge the move and it will half the attack power of this move. Learned
Sonicboom Normal --- 20 90 Always does 20 HP of damage regardless of user's Attack and opponent Pokemon's Defense. Learned
Spark Electric 65 20 100 Has a 30% chance of Paralyzing the opponent Pokemon. Learned
Spider Web Bug --- 10 100 While user is in battle, so is opponent Learned
Spike Cannon Normal 20 15 100 Attacks 2-5 times in one turn. Learned
Spikes Ground --- 20 --- Inflicts damage on the opponent Pokemon if it tries to flee or switch out of battle. You can use this move up to three times in a single battle and the strength of the move will increase as it's used. Learned
Spit Up Normal 100 10 100 Attack power of the move increases the more the user uses Stockpile. Learned
Spite Ghost --- 10 100 Randomly decreases 2-5 PP from the move the opponent Pokemon last used. Learned
Splash Normal --- 40 --- The Pokemon just splashes about with no other effect. Learned
Spore Grass --- 15 100 Puts the opponent Pokemon to Sleep. Learned
Steel Wing Steel 70 25 90 Has a 10% chance of raising the Defense of the user. Learned
Stockpile Normal --- 10 --- Use up to 3 times to build up the strength of the moves Swallow and Spit Up. Learned
Stomp Normal 65 20 100 Has a 30% chance of causing the opponent Pokemon to flinch. Attack is doubled if the opponent used Minimize. Learned
Strength Normal 80 15 100 Normal Attack. On the field, this is used to move boulders around. Learned
String Shot Bug --- 40 95 Lowers the opponent Pokemon's Speed. Learned
Struggle Normal 50 --- 100 You will use this move when you run out of PP to use all the Pokemon's other moves. The user will receive 1/4 recoil damage. Learned
Stun Spore Grass --- 30 75 Paralyzes the opponent Pokemon. Learned
Sumbission Fighting 80 25 80 User takes 1/4 recoil damage from the damage inflicted on the opponent Pokemon. Learned
Substitute Normal --- 10 --- Uses 1/4 of user's Max HP to create a substitute in its place to take damage. The user will take no damage until the substitute is destroyed. Learned
Sunny Day Fire --- 5 --- Summons the Sunlight which increases the power of Fire moves by 1.5x and halves the strength of Water moves for 5 turns. Learned
Super Fang Normal --- 10 90 Cuts opponent's current HP in half Learned
Superpower Fighting 120 5 100 Lowers the user's Attack and Defense with each use. Learned
Supersonic Normal --- 20 55 Confuses the opponent Pokemon. Learned
Surf Water 95 15 100 Normal attack. On field, use to surf across water. Learned
Swagger Normal --- 15 90 Confuses the opponent Pokemon but greatly raises their Attack. Learned
Swallow Normal --- 10 100 The more you use Stockpile, the more HP this move heals. Learned
Sweet Kiss Normal --- 10 75 Confuses the opponent Pokemon. Learned
Sweet Scent Normal --- 20 100 Lowers the opponent Pokemon's Evade. On the field, it lures wild Pokemon. Learned
Swift Normal 60 20 --- This attack will always hit regardless of the user's Accuracy or the opponent's Evasiveness. Learned
Swords Dance Normal --- 30 --- Greatly raises the user's Attack. Learned
Synthesis Grass --- 5 --- Heals HP depending on the time of the day. With Sunny Day, heals 100%; With Rain Dance heals 25%. Learned
Tackle Normal 35 35 100 Normal attack. Learned
Tail Glow Bug --- 20 --- Greatly raises the user's Special Attack. Learned
Tail Whip Normal --- 30 100 Lowers the opponent Pokemon's Defense. Learned
Take Down Normal 90 20 85 User takes 1/4 recoil damage of damage from the damage inflicted on the opponent Pokemon. Learned
Taunt Dark --- 20 100 The opponent must use an attack move or it will fail. Effect lasts for two turns. Learned
Teeter Dance Normal --- 20 100 Confuses the opponent Pokemon. It also affects your ally in 2-on-2battles. Learned
Teleport Psychic --- 20 --- User flees from battle. Will not work in trainer battles. On the field, teleports you back to the Pokemon Center you last visited. Learned
Thief Dark 40 10 100 May steal opponent Pokemon's held item. Learned
Thrash Normal 90 20 100 Continous attack for 2-3 turns. After the move ends, the user is Confused. Learned
Thunder Electric 120 10 70 Has a 30% chance of Paralyzing the opponent Pokemon. With Rain Dance, Thunder's Accuracy is 100%. With Sunny Day, Thunder's Accuracy is 50% and the attack power is halved. Attack power is doubled when used on the opponent Pokemon when it's using Fly. Learned
Thunder Wave Electric --- 20 100 Paralyzes the opponent Pokemon. Learned
Thunderbolt Electric 95 15 100 Has a 10% chance of Paralyzing the opponent Pokemon. Learned
Thunderpunch Electric 75 15 100 Has a 10% chance of Paralyzing the opponent Pokemon. Learned
Thundershock Electric 40 30 100 Has a 10% chance of Paralyzing the opponent Pokemon. Learned
Tickle Normal --- 20 100 Lowers the opponent Pokemon's Attack and Defense. Learned
Torment Dark --- 15 100 Prevents the opponent Pokemon from using the same move twice in a row. Learned
Toxic Poison --- 10 85 Poisons the opponent Pokemon. Poison damage increases with each passing turn. Learned
Transform Normal --- 10 --- User turns into opponent, with opponent's moves but own stats. Learned
Tri Attack Normal 80 10 100 Has a 10% chance of either Paralyzing, Burning or Freezing the opponent Pokemon. Learned
Trick Psychic --- 10 100 The user and the opponent Pokemon switch their held items with each other. Learned
Triple Kick Fighting 10 10 90 Attacks three times per turn, damage increases each use until miss Learned
Twineedle Bug 25 20 100 Attacks twice per use, may poison Learned
Twister Dragon 40 20 100 Has a 20% chance of causing the opponent Pokemon to flinch. Attack doubles when used against a Pokemon using Fly. Learned
Listed here are every single attack in the Pokemon games today. Click on the letters.
A-C | D-F | G-I | J-L | M-O | P-R | S-T | U-W | X-Z
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