| Attack Name |
Type |
Attack Power |
Base PP |
Accuracy |
Battle Effect |
Learned |
Sacred Fire |
Fire |
100 |
5 |
95 |
Has a 50% chance of burning your opponent. |
Learned |
Safeguard |
Normal |
--- |
25 |
--- |
Protects from all status abnormalities for five turns. Effect continues even if you switch Pokemon. |
Learned |
Sand-Attack |
Ground |
--- |
15 |
100 |
Lowers the opponent Pokemon's Accuracy. |
Learned |
Sandstorm |
Rock |
--- |
10 |
--- |
Summons a sandstorm that lasts for five turns. It will damage any Pokemon every turn that is not Rock, Ground or Steel type. |
Learned |
Sand Tomb |
Ground |
15 |
15 |
70 |
Continous attack for 2-5 turns. Opponent Pokemon cannot flee or switch out of battle during the attack. |
Learned |
Scary Face |
Normal |
--- |
10 |
90 |
Greatly lowers opponent Pokemon's Speed. |
Learned |
Scratch |
Normal |
40 |
35 |
100 |
Normal attack. |
Learned |
Screech |
Normal |
--- |
40 |
85 |
Greatly lowers the opponent Pokemon's Defense. |
Learned |
Secret Power |
Normal |
70 |
20 |
100 |
Has a 30% chance of causing a status condition on the opponent Pokemon depending on the battlefield's terrain. On the field, use this to create your Secret Base. |
Learned |
Seismic Toss |
Fighting |
--- |
20 |
100 |
Inflicts damage equal to user's level, regardless of the opponent Pokemon's Defenses. |
Learned |
Selfdestruct |
Normal |
200 |
5 |
100 |
The user faints after using this move. |
Learned |
Shadow Ball |
Ghost |
80 |
15 |
100 |
Has a 20% chance of lowering the opponent Pokemon's Special Defense. |
Learned |
Shadow Punch |
Ghost |
60 |
20 |
--- |
Always hits the opponent Pokemon regardless of evade or user's Accuracy |
Learned |
Sharpen |
Normal |
--- |
30 |
--- |
Raises user's Attack |
Learned |
Sheer Cold |
Ice |
--- |
5 |
30 |
Instantly defeats the opponent Pokemon in one blow. Has no effect if opponent Pokemon is higher level than the user. |
Learned |
Shock Wave |
Electric |
60 |
20 |
--- |
Always hits the opponent Pokemon regardless of evade or user's Accuracy |
Learned |
Signal Beam |
Bug |
75 |
15 |
100 |
Has a 10% chance of confusing the opponent Pokemon. |
Learned |
Silver Wind |
Bug |
60 |
5 |
100 |
Has a 10% chance of raising all your stats. |
Learned |
Sing |
Normal |
--- |
15 |
55 |
Puts the opponent Pokemon to Sleep. |
Learned |
Sketch |
Normal |
--- |
1 |
--- |
Copies last move used on user permanently |
Learned |
Skill Swap |
Psychic |
--- |
10 |
100 |
Gives the user and the opponent Pokemon the same Ability. |
Learned |
Skull Bash |
Normal |
100 |
15 |
100 |
Ducks head on turn 1, attacks Turn 2, raises user's Defense |
Learned |
Sky Attack |
Flying |
140 |
5 |
100 |
User glows on turn 1, attacks Turn 2 |
Learned |
Sky Uppercut |
Fighting |
85 |
15 |
90 |
Also effective on Pokemon using Fly. |
Learned |
Slack Off |
Normal |
--- |
10 |
100 |
Recoves 50% of user's HP. |
Learned |
Slam |
Normal |
80 |
20 |
75 |
Normal attack |
Learned |
Slash |
Normal |
70 |
20 |
100 |
Has a high Critical Hit ratio. |
Learned |
Sleep Powder |
Grass |
--- |
15 |
75 |
Puts the opponent Pokemon to Sleep. |
Learned |
Sleep Talk |
Normal |
--- |
10 |
--- |
Randomly uses one of the moves ther user has while asleep. |
Learned |
Sludge |
Poison |
65 |
20 |
100 |
Has a 30% chance of Poisoning the opponent Pokemon. |
Learned |
Sludge Bomb |
Poison |
90 |
10 |
100 |
Has a 30% chance of Poisoning the opponent Pokemon. |
Learned |
Smellingsalt |
Normal |
60 |
10 |
100 |
Inflicts double the damage if opponent Pokemon is Paralyzed, but it will cure that Paralysis. |
Learned |
Smog |
Poison |
20 |
20 |
70 |
Has a 40% chance of Poisoning the opponent Pokemon. |
Learned |
Smokescreen |
Normal |
--- |
20 |
100 |
Lowers the opponent Pokemon's Accuracy. |
Learned |
Snatch |
Dark |
--- |
10 |
100 |
On the turn this move is used, if the opponent Pokemon uses a move that recovers HP or increases its status, this move will steal the effect and use it on the user instead. |
Learned |
Snore |
Normal |
40 |
15 |
100 |
This move can only be used when the user is asleep. Has a 30% chance of making the opponent Pokemon flinch. |
Learned |
Softboiled |
Normal |
--- |
10 |
--- |
Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) |
Learned |
Solarbeam |
Grass |
120 |
10 |
100 |
Absorbs sunlight on the first turn and attacks on the second turn. With Sunny Day, you do not need to charge the move to use it. With Rain Dance, it will take 3 turns to charge the move and it will half the attack power of this move. |
Learned |
Sonicboom |
Normal |
--- |
20 |
90 |
Always does 20 HP of damage regardless of user's Attack and opponent Pokemon's Defense. |
Learned |
Spark |
Electric |
65 |
20 |
100 |
Has a 30% chance of Paralyzing the opponent Pokemon. |
Learned |
Spider Web |
Bug |
--- |
10 |
100 |
While user is in battle, so is opponent |
Learned |
Spike Cannon |
Normal |
20 |
15 |
100 |
Attacks 2-5 times in one turn. |
Learned |
Spikes |
Ground |
--- |
20 |
--- |
Inflicts damage on the opponent Pokemon if it tries to flee or switch out of battle. You can use this move up to three times in a single battle and the strength of the move will increase as it's used. |
Learned |
Spit Up |
Normal |
100 |
10 |
100 |
Attack power of the move increases the more the user uses Stockpile. |
Learned |
Spite |
Ghost |
--- |
10 |
100 |
Randomly decreases 2-5 PP from the move the opponent Pokemon last used. |
Learned |
Splash |
Normal |
--- |
40 |
--- |
The Pokemon just splashes about with no other effect. |
Learned |
Spore |
Grass |
--- |
15 |
100 |
Puts the opponent Pokemon to Sleep. |
Learned |
Steel Wing |
Steel |
70 |
25 |
90 |
Has a 10% chance of raising the Defense of the user. |
Learned |
Stockpile |
Normal |
--- |
10 |
--- |
Use up to 3 times to build up the strength of the moves Swallow and Spit Up. |
Learned |
Stomp |
Normal |
65 |
20 |
100 |
Has a 30% chance of causing the opponent Pokemon to flinch. Attack is doubled if the opponent used Minimize. |
Learned |
Strength |
Normal |
80 |
15 |
100 |
Normal Attack. On the field, this is used to move boulders around. |
Learned |
String Shot |
Bug |
--- |
40 |
95 |
Lowers the opponent Pokemon's Speed. |
Learned |
Struggle |
Normal |
50 |
--- |
100 |
You will use this move when you run out of PP to use all the Pokemon's other moves. The user will receive 1/4 recoil damage. |
Learned |
Stun Spore |
Grass |
--- |
30 |
75 |
Paralyzes the opponent Pokemon. |
Learned |
Sumbission |
Fighting |
80 |
25 |
80 |
User takes 1/4 recoil damage from the damage inflicted on the opponent Pokemon. |
Learned |
Substitute |
Normal |
--- |
10 |
--- |
Uses 1/4 of user's Max HP to create a substitute in its place to take damage. The user will take no damage until the substitute is destroyed. |
Learned |
Sunny Day |
Fire |
--- |
5 |
--- |
Summons the Sunlight which increases the power of Fire moves by 1.5x and halves the strength of Water moves for 5 turns. |
Learned |
Super Fang |
Normal |
--- |
10 |
90 |
Cuts opponent's current HP in half |
Learned |
Superpower |
Fighting |
120 |
5 |
100 |
Lowers the user's Attack and Defense with each use. |
Learned |
Supersonic |
Normal |
--- |
20 |
55 |
Confuses the opponent Pokemon. |
Learned |
Surf |
Water |
95 |
15 |
100 |
Normal attack. On field, use to surf across water. |
Learned |
Swagger |
Normal |
--- |
15 |
90 |
Confuses the opponent Pokemon but greatly raises their Attack. |
Learned |
Swallow |
Normal |
--- |
10 |
100 |
The more you use Stockpile, the more HP this move heals. |
Learned |
Sweet Kiss |
Normal |
--- |
10 |
75 |
Confuses the opponent Pokemon. |
Learned |
Sweet Scent |
Normal |
--- |
20 |
100 |
Lowers the opponent Pokemon's Evade. On the field, it lures wild Pokemon. |
Learned |
Swift |
Normal |
60 |
20 |
--- |
This attack will always hit regardless of the user's Accuracy or the opponent's Evasiveness. |
Learned |
Swords Dance |
Normal |
--- |
30 |
--- |
Greatly raises the user's Attack. |
Learned |
Synthesis |
Grass |
--- |
5 |
--- |
Heals HP depending on the time of the day. With Sunny Day, heals 100%; With Rain Dance heals 25%. |
Learned |
Tackle |
Normal |
35 |
35 |
100 |
Normal attack. |
Learned |
Tail Glow |
Bug |
--- |
20 |
--- |
Greatly raises the user's Special Attack. |
Learned |
Tail Whip |
Normal |
--- |
30 |
100 |
Lowers the opponent Pokemon's Defense. |
Learned |
Take Down |
Normal |
90 |
20 |
85 |
User takes 1/4 recoil damage of damage from the damage inflicted on the opponent Pokemon. |
Learned |
Taunt |
Dark |
--- |
20 |
100 |
The opponent must use an attack move or it will fail. Effect lasts for two turns. |
Learned |
Teeter Dance |
Normal |
--- |
20 |
100 |
Confuses the opponent Pokemon. It also affects your ally in 2-on-2battles. |
Learned |
Teleport |
Psychic |
--- |
20 |
--- |
User flees from battle. Will not work in trainer battles. On the field, teleports you back to the Pokemon Center you last visited. |
Learned |
Thief |
Dark |
40 |
10 |
100 |
May steal opponent Pokemon's held item. |
Learned |
Thrash |
Normal |
90 |
20 |
100 |
Continous attack for 2-3 turns. After the move ends, the user is Confused. |
Learned |
Thunder |
Electric |
120 |
10 |
70 |
Has a 30% chance of Paralyzing the opponent Pokemon. With Rain Dance, Thunder's Accuracy is 100%. With Sunny Day, Thunder's Accuracy is 50% and the attack power is halved. Attack power is doubled when used on the opponent Pokemon when it's using Fly. |
Learned |
Thunder Wave |
Electric |
--- |
20 |
100 |
Paralyzes the opponent Pokemon. |
Learned |
Thunderbolt |
Electric |
95 |
15 |
100 |
Has a 10% chance of Paralyzing the opponent Pokemon. |
Learned |
Thunderpunch |
Electric |
75 |
15 |
100 |
Has a 10% chance of Paralyzing the opponent Pokemon. |
Learned |
Thundershock |
Electric |
40 |
30 |
100 |
Has a 10% chance of Paralyzing the opponent Pokemon. |
Learned |
Tickle |
Normal |
--- |
20 |
100 |
Lowers the opponent Pokemon's Attack and Defense. |
Learned |
Torment |
Dark |
--- |
15 |
100 |
Prevents the opponent Pokemon from using the same move twice in a row. |
Learned |
Toxic |
Poison |
--- |
10 |
85 |
Poisons the opponent Pokemon. Poison damage increases with each passing turn. |
Learned |
Transform |
Normal |
--- |
10 |
--- |
User turns into opponent, with opponent's moves but own stats. |
Learned |
Tri Attack |
Normal |
80 |
10 |
100 |
Has a 10% chance of either Paralyzing, Burning or Freezing the opponent Pokemon. |
Learned |
Trick |
Psychic |
--- |
10 |
100 |
The user and the opponent Pokemon switch their held items with each other. |
Learned |
Triple Kick |
Fighting |
10 |
10 |
90 |
Attacks three times per turn, damage increases each use until miss |
Learned |
Twineedle |
Bug |
25 |
20 |
100 |
Attacks twice per use, may poison |
Learned |
Twister |
Dragon |
40 |
20 |
100 |
Has a 20% chance of causing the opponent Pokemon to flinch. Attack doubles when used against a Pokemon using Fly. |
Learned |