| Attack Name |
Type |
Attack Power |
Base PP |
Accuracy |
Battle Effect |
Learned |
Giga Drain |
Grass |
60 |
5 |
100 |
The use heals half of the damage inflicted by this attack. |
Learned |
Glare |
Normal |
--- |
30 |
75 |
Paralyzes the opponent Pokemon. |
Learned |
Graswhistle |
Grass |
--- |
15 |
55 |
Puts the opponent Pokemon to Sleep. |
Learned |
Growl |
Normal |
--- |
40 |
100 |
Lowers the Attack of the opponent Pokemon. |
Learned |
Growth |
Normal |
--- |
40 |
--- |
Battle Effect |
Learned |
Grudge |
Ghost |
--- |
5 |
100 |
Reduces the PP of the attack that made the user faint to 0. |
Learned |
Guillotine |
Normal |
--- |
5 |
30 |
Instantly knocks out the opponent Pokemon. Has no effect if the opponent Pokemon's level is higher than the user. |
Learned |
Gust |
Flying |
40 |
35 |
100 |
Damage is doubled if the opponent Pokemon is using Fly. |
Learned |
Hail |
Ice |
--- |
10 |
--- |
Summons a hailstorm that lasts for 5 turns. During each turn, it damages all Pokemon that are not Ice-type. |
Learned |
Harden |
Normal |
--- |
30 |
--- |
Raises the Defense of the user. |
Learned |
Haze |
Ice |
--- |
30 |
--- |
Returns all status abnormalities to normal. |
Learned |
Headbutt |
Normal |
70 |
15 |
100 |
Has a 30% chance of making the oppoent Pokemon flinch. |
Learned |
Heal Bell |
Normal |
--- |
5 |
--- |
Cures all status abnormalities of your Pokemon. |
Learned |
Heat Wave |
Fire |
100 |
10 |
90 |
Has a 10% chance of Burning the opponent Pokemon. |
Learned |
Helping Hand |
Normal |
--- |
20 |
100 |
Increases the Attack Strength of your ally's move by 1.5x |
Learned |
Hi Jump Kick |
Fighting |
85 |
20 |
90 |
If this attack fails, ther user will take 25% of the damage it's supposed to inflict. |
Learned |
Hidden Power |
Normal |
--- |
15 |
100 |
The attack and type of this move depends on the Pokemon using it. It's calculated using the IVs of the using Pokemon. |
Learned |
Horn Attack |
Normal |
65 |
25 |
100 |
Normal attack |
Learned |
Horn Drill |
Normal |
--- |
5 |
30 |
Instantly defeats the opponent Pokemon. Will not work of the opponent Pokemon's level is higher than the user. |
Learned |
Howl |
Normal |
--- |
40 |
--- |
Raises the Attack of the user. |
Learned |
Hydro Pump |
Water |
120 |
5 |
80 |
Normal attack |
Learned |
Hyper Beam |
Normal |
150 |
5 |
90 |
Attacks on the first turn, recharges on the second turn. |
Learned |
Hyper Fang |
Normal |
80 |
15 |
90 |
Has a 10% chance of making the opponent pokemon flinch. |
Learned |
Hyper Voice |
Normal |
90 |
10 |
100 |
Normal attack |
Learned |
Hypnosis |
Psychic |
--- |
20 |
60 |
Puts the opponent Pokemon to Sleep. |
Learned |
Ice Ball |
Ice |
30 |
20 |
90 |
Attack lasts for 5 turns or until it misses. Damage increases with every successful hit. |
Learned |
Ice Beam |
Ice |
95 |
10 |
100 |
Has a 10% chance of Freezing the opponent Pokemon. |
Learned |
Ice Punch |
Ice |
75 |
15 |
100 |
Has a 10% chance of freezing the opponent Pokemon. |
Learned |
Icy Wind |
Ice |
55 |
15 |
95 |
Always lowers the opponent Pokemon's Speed. |
Learned |
Imprison |
Psychic |
--- |
15 |
100 |
Seals all moves on the opponent Pokemon which the user knows and the opponent Pokemon also knows. |
Learned |
Ingrain |
Grass |
--- |
20 |
--- |
You recover a few HP every turn, but you cannot flee or switch out of battle. |
Learned |
Iron Defense |
Steel |
--- |
15 |
--- |
Greatly increases the Defense of the user. |
Learned |
Iron Tail |
Steel |
100 |
15 |
75 |
Has a 30% chance of lowering the Defense of the opponent Pokemon. |
Learned |