FF9 - White Magic List
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White Magic is a set of spells in FF9 learnable by only two characters: Dagger and Eiko. Both of them have a slightly different set of abilities, but they both center around healing. (except for Eiko's "Holy" spell, which is one of the strongest offensive spells in the game)

Dagger's White Magic

Spell Name: / Item Learned From: / MP: / AP: / Spell Effect:
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Cure / Magic Racket, Rod, Silk Shirt / 6 / 30 / Restores a Little HP

Cura / Healing Rod, Barrette / 10 / 50 / Restores a moderate amount of HP

Curaga / Whale Whisker, Wizard Rod / 22 / 155 / Restores a massive amount of HP

Life / Mythril Rod, Healing Rod, Whale Whisker, Rebirth Ring, Cachusha/ 8 / 30 / Revives From K.O.

Scan / Air Racket, Desert Boots / 4 / 25 / Scans target for battle information

Panacea / Air Racket, Rod / 4 / 15 / Heals target of poison and venom

Stona / Multina Racket / 8 / 25 / Heals target of petrify and gradual petrify

Shell / Multina Racket, Mythril Racket, Mythril Rod, Wizard Rod, Cotton Robe, Gold Choker, Moonstone / 6 / 35 / Reduces damage of magical attacks

Protect / Mythril Racket, Rod, Wizard Rod, Steepled Hat, Desert Boots, / 6 / 35 / Reduces damage from physical attacks

Silence / Priest's Racket, Mythril Rod, Asura's Rod, Magic Armlet / 8 / 30 / Prevents target from using magic

Mini / Magic Racket, Asura's Rod, Feather Boots / 8 40 / Causes target to shrink; target will do less physical damage and have less defense

Reflect / Mythril Racket, Stardust Rod, Reflect Ring, Ruby / 6 / 20 / Reflects Magic back to the caster

Confuse / Asura's Rod, Lamia's Tiara / 8 / 35 / Confuses target

Berserk / Magic Racket / 6 / 30 / Puts target in berserk status

Blind / Multina Racket, Magician Shoes / 6 / 40 / Causes Darkness status. Fighters afflicted with darkness will miss on physical hits much more often.

Float / Stardust Rod, Feather Boots / 6 / 20 / Causes Float status, which puts target off the ground


Eiko's White Magic

Spell Name: / Item Learned From: / MP: / AP: / Spell Effect:
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Cure / Magic Racket, Silk Shirt / 6 / 30 / Recovers a small amount of HP

Cura / Golem's Flute, Barrette / 10 / 50 / Recovers a moderate amount of HP

Curaga / Hamelin, Angel Flute / 22 / 155 / Recovers a massive amount of HP

Regen / Fairy Flute, Fairy Earrings / 14 / 25 / Recovers HP over time

Life / Golem's Flute, Rebirth Ring, Cachusha / 8 / 35 / Recovers target from K.O.

Full-Life / Siren's Flute, Light Robe / 24 / 90 / Recovers target from K.O. with full HP

Panacea / Air Racket / 4 / 15 / Recovers from Poison/Venom

Stona / Multina Racket, Lamia's Flute / 8 / 25 / Recovers from Petrify/Gradual Petrify

Esuna / Fairy Flute, Siren's Flute, Angel Flute, Rubber Suit / 20 / 40 / Recovers from every status ailment

Shell / Multina Racket, Mythril Racket, Cotton Robe, Gold Choker, Moonstone / 6 / 20 / Reduces damage from magic attacks


Protect / Mythril Racket, Rod, Wizard Rod, Steepled Hat, Desert Boots / 6 / 20 / Reduces damage from physical attacks


Silence / Mythril Racket, Steepled Hat, Desert Boots / 8 / 25 / Inflicts target with silence status target cannot cast magic

Haste / Fairy Flute, Running Shoes, Emerald / 8 / 30 / Speeds up targets ATB bar

Mini / Magic Racket, Feather Boots / 8 / 35 / Causes Mini status, reducing targets defense and attack

Reflect / Mythril Racket, Reflect Ring, Ruby / 6 / 25 / Reflects magic back at enemy

Float / Lamia's Flute, Feather Boots / 6 / 25 / Causes Float, makes target unaffected by earth elemental damage

Dispel / Tiger Racket, Siren's Flute / 16 / 35 / Removes support magic effect

Might / Priest's Racket, Hamelin / 14 / 20 / Raises attack strength of target

Jewel / Hamelin / 4 / 50 / Extracts Ore from target

Holy / Angel Flute, White Robe / 36 / 110 / Causes Holy elemental damage to target
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