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White Magic is a set of spells in FF9 learnable by only two characters: Dagger and Eiko. Both of them have a
slightly different set of abilities, but they both center around healing. (except for Eiko's "Holy" spell, which is one of the strongest offensive spells in the game) Dagger's White Magic Spell Name: / Item Learned From: / MP: / AP: / Spell Effect: ------------------------------------------------------------- Cure / Magic Racket, Rod, Silk Shirt / 6 / 30 / Restores a Little HP Cura / Healing Rod, Barrette / 10 / 50 / Restores a moderate amount of HP Curaga / Whale Whisker, Wizard Rod / 22 / 155 / Restores a massive amount of HP Life / Mythril Rod, Healing Rod, Whale Whisker, Rebirth Ring, Cachusha/ 8 / 30 / Revives From K.O. Scan / Air Racket, Desert Boots / 4 / 25 / Scans target for battle information Panacea / Air Racket, Rod / 4 / 15 / Heals target of poison and venom Stona / Multina Racket / 8 / 25 / Heals target of petrify and gradual petrify Shell / Multina Racket, Mythril Racket, Mythril Rod, Wizard Rod, Cotton Robe, Gold Choker, Moonstone / 6 / 35 / Reduces damage of magical attacks Protect / Mythril Racket, Rod, Wizard Rod, Steepled Hat, Desert Boots, / 6 / 35 / Reduces damage from physical attacks Silence / Priest's Racket, Mythril Rod, Asura's Rod, Magic Armlet / 8 / 30 / Prevents target from using magic Mini / Magic Racket, Asura's Rod, Feather Boots / 8 40 / Causes target to shrink; target will do less physical damage and have less defense Reflect / Mythril Racket, Stardust Rod, Reflect Ring, Ruby / 6 / 20 / Reflects Magic back to the caster Confuse / Asura's Rod, Lamia's Tiara / 8 / 35 / Confuses target Berserk / Magic Racket / 6 / 30 / Puts target in berserk status Blind / Multina Racket, Magician Shoes / 6 / 40 / Causes Darkness status. Fighters afflicted with darkness will miss on physical hits much more often. Float / Stardust Rod, Feather Boots / 6 / 20 / Causes Float status, which puts target off the ground Eiko's White Magic Spell Name: / Item Learned From: / MP: / AP: / Spell Effect: ------------------------------------------------------------- Cure / Magic Racket, Silk Shirt / 6 / 30 / Recovers a small amount of HP Cura / Golem's Flute, Barrette / 10 / 50 / Recovers a moderate amount of HP Curaga / Hamelin, Angel Flute / 22 / 155 / Recovers a massive amount of HP Regen / Fairy Flute, Fairy Earrings / 14 / 25 / Recovers HP over time Life / Golem's Flute, Rebirth Ring, Cachusha / 8 / 35 / Recovers target from K.O. Full-Life / Siren's Flute, Light Robe / 24 / 90 / Recovers target from K.O. with full HP Panacea / Air Racket / 4 / 15 / Recovers from Poison/Venom Stona / Multina Racket, Lamia's Flute / 8 / 25 / Recovers from Petrify/Gradual Petrify Esuna / Fairy Flute, Siren's Flute, Angel Flute, Rubber Suit / 20 / 40 / Recovers from every status ailment Shell / Multina Racket, Mythril Racket, Cotton Robe, Gold Choker, Moonstone / 6 / 20 / Reduces damage from magic attacks Protect / Mythril Racket, Rod, Wizard Rod, Steepled Hat, Desert Boots / 6 / 20 / Reduces damage from physical attacks Silence / Mythril Racket, Steepled Hat, Desert Boots / 8 / 25 / Inflicts target with silence status target cannot cast magic Haste / Fairy Flute, Running Shoes, Emerald / 8 / 30 / Speeds up targets ATB bar Mini / Magic Racket, Feather Boots / 8 / 35 / Causes Mini status, reducing targets defense and attack Reflect / Mythril Racket, Reflect Ring, Ruby / 6 / 25 / Reflects magic back at enemy Float / Lamia's Flute, Feather Boots / 6 / 25 / Causes Float, makes target unaffected by earth elemental damage Dispel / Tiger Racket, Siren's Flute / 16 / 35 / Removes support magic effect Might / Priest's Racket, Hamelin / 14 / 20 / Raises attack strength of target Jewel / Hamelin / 4 / 50 / Extracts Ore from target Holy / Angel Flute, White Robe / 36 / 110 / Causes Holy elemental damage to target |