![The Early Days](pics/history.gif)
1997 - 1998
Feb 1997
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a site for AAW is supplied by Matrix and his Friends
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Esa and Dalla start working with ideas.
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Many good suggestions and ideas are got from Helena Sabin, Leonardo, Leia
and Xavier. (and probably some others too)
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New hometown is created by Helena.
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Farm of Ethipia brought in by Sabin.
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automatic links to www-pages created.
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remort system is changed to a 2 class system
Mar 1997
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Lots of Merc areas converted to Envy-format by Helena and Sabin.
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Quick-hack track-code is in.
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Most INFO messages changed by Helena.
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blood trails are in, your enemy can follow you!
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eqcheck command for imms is in.
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Valley of Mythos created by Sender.
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lots of minor bugs fixed.
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OLC is in
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Healer has arrived to Grand City
Apr 1997
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Hangman has entered the realm and will gladly remove your cursed equipment
if you prove worth it.
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olist, rlist and mlist commands for builders.
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New information tables by Melinda (score/stat)
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Vampires are in
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Three new builders have entered the Realm: Guido, Quince and Sender.
May 1997
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Pray and IC (in character) channels are created
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Boards are redefined.
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Mobprogs are in and editable in OLC mobs around realm suddenly start to
talk.
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Different types of damage are set (acid, fire etc) and specific saves against
each defined.
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Hint channel is created
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More trainers are set around Realm for Higher level players
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Akiro is the first one to reach the Hero level
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The second to reach the hero level is Zarkam
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The new Immortal has entered Realm, Elke
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Clans are moving in
Jun 1997
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Saltheart joins to imm staff as builder
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Variables are added to MobProgs
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Area Owentani submitted by Jojo
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Clan leaders are allowed to build with BUILD command.
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Dusty and Carlos have joined to mobs of GrandCity
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Bodyparts can be damaged or even cut off.
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Two earthstones were sought by Death Corps.
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False Goddess of Aleshandra sets a massive siege to Grand City - many good
citizens are killed.
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At the Dawn the False Goddess is located by a small group of Caine and
Shredder. About 1000 dead intruders at that time.
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Goddess takes her first victim, Gorgon. Caine soon follows him to a sudden
death.
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Different clans unite to stop this siege. Brave adventurers Merrick Gilgamesh
Darkstar Firestar Shredder Gorgon and Caine organize a journey to Seven
Holy places.
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After a long and rough fight the False Goddess falls down and the Grand
City is saved!
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The stone of Fire was held by False Goddess and is taken by someone.
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Remainder of the troops are soon wiped out.
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Many ideas submitted (and some even implemented!) by Glacius, Caine, Merrick,
Achilleus and Tres.
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Glacius and Jojo gain Immortality.
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First werewolves enter the Game.
Jul 1997
Aug 1997
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Bug fixes, new clans etc.
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summertime!
Sep 1997
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Site is down temporarily :(
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Links to bitmap pictures are included in the game. First viewer is written
in C and uses Tcl/Tk (Linux).
Oct 1997
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More pictures are set in the game by Elke, Bald and Glacius
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Dragons enter in the realm as an extra attribute
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Bug fixes (these never end!)
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Java version of viewer is linked to home page.
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Some new spells for DarkKnights and new skills to assassins.
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Gods protect those who worship them.
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Necromancer class is available to players.
Jan 1998
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CoD renovation by Melinda
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More features for mobs: no_exp, no_push, no_summon flags added
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More features for objects: objprogs added (take_prog, drop_prog, sac_prog,
wear_prog. Steady increase of objprog functions, such as ospell, transfer,
..
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Trigger for objects if you look at them
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Major clean-up of bugged equ by Richelou
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Due to reports by players, all the classes and balance between them gone
through, tested and rebalanced by Esa. TstDkn Tstwar tstmnk kicked ass
in arena!
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Spells adjustments (eg. cleric healing, flaming blade, shadowchill, ultra
blast, spirit blast, complete heal..)
-
Save vs spell is now about 2/3 what they used to be. reason: most legends
have very high saves which makes spells too weak.
-
Damage messages re-thinked
-
A new curse added, godly curse (IMM). A new area for that by Sender: Dumb
and Deaf Institute. Godly curse sends player there ;)
-
Hidden flag added to exits. Such exits if closed are not shown on autoexit,
scan etc.
Feb 1998
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Runes and siglas updated along with a few new ones!
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Herbs are finally in, and their amount in realm is increasing steadily.
With a mortar and flask players can now extract their spells.
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Quest teams now possible to form: Red, Green and Yellow ones.
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Councils are in: High Council, Development and Foreign Affairs, and Quest
Council.
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City Cemetery has been opened to GC.
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Tombstone will be created when a player dies.
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New skills for various classes implemented, such as eavesdropping for assassins
and Death Walk for Necromancers as to name two examples.
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!! 24.02.98 AAWs First Anniversary !!
Mar 1998
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Changes in protector system.
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No protector attacks you, if you try to kill yourself
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Protection stops once one tries to PK someone
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Constitution has more weight on hp regeneration.
-
Puking added to drunkness ;)
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Pets are saved with character, you can mount and ride some pet etc.
-
Several name support added to locate object and other spells.
Examples:
cast locate sword long: lists only items with name long and sword
goto warrior gnome: sends imm to 'gnome warrior' mob
get 'long sword' bag: gets a long sword from your bag
-
Portal, along with some other spells, made more realistic.
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Timer option added to objects: not all lasts forever(!)
Apr 1998
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Helps pages improved, both functionality and outlook.
-
Staking a vampire is a bit harder, and can also partially succeed.
-
Same with werewolves, but silver weapon should also hurt them during fights
more than normally.
-
When a player is in arena, arena flag is shown on room desc.
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Fine-tuning skills such as backstab, deathblow etc.
-
Sending notes is arranged better. You can also reply to a note, in which
case the earlier note, along with its subject is auto-copied.
-
Fireplaces added to the game. One needs something that burns to lite up
a fire, then logs or such to keep fire burning. Extra skill forge
added.
-
Unique descriptions can be set to players by paying a fee in GC bank.
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Introducing new features to mob progs, for example kill_prog which
is run when a mob has made a kill.
May 1998
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New commands for player clan builders implemented, including possibility
to add room flags, doors, locks etc
-
Pets modified, and more pets added. Now you can level along with your pet!
Pets can also hold equipment and cast spells (if spellcasting race).
-
Cool new extra attribute, smiths added to the realm.
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weaponsmith
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blacksmith
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goldsmith
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Quest points that are given to winners of auto-guests now exchangable with
clan build points.
June 1998
-
Digging added. Players can dig and hide objects into the soil. In rocky
places smiths can also mine for minerals.
-
Examine room reveals diggin to assassins, unlikely to others.
-
Long waited area update in, presenting 4 brand new areas: Viapori, Mag
Lemna, Esk'hsa and Tara.
-
Player newbie helpers have stepped in. First ones to be selected were:
Tornan, Harold, Gandalf, Exinius and Varrallent
-
New cool Legend advantages added:
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They can edit their own help page where they can tell their own story.
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They can buy different ranks from the bankers in realm.
-
Ncr spell 'possess body' is in.
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Ride command is back in and updated
-
Great variety of optional Damage messages added. Now you can customize
your own set of messages!
-
Help pages have more fields, TITLE and SEE_ALSO. These are there to help
conversion to HTML. Also TITLE is shown instead of keyword list if its
specified.
HTML version is available at http://score.ton.tut.fi/-mud/helps/
-
New imm generation is in: Callendor Gandalf Azazel Phantomisa Bloat
and Xenia selected from more than 20 excellent applicants.
-
Legend Psi spell, mind control is in. Makes a Legend Psi capable of intuding
another mind
-
Sight sting is changed, victims dex protects him/her.
-
Delayed blast fireball is made stronger
-
Mercy config option is implemented to give players possibility to
save each others life sometimes.
-
Capture skill also possible to get player hostiges.
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New weapon flags: Frost, Flaming and Lightning.
These flags have similar affects like certain breath spells. (Already
EVIL/HOLY extra flags add dam if victim good/evil, as well vorpal and sharp
have meanings)
August 1998
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New topten lists are in, MOBS and AREA. BAD BOYS.
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A legend spell for mages, wish now in.
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Adjustment on casting evil spells upon someone. Now also depends on the
victims wisdom.
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Many different types of liquids added to fountains now.
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New quest type, Team Quest now in.
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Pets can also have items in their inventories.
September 1998
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Player owned shops are finally in! With little fee one can hire a shopkeeper
to take care of his/hers business also.
-
Hidden doors now can be found by touching the wall.
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Object transporter between members of the same clan is in.
-
Large variety of new Quests have been added. These missions are
given by class trainers. Great Prizes!
-
Mobs have now even more individuality -- they can set affects upon
players now (for good or for bad). Note: This is not the same mobs
casting spells on players!
-
Changes in legend leveling system. Now players are allowed to level upto
level 194.
-
Poses for dkn, pal, mnk and ncr are in.
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Shadow form removed from asn.
October 1998
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New gambling games, roulette, black jack and Paper, scissors and rock game.
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Added a repair feature for smiths
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Bug fixes (when do these end??? Never)
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Exchanging adventure points to practice points.
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Fixed portals added.
-
Special shops added, now you can buy CoD tickets, etc. Price is adv, exp
and gold.
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Gemini levels added.
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Character naming changed a bit.
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Player can enter inside an item, if there is enough space.
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Boat is needed to enter to areas with NOSWIM flag.
November 1998 - January 1999
- Score is down and AAW looking for new home.
History updated 8.Nov.1999 by Sender
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