Prima Games Fast Track Guides Madden NFL 2000 Fast Track Guide
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Index
Introduction
Offense
Rushing
Passing
Reading Defenses
Defense
Defense II
Coaching
Management
Management II



Screenshot - Click here for a larger image Audibles

If a play doesn't look as good on the field as it did when you called it, you can call another predetermined audible play. Madden 2000 allows you to set up three offensive and three defensive audible plays. For offense, pick a short pass play, long pass play, and a run play. On defense, set up audibles that allow you to choose a range of defensive coverages that can handle obvious run or pass plays. For the maximum chance of success, choose plays you know very well and are most comfortable running.


Clock Management

When time is running out, use these tips to help your hurry-up offense:

  • First rule of clock management: Pay attention to the game clock. In the heat of battle, you can forget how much time is left.
  • Throw to the sidelines so you can quickly step out of bounds to stop the clock.
  • If you're going to run, pick sweeps or tosses to keep the ball from the middle of the field.
  • Use the stop clock play to down the ball and stop the clock.
  • When you're winning, use the kneel down play to run out the clock.


Two-Point Conversion

Introduced to pro football in 1995, the two-point conversion makes extra point attempts a little more interesting. In most situations, kicking the extra point will suffice. However, there are certain times when a two-point conversion is the smart play.

To set yourself up for a successful two-point try, pick your most reliable short yardage play. Because you've only got a short area to work with, keep your plays quick and simple. If you're trying to deny an opponent's attempt at a two-point conversion, line up in a goal line formation and defend as you would for any other short yardage situation.


 


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