D20 Warhammer 40,000

 

A Role-Playing Game

set in the

Dark Millenium

 

Core Rulebook

Download Files

 

INTRODUCTION

Anyone that has had the good fortune of playing Warhammer 40,000 has had at one point wanted to be a Space Marine holding out against a rushing horde of Tyranids with nothing but faith and a bolter to protect you. Or perhaps you wanted to play as a massive Ork with a powerfist who could crunch through Space Marine power armour like a sledgehammer through tinfoil. Maybe the Eldar are your thing, and the idea of an all-seeing being with the capacity to intuit the future from all the possible paths attracts you. Maybe when the Tau came out you became obsessed with the Greater Good of the universe, or perhaps you’d rather be a Kroot mercenary selling your fighting prowess to the highest bidder. It is possible that you wanted to play the more obscure characters that hold the Imperium together but get no recognition in games – the Navigators, the Astropaths, the Adeptus Arbiters or members of the Administratum. Since its inception in the early “Rogue Trader” edition of Warhammer 40,000 the game has developed a rich and exciting history filled with heroic deeds and frightening foes.

 

Anyone that has had the good fortune of playing Dungeons and Dragons or any of the many other Role-Playing Games available knows what it is like to fully immerse yourself in a world. To play a character and get lost in the intricacies of another planet, another species, another time. Most notably, Wizards of the Coast have designed the d20 system to be the most universally compatible role-playing system. Moreover, they have even gone so far as to make it openly available for anyone to use. With the help of the System Reference Documents for various d20 games I have been able to put together a single cohesive d20-40k roleplaying package so you don’t have to constantly flip between books. The d20 Modern game mechanics supported by d20 Future seem the most flexible and perhaps the most easily adaptable to this setting. With this in mind I hope to bring together Warhammer 40,000 and the flexibility of the d20 system to allow for a gaming experience that no fan of the setting will ever forget.

 

The broad character classes of the d20 Modern game are without stereotype so it seems that it is just as fitting to play a Dedicated Space Marine Hero (an Apothecary) as it would be to play an Intelligent Hero (Librarian), Strong Hero (Veteran Marine with Bolt Pistol and Chainsword), Fast Hero (Scout), Charismatic Hero (Chaplain) or a Tough Hero (Squad Flamer). In fact aside from weapon and racial rules it is extremely easy to pick up a d20 Modern book and play a Warhammer 40,000 role-playing game right away. This handbook should allow you to seamlessly play role-playing games in the Warhammer 40,000 universe. If you don’t like the way I’ve converted something from one game to the other feel free to change it. After all, it is your game not mine.

 

-Daniel Saier

 

 

SELECT A LINK FOR THE APPROPRIATE RULES SECTION

 

CHARACTER CREATION SUMMARY

 

BASIC CHARACTER CLASSES

 

STARTING BACKGROUNDS

 

SKILLS

 

FEATS

 

MUTATIONS & CHAOS GIFTS

 

ALTERNATE RACES

 

ADVANCED & PRESTIGE CLASSES

 

PSYKERS & PSYCHIC RULES

 

EQUIPMENT & VEHICLES

 

GAME RULES

 

ROBOTICS

 

SOURCE FILES

 

IKKAAN'S AWESOME WARHAMMER 40,000 STARMAP

 

 

SPECIAL THANKS TO Toptomcat and HMcG of the Wizards of the Coast Community Forums for their editing and additions. Also a thank you to everyone thats played the game and provided feedback over the last couple of years since d20-40k's inception.

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