BASIC CHARACTER CLASSES
Basic Class Descriptions
Ability: This entry
tells which ability is typically associated with that class.
Hit Die: The die type
used by characters of the class to determine the number of hit points gained per
level. A player rolls one die of the given type each time his or her character
gains a new level. The character’s Constitution modifier is applied to the
roll. Add the result to the character’s hit point total. Even if the result is
0 or lower, the character always gains at least 1 hit point. A 1st-level
character gets the maximum hit points rather than rolling (although the
Constitution modifier is still applied).
Action Points
The number of action points gained
per level.
Class Skills
This section of a class description
provides a list of class skills and also gives the number of skill points the
character starts with at 1st level and the number of skill points gained each
level thereafter. A character’s Intelligence modifier is applied to determine the
total skill points gained each level (but always at least 1 point per level,
even for a character with an Intelligence penalty).
A 1st-level character starts with 4
times the number of skill points he or she receives upon attaining each level
beyond 1st. The maximum ranks a character can have in a class skill is the
character’s level +3.
A character can also buy skills
from other classes’ skill lists. Each skill point buys a half rank in these
cross-class skills, and a character can only buy up to half the maximum ranks
of a class skill.
Starting Feats
The feats gained at 1st level in
the class.
Class Table
This table details how a character
improves as he or she attains higher levels in the class. It includes the
following information.
Level: The character’s
level in the class.
Base Attack Bonus: The
character’s base attack bonus and number of attacks.
Fort Save: The base save
bonus for Fortitude saving throws. The character’s Constitution modifier also
applies.
Ref Save: The base save
bonus for Reflex saving throws. The character’s Dexterity modifier also
applies.
Will Save: The base save
bonus for Will saving throws. The character’s Wisdom modifier also applies.
Class Features:
Level-dependent class features, each explained in the section that follows.
Defense Bonus: The
character’s bonus to Defense. The character’s Dexterity modifier and equipment
bonus also applies.
Leadership Bonus: The
character’s base Leadership bonus.
Class Features
This entry details special characteristics
of the class, including bonus feats and unique talents, that are gained as a
character attains higher levels in the class.
Talents
Every basic class offers a
selection of talents to choose from. A character gains a talent upon attaining
each odd-numbered level in a class (including 1st level). Talents are
considered to be extraordinary abilities. Some talents have prerequisites that
must be met before a character can select them.
Bonus Feats
Every basic class offers a
selection of bonus feats to choose from. A character gains a bonus feat upon
attaining each even-numbered level in a class. These bonus feats are in
addition to the feats that all characters receive as they attain new levels.
Some feats have prerequisites that must be met before a character can select
them.
The Classes
STRONG HERO
FAST HERO
TOUGH HERO
SMART HERO
DEDICATED
HERO
CHARISMATIC HERO