THE STRONG HERO
Ability: Strength
Hit Die: 1d8
Action Points: Strong
heroes gain a number of action points equal to 5 + one-half their character
level, rounded down, at 1st level and every time they attain a new level in
this class.
Class Skills: The Strong
hero’s class skills (and the key ability for each skill) are:
Climb (Str), Craft (structural)
(Int), Handle Animal (Cha), Jump (Str), Knowledge (streetwise, tactics) (Int),
Profession (Wis), Read/Write Language (none), Repair (Int), Speak Language (none),
and Swim (Str).
Also, the starting background
selected can provide additional class skills to choose from.
Skill Points at 1st Level: (3 + Int
modifier)x4.
Skill Points at Each Additional
Level: 3 + Int modifier.
Starting Feats
In addition to the two feats all
characters get at 1st level, a Strong hero begins play with the Simple Weapons
Proficiency feat.
|
Table: The Strong Hero |
|||||||
|
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Class Features |
Defense Bonus |
Leadership Bonus |
|
1st |
+1 |
+1 |
+0 |
+0 |
Talent |
+1 |
+0 |
|
2nd |
+2 |
+2 |
+0 |
+0 |
Bonus feat |
+2 |
+0 |
|
3rd |
+3 |
+2 |
+1 |
+1 |
Talent |
+2 |
+0 |
|
4th |
+4 |
+2 |
+1 |
+1 |
Bonus feat |
+3 |
+0 |
|
5th |
+5 |
+3 |
+1 |
+1 |
Talent |
+3 |
+1 |
|
6th |
+6/+1 |
+3 |
+2 |
+2 |
Bonus feat |
+3 |
+1 |
|
7th |
+7/+2 |
+4 |
+2 |
+2 |
Talent |
+4 |
+1 |
|
8th |
+8/+3 |
+4 |
+2 |
+2 |
Bonus feat |
+4 |
+1 |
|
9th |
+9/+4 |
+4 |
+3 |
+3 |
Talent |
+5 |
+2 |
|
10th |
+10/+5 |
+5 |
+3 |
+3 |
Bonus feat |
+5 |
+2 |
Class Features
The following are class features of
the Strong hero.
Talents
At 1st, 3rd, 5th, 7th, and 9th
level, the Strong hero selects a talent from the following talent trees. Some
trees have a set order that must be followed, while others provide a list to
choose from. As long as the hero qualifies, he or she can select freely from
any and all talent trees. No talent can be selected more than once unless
expressly indicated.
Extreme Effort Talent Tree
A Strong hero can push him or
herself to make an extreme effort. The effort must relate either to a Strength
check or a Strength-based skill check. You must decide to use this ability
before making the check.
Extreme Effort: The
effort requires a full-round action and provides a +2 bonus on the check.
Improved Extreme Effort:
The effort requires a full-round action and provides a +2 bonus that stacks
with the bonus provided by extreme effort (+4 total).
Prerequisite: Extreme effort.
Advanced Extreme Effort:
The effort requires a full-round action and provides a +2 bonus that stacks
with the bonuses provided by extreme effort and improved extreme effort (+6
total).
Prerequisites: Extreme effort,
improved extreme effort.
Overcome Damage Reduction Talent Tree
The Strong hero has an innate
talent for finding weaknesses in objects and armour. This allows a Strong hero
to ignore some of a target’s damage reduction when making a melee attacks.
Overcome Damage Reduction: The Strong hero ignores up 2 points of Damage Reduction or Hardness
whenever he makes an attack against an armoured foe or object respectively.
Improved Overcome Damage Reduction: The Strong hero ignores up 4 points of Damage Reduction or
Hardness whenever he makes an attack against an armoured foe or object
respectively.
Prerequisite: Overcome damage
reduction.
Advanced Overcome Damage Reduction: The Strong hero ignores up 6 points of Damage Reduction or
Hardness whenever he makes an attack against an armoured foe or object
respectively.
Prerequisites: Overcome damage
reduction, improved overcome damage reduction.
Melee Smash Talent Tree
The Strong hero has an innate
talent that increases melee damage.
Melee Smash: The Strong
hero receives a +1 bonus on melee damage.
Improved Melee Smash:
The Strong hero receives an additional +1 bonus on melee damage (+2 total).
Prerequisite: Melee smash.
Advanced Melee Smash:
The Strong hero receives an additional +1 bonus on melee damage (+3 total).
Prerequisites: Melee smash,
improved melee smash.
Improved Grapple: +4
bonus on Grapple checks.
Improved Overrun: +4
bonus on Overrun checks.
Large and in Charge: +2
bonus on Grapple and +2 bonus on Overrun checks (+6 total).
Prerequisites: Improved Grapple,
Improved Overrun
Bonus Feats
At 2nd, 4th, 6th, 8th, and 10th
level, the Strong hero gains a bonus feat. This feat must be selected from the
following list, and the Strong hero must meet any prerequisites.
Animal Affinity, Advanced Melee
Weapons Proficiency, Athletic, Blind-Fight, Brawl, Cleave, Combat Martial Arts,
Combat Reflexes, Great Cleave, Improved Combat Martial Arts, Power Attack,
Weapon Focus, Weapon Handling.