THE FAST HERO
Ability: Dexterity
Hit Die: 1d8
Action Points: Fast
heroes gain a number of action points equal to 5 + one-half their character
level, rounded down, at 1st level and every time they attain a new level in
this class.
Class Skills: The Fast hero’s
class skills (and the key ability for each skill) are: Balance (Dex), Craft
(mechanical) (Int), Drive (Dex), Escape Artist (Dex), Hide (Dex), Knowledge
(current events, streetwise) (Int), Move Silently (Dex), Pilot (Dex),
Profession (Wis), Read/Write Language (none), Ride (Dex), Sleight of Hand
(Dex), Speak Language (none), and Tumble (Dex).
Also, the starting background the
character selects can provide additional class skills to choose from.
Skill Points at 1st Level: (5 + Int
modifier) x4.
Skill Points at Each Additional
Level: 5 + Int modifier.
Table: The Fast Hero |
|||||||
Class Level |
Base Attack |
Fort Save |
Ref Save |
Will Save |
Class Features |
Defense |
Leadership |
1st |
+0 |
+0 |
+1 |
+0 |
Talent |
+3 |
+0 |
2nd |
+1 |
+0 |
+2 |
+0 |
Bonus feat |
+4 |
+0 |
3rd |
+2 |
+1 |
+2 |
+1 |
Talent |
+4 |
+1 |
4th |
+3 |
+1 |
+2 |
+1 |
Bonus feat |
+5 |
+1 |
5th |
+3 |
+1 |
+3 |
+1 |
Talent |
+5 |
+1 |
6th |
+4 |
+2 |
+3 |
+2 |
Bonus feat |
+6 |
+2 |
7th |
+5 |
+2 |
+4 |
+2 |
Talent |
+6 |
+2 |
8th |
+6/+1 |
+2 |
+4 |
+2 |
Bonus feat |
+7 |
+2 |
9th |
+6/+1 |
+3 |
+4 |
+3 |
Talent |
+7 |
+3 |
10th |
+7/+2 |
+3 |
+5 |
+3 |
Bonus feat |
+8 |
+3 |
Starting Feats
In addition to the two feats all
characters get at 1st level, a Fast hero begins play with the Simple Weapons
Proficiency feat.
Class Features
All of the following are class
features of the Fast hero.
Talents
At 1st, 3rd, 5th, 7th, and 9th
level, the Fast hero selects a talent from the following talent trees. Some
trees have a set order that must be followed, while others provide a list to
choose from. As long as the hero qualifies, he or she can select freely from
any and all talent trees. No talent can be selected more than once unless
expressly indicated.
Defensive Talent Tree
The Fast hero gains the ability to
improve his or her innate defensive talents as the hero attains new levels.
Evasion: If the Fast
hero is exposed to any effect that normally allows a character to attempt a
Reflex saving throw for half damage, the Fast hero suffers no damage if he or
she makes a successful saving throw. Evasion can only be used when wearing
light armour or no armour.
Uncanny Dodge 1: The
Fast hero retains his or her Dexterity bonus to Defense regardless of being
caught flat-footed or struck by a hidden attacker. (The hero still loses his or
her Dexterity bonus to Defense if the hero is immobilized.)
Prerequisite: Evasion.
Uncanny Dodge 2: The
Fast hero can no longer be flanked; the hero can react to opponents on opposite
sides of him or herself as easily as he or she can react to a single attacker.
Prerequisites: Evasion, uncanny
dodge 1.
Defensive Roll: The Fast
hero can roll with a potentially lethal attack to take less damage from it.
When the Fast hero would be reduced to 0 hit points or less by damage in combat
(from a ranged or melee attack), the Fast hero can attempt to roll with the
damage.
A Fast hero spends 1 action point
to use this talent. Once the point is spent, the hero makes a Reflex saving
throw (DC = damage dealt). If the save succeeds, he or she takes only half
damage. The Fast hero must be able to react to the attack to execute a
defensive roll—if the hero is immobilized, he or she can’t use this talent.
Since this effect would not
normally allow a character to make a Reflex save for half damage, the Fast
hero’s evasion talent doesn’t apply to the defensive roll.
Prerequisites: Evasion, uncanny
dodge 1.
Opportunist: The Fast
hero can spend 1 action point to use this talent. Once the point is spent, the
hero can make an attack of opportunity against an opponent who has just been
struck for damage in melee by another character. This attack counts as the Fast
hero’s attack of opportunity for that round. Even a Fast hero with the Combat
Reflexes feat can’t use this talent more than once per round.
Prerequisite: Evasion.
Increased Speed Talent Tree
The Fast hero can increase his or
her natural base speed.
Increased Speed: The
Fast hero’s base speed increases by 5 feet.
Improved Increased Speed:
The Fast hero’s base speed increases by 5 feet. This talent stacks with
increased speed (10 feet total).
Prerequisite: Increased speed.
Advanced Increased Speed:
The Fast hero’s base speed increases by 5 feet. This talent stacks with
increased speed and improved increased speed (15 feet total).
Prerequisites: Increased speed,
improved increased speed.
Duck & Weave +1: +1 bonus to AC in light or no
armour.
Duck & Weave +2: +1 bonus to AC in light or no armour
(+2 total).
Prerequisite:
Duck and Weave +1.
Duck & Weave +3: +1 bonus to AC in light or no
armour (+3 total).
Prerequisites:
Duck and Weave +1, Duck and Weave +2.
Bonus Feats
At 2nd, 4th, 6th, 8th, and 10th
level, the Fast hero gains a bonus feat. This feat must be selected from the
following list, and the Fast hero must meet any prerequisites.
Acrobatic, Combat Expertise, Combat
Throw, Defensive Martial Arts, Double Tap, Elusive Target, Focused, Improved
Disarm, Mobility, Personal Firearms Proficiency, Point Blank Shot, Stealthy,
Weapon Finesse.