Character Creation Summary

 

Though largely similar to the summary on page 12 of the d20 Modern Handbook, this section allows you to quickly detect differences between the d20 Modern game and the d20 Warhammer 40,000 game (hereafter referred to as d20-40k). This summary (as well as most of the book) tends to assume you will be playing a human (Imperial) character, but that, of course, is not the only possibility.

 

Choose Your Class

Strong, Tough, Fast, Dedicated, Smart or Charismatic are your choices.

 

Select Race

In d20 Warhammer 40,000 a number of races are available to play as. I recommend that everyone starts off as a human for their first game as they learn the rules. However as you play on you may want to experiment with ratlings, squats and orgyn or even tau and eldar. Once you have your race and class picked you should have a decent character concept in mind.

 

Generate and Assign Ability Scores

Use any of the methods described in the d20 Modern Handbook or in other d20 sources. I personally recommend point-buy rather than rolling because it is more ‘fair’, but any method will do. The point-buy method is outline below.

 

Your character’s ability scores all start at 8. You have 25 points to spend to increase these scores, using the costs shown below.

 

Score

Cost

Score

Cost

8

0

14

6

9

1

15

8

10

2

16

10

11

3

17

13

12

4

18

16

13

5

 

 

 

 

Select Your Talent

Each class offers a number of talents to choose from at 1st level. Note that the talents for d20-40k have been changed from their original d20 Modern counterparts to integrate them better with the world setting. Feel free to use the original versions if you choose to, they will work too.

 

Hit Points

At first level a character starts with maximum hit points. Future hit point gains are rolled. As a variant you can choose not to roll but use ‘average’ hit points when you gain a level. Though most gamers prefer rolling I like the ‘fairness’ of the average method.

 

Defense

To determine your character’s Defense, add the following numbers together:

10 + Class Bonus + Dexterity modifier

 

If your character wears armour it will not add any bonus to defense. This is an important change from not only d20 Modern but all d20 systems. Armour does not add to your defense, it instead adds to your Damage Reduction. Damage Reduction is available to players in several forms – like bonuses to AC, Damage Reduction bonuses stack so long as they do not arise from the same circumstance (ie; you cannot add two armour bonuses to Damage Reduction). More information on Damage Reduction later.

 

Speed

All human players start with a speed of 30 feet. Some races, such as the Eldar, are fleet of foot and gain a bonus to their movement speed. Other races, such as the Ratlings, have small legs and have a penalty. If this is the case it will be noted in the appropriate racial section.

 

Initiative

Unless you have a feat or class benefit Initiative is normally equal to your dexterity modifier.

 

Base Attack Bonus

Your character’s class determines your base attack bonus. Record this in your character sheet in the space provided.

 

Leadership

This replaces Reputation. Characters in d20-40k do not have a reputation. In a galaxy with a hundred billion stars it is rather difficult to gain any kind of reknown except in certain circles. The concept of reputation does not apply the same way as it does on Earth. Too many people live in ignorance of the world around them to be aware of even the most earth-shattering occurance. Leadership instead is a characteristic that allows you to acquire followers and contacts and lead them effectively in battle. See the Leadership rules in the Rules section of this book.

 

Saving Throws

Your class determines your base saving throw bonuses. To these numbers add the modifiers for the associated abilities as follows:

For Fortitude, add your Constitution modifier.

For Reflex, add your Dexterity modifier.

For Will, add your Wisdom modifier.

Some feats or class features can increase these values even higher.

 

Melee / Ranged Attack Bonuses

To determine your melee attack bonus add your Strength modifier to your base attack bonus. For your ranged attack bonus add your Dexterity modifier to your base attack bonus. These bonuses apply to attacks made with close-combat weapons (like powerswords and clubs) and to attacks made with ranged weapons (like autopistols and lascannons) respectively.

 

Action Points

Your character starts play with 5 action points. Games which start characters at higher levels than 1 only use APs gained on their final level.

 

Background

Your Gamesmaster will determine which starting Backgrounds are available for the campaign. Select a starting background from that list choosing the one that best fits your character concept. You can find a full list of backgrounds later in this document. These backgrounds replace, but are otherwise identical in function, to the occupations you are required to select from in the d20 Modern game.

 

Select Skills

Your characters class and Intelligence modifier determine how many skill points you have to buy skills. Skills are measured in ranks. Each rank adds +1 to skill checks made with a specific skill. Some skills are considered to be class skills for your character’s class. All other skills are considered to be cross-class skills. Your starting background may give you additional class skills. Skills are described in chapter 5. At first level you can take up to 4 ranks in class skills for 4 skill points or up to 2 ranks in a cross-class skill for the same number.

 

Select Feats

You start play with two feats or more depending on your background. Select these feats from the list in Chapter 6: Feats.

 

Assign Starting Credit and Buy Gear

Your starting background and the result of a 2d4 roll determine you character’s credit bonus. Some feats and other modifiers add to this bonus as well. Credit is identical to credit in d20 Modern. The name has been changed to Credit since Imperial subjects refer to money as ‘creds’. This is just an atmosphere thing. Feel free to call Credit Checks, Weath Checks if your familiar with Modern.

 

Finishing Your Character

As in d20 Modern you should decide what your character looks like; what his allegiances are; what his beliefs are regarding the Imperium and what has happened to him in the past and the like. Pass this information on to your Gamesmaster so that he can incorporate it into his campaign.

 

 

 

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