| Interactive |
| Affiliates |
| Planet Golden Sun is in no way affiliated or endorsed by Nintendo or any of its subsidiairies nor does it intend to infringe on copyrights. Do not use anything on this site and claim it as your own, give credit to the person who did it. All rights reserved Planet Golden Sun Copyright 2001-... |
| Golden Sun |
| Navigation Bar |
| Topsites |
![]() |
| The Lost Age |
| Story Characters Djinn Locations Walkthrough Classes and Psynergy Reviews Images Items Weapons Armors and Rings Boss Guide Summons Rumors Codes Tips World Map |
![]() |
| Boss Guide |
| Chestbeaters x 3 HP: 155 PP:0 ATK: 44 DEF:11 AGL: 20 Location: Kandorean Temple Weakness: Mars Resist: Jupiter Exp: 40 Coins:28 This should be a pretty easy battle. Equip Sheba with the mysterious card to enable Juggle, which is of a mars alignment. Use Jenna's Flare and make Felix attack normally. If someone's HP drops too low use an herb or Felix's cure. Jenna and Sheba's fire moves should do the trick here. King Scorpion HP: 1064 PP:0 ATK:101 DEF:32 AGL:39 Location?: Yampi Desert Weakness: Mars Resistance: Jupiter Exp: 440 Coins: 228 The King Scorpion is pretty much weak to every psynergy type. Also weapons that have unleash also do a decent amount of damage. If you need to, use Iron to bolster your defense. This battle is pretty simple. Just heal when you need it using herbs or Felix's cure. Briggs (Can call more Sea Fighters) HP: 984 PP:0 ATK:129 DEF: 29 AGL: 76 Location: Eastern Alhafra Weakness: All psynergy Resistance: None Exp: 333 Coins: 891 Sea Fighters x 2 HP: 197 PP:0 ATK:119 DEF: 28 AGL: 61 Location: Eastern Alhafra Weakness: All psynergy Resistance: None Exp: 89 Coins: 130 This battle will have two degrees of difficulty depending on when you go fight Briggs. If you go fight him right after Yampi Desert, then he'll be kinda hard, on the other hand, if you go after Air's Rock, he'll be a lot easier. Anyways, you should concentrate all your attacks on Briggs first, because he can call for reinforcements. You can use djinn, then summon them. Be wary that his men can use Oil Drops and Echo Cut, both pretty strong attacks. Be sure to heal to when needed. Once Briggs is down, the battle will be a breeze, since no more Sea Fighters will appear. Bandit HP: 346 PP: 0 ATK: 200 DEF: 41 AGL: 98 Location: World Map in front of Madra Weakness: All psynergy Resistance: None Exp: 136 Coins: 183 Thief x 2 HP: 212 PP: 0 ATK: 196 DEF: 38 AGL: 87 Location: World Map in front of Madra Weakness: All psynergy Resistance: None Exp: 115 Coins: 169 This fight will only take place if you transferred data from GS1 and went back to Vault to learn that the thieves have escaped. See GS events for more info. They're pretty easy to kill just cast some psynergy to make short work of them. Aqua Hydra HP: 2276 PP: 70 ATK: 173 DEF: 38 AGL: 63 Location: Lemurian Ship Weakness: Mars Resistance: Mercury Exp: 983 Coins: 1612 Put four of your mars djinn on standby before the battle and summon Meteor. Then follow by using Iron to boost defense. Heal whenever the Hydra takes out more than half of your HP. Djinn unleashes are your best bets here, Waft can sometimes put the foe to sleep. Serpent HP: 3536 PP: 160 ATK: 249 DEF: 76 AGL: 135 Location: Gaia Rock Weakness: Jupiter Resistance: Earth Exp: 1995 Coins: 2898 The Serpent's difficulty rating is just like Briggs'. Depending on if you face him after Aqua Rock, or if you face him right when you acquire your ship, he'll be easy or pretty tough. Be sure to set four Venus djinn on Felix for him to learn Revive, and four Mars djinn on Jenna for her to have Aura. Go into battle with four Jupiter djinn on standby. During the first turn, use Iron, Chill, Kindle and summon Thor. In the next turns, be sure to attack and heal, as the Serpent has some pretty powerful attacks. Also be sure not to be too passive, as the Serpent heals 30HP per turn. Jupiter summons are your best friend here, so you should cast them as soon as you can. Avimander HP: 3792 PP: 87 ATK: 281 DEF: 89 AGL: 94 Location: Champa Weakness: Mercury Resistance: Mars Exp: 2176 Coins: 1330 Be sure to raise your stats during the first turn with spells like Impact. Attack using spells like Ragnarok or Diamond Dust, you can also use their upgraded versions if you have them. Also be sure to have four mercury djinn on standby, but not Shade, since he can shield your party for a round, to summon Boreas which will deal a huge amount of damage to Avimander. Jenna, should just heal the party with Aura as her Mars aligned spells won't be of much use here. Poseidon HP: 4905 PP: 162 ATK: 302 DEF: 100 AGL: 185 Location: Sea of Time Weakness: Mars Resistance: Mercury Exp: 2930 Coins: 3762 First off, you should equip the Trident on one your characters because it raises Mercury Resistance +20. Also, note that you cannot harm Poseidon without first breaking his force field by using the Trident like an item. Meteor is a very good bet here, one of the other party members should use the trident every turn, Felix should cast Odyssey, or Ragnarok and Piers attack normally or heal when needed. Defensive djinn like Shade are also very useful here. Moapa HP: 3042 PP: 0 ATK: 354 DEF: 219 AGL: 181 Location: Trial Road Weakness: All psynergy Resistance: None Exp: 1670 Coins: 2460 Knight x 2 HP: 1954 PP: 0 ATK: 321 DEF: 151 AGL: 143 Location: Trial Road Weakness: All psynergy Resistance: None Exp: 835 Coins: 205 Try to finish first in Trial Road, as you will lose less equipment. Restart if needed. Anyways, concentrate all your attacks on Moapa, and ignore his knights for now. Lower Moapa's defense with Mud and Chill, unleash a summon attack like Eclipse. Be wary that his knights can use Bramble Seeds which are very damaging. Use Healing Aura with Jenna if the party's HP gets too low. Defensive djinn such as Haze, Shade or Iron are your friends here. Use ?High Impact with Sheba to empower Felix's Odyssey and Piers' Diamond Berg. Agatio HP: 4248 PP: 280 ATK: 377 DEF: 114 AGL: 178 Location: Jupiter Lighthouse Weakness: Mercury Resisitance: Mars Exp: 3000 Coins: 3740 Karst HP: 3186 PP: 320 ATK: 354 DEF: 107 AGL: 235 Location: Jupiter Lighthouse Weakness: Mercury Resistance: Mars Exp: 2813 Coins: 5280 You will begin the battle with only Felix and Piers, but your other party should join every 2 turns. Wait until your party is fully reunited to start assualting the deadly pair. At first just attack normally and heal with Piers until Jenna and Sheba join you. Take out Karst first, as she has the less HP and can heal. Make Jenna cast Healing Aura because her attacks will have little effect on Agatio and Karst. Deploy your djinn every turn, except Jenna's, so you can summon. Use them wisely and be sure to have a defensive djinni ready just in case. Petra is a good djinni to use here because he can paralyze an enemy in one hit. ???Keep in mind that it is not necessary to win the battle, if you lose, the story shall continue and you will not end up at a sanctum. But in that case, you will not receive a Dark Matter, a good forgeable material. Navampa HP: ?? PP: 0 ATK: ?? DEF: ?? AGL: ?? Location: Shaman Village Cave Weakness: All psynergy Resistance: None Exp: ?? Coins: ?? Satrage HP: ?? PP: 0 ATK: ?? DEF: ?? AGL: ?? Location: Shaman Village Cave Weakness: All psynergy Resistance: None Exp: ?? Coins: ?? Azart HP: ?? PP: 0 ATK: ?? DEF: ?? AGL: ?? Location: Shaman Village Cave Weakness: All psynergy Resistance: None Exp: ?? Coins: ?? This event will only occur if you won Collosso in GS, transferred your data and have Isaac in your party. The 3 warriors are really easy to defeat. Just use your weapon unleashes or psynergy to annihilate them. Flame Dragon 1 (Big One) HP: 5724 PP: 250 ATK: 400 DEF: 137 AGL: 158 Location: Mars Lighthouse Weakness: Mercury Resistance: Mars Exp: 2502 Coins: 1521 Flame Dragon 2 (Small One) HP: 5348 PP: 320 ATK: 389 DEF: 134 AGL: 215 Location: Mars Lighthouse Weakness: Mercury Resistance: Mars Exp: 2502 Coins: 1872 First you should have the Sol Blade, as it renders the fight a piece of cake. Focus your offensive on the small dragon first as its weaker and can cast healing aura. Sol Blade's unleash, Megiddo should make short work of it. Also Masamune's unleash is also very powerful here. After the first is taken down, finish off the other one which has a little bit more HP than the first and is stronger physical-wise. Heal with Jenna when needed. Doom Dragon HP: 13000+(Divided into 3 heads) PP: 150+ ATK: 470 DEF: 155 AGL: 200 Location: Mars Lighthouse Weakness: Jupiter Resistance: Venus and Mars Exp:--- Coins:--- As for all most final bosses, the Doom Dragon won't be a walk in the park. If you have trouble beating him at first, come back after having completed the Side Quests. Wallop this guy with your djinn and summons, shield yourself with Shade and unleash Megiddo with your Sol Blade and heal when needed with Cool Aura. Be aware of the fact that once you destroy one of the Doom Dragon's three heads, the turn will restart. Also each time you destroy a head, the battle will get progressively harder. Once you get to the point where the Doom Dragon starts using Cruel Ruin and Djinn Storm, the real battle will start. When he uses Djinn Storm, switch out your party members to let the others recover thier djinn. Also to revive members, use water of life or Revive, not djinn. If you really can't beat him, level up some more and complete the Side Quests to gain better summons. Star Magician HP: 7486 PP: 560 ATK: 460 DEF: 139 AGL: 268 Location: Treasure Isle Weakness: Mars Resistance: Mercury Exp: 7866 Coins: 5566 Thunder Ball HP: 520 PP: 43 ATK: 317 DEF: 127 AGL: 292 Location: Treasure Isle Weakness: Jupiter Resistance: Venus Exp: 439 Coins: 289 Refresh Ball HP: 360 PP: 43 ATK: 317 DEF: 124 AGL: 136 Location: Treasure Isle Weakness: Mars Resistance: Mercury Exp: 448 Coins: 278 Guardian Ball HP: 360 PP: 43 ATK: 124 DEF: 124 AGL: 136 Location: Treasure Isle Weakness: Venus Resistance: Jupiter Exp: 448 Coins: 278 Anger Ball HP: 460 PP: 43 ATK: 357 DEF: 125 AGL: 173 Location: Treasure Isle Weakness: Mercury Resistance: Mars Exp: 387 Coins: 30 The Star Magician attacks twice a turn and can use Mine Ball to harm your whole party.To make this battle easy, be sure to take out the Guardian and Refresh Balls first, as they can protect with Guardian Aura(Shade-like) and heal with Earnest Ply(1000HP). Star Magician will be virtually invincible with these two balls out. Take them out until he calls out only Thunder and Anger Balls, then focus on him. Megiddo is a very good unleash to use agianst the magician. Be aware that he is resistant to water, so Mia and Piers should just heal. Valukar HP: 12960 PP: 0 ATK: 550 DEF: 175 AGL: 206 Location: Yampi Desert Cave Weakness: Mercury Resistance: Mars Exp: 8702 Coins: 4980 Sol Blade and Masamune are very helpful here, as they have powerful unleashes agianst Valukar. Be wary of his Stun Jip attack as it can paralyze one of your party members. Also, the trick here is to summon before he does, because he can put your djinn on standby and summon them against you! Sentinel HP: 8736 PP: 780 ATK: 608 DEF: 216 AGL: 171 Location: Islet Cave Weakness: Earth Resistance: Mercury Exp: 10538 Coins: 6144 Sentinel attacks thrice per turn and recovers 200HP and 30PP a turn. Also the biggest advantage he has is that he is immune to psynergy! So only summons, djinn and unleashes can harm him. As always Sol Blade's Megiddo is extremely helpful here. Also summon when possible but be sure to always have a group healer ready. Dullahan HP: 16000+ PP: 200+ ATK: 676 DEF: 269 AGL: 241 Location: Anemos Sanctum Weakness: Jupiter Resistance: Mercury and Venus Exp: 15600 Coins: 6775 Dullahan might be the toughest boss in the game, statistically, but here is a method which guarantees success. Note: Restart the battle if he uses Djinn Storm. Divide your party in two, one with Felix, Jenna,Sheba and Piers, the other with the rest. Go into battle with 17 Jupiter djinni on standby, 9 mars, 8 venus. Be sure to have Flash, Kite and Haze set. For the second party, give Granite to Ivan and Shade to Mia on set, put all the rest on standby. First Turn: Felix summons Charon Jenna uses Flash Sheba summons Catastrophe Piers uses Kite on Felix Second Turn: Felix summons Catastrophe twice because of Kite Jenna does whatever Sheba uses Haze on Felix to protect him Piers does whatever Third Turn: Dullahan kills party 1 2nd party First Turn: Isaac summons Judgement Garet summons Meteor Ivan uses Granite Mia summons Boreas Second Turn: Isaac summons Judgment Garet summons Meteor Ivan summons Boreas Mia uses Shade You felled Dullahan |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
| Images courtesy of The Home of the Golden Sun |
![]() |