===========================================================
| 3. - Basic Skill and some extra info (TA consideration) |
===========================================================


3.1 Teamwork
==============

Teamwork is important. People should try to think as a team. It would
give better gaming experiance:
- Give mates, scape dolls, to the people that need it
- Give fluids, mind/TP items to one teammate that has highest MST
- Understand the need in each stages and share the items.

for example, HUmar may need accuracy in C2. rangers can exchange mag with
HUmar in C2 and get extra power. Both of them get what they need.

- Share the weapons in order to make the team has better performance.

for example, if you use a HUcast in C2 and find 2 sword, one is 10% hit
and the another is 0%. Give the sword 10% to HUnewearl.
Return


3.2 General
=============

Roles

- Attack
- Attack Support
- Items collect
- Support

Attack
- Hunters should concern on killing enemies

Attack support
- Rangers can help hunters to kill enemies faster and easier
- Force can use attack technique can reduce enemies's HP
- In mine, forces and rangers can shoot down the canadine and attack
sinow beats, it make hunter's job much easier.
- Force or rangers could also group the enemies. So hunters with sword
or partisan can kill enemies easier.

Items collect
- The team would select one member to collect items. Normally, it's
the people has lowest attack power - forces or rangers.
- In C6, robotic rangers can open more boxes as it see traps and
equipped with a gun.

Support
- Normally, all TP, fluids, mind items would be given the the highest
MST member. It may be forces, HUnewearl or HUmar. RAmar seldom has
chance to use technique.

Items share basic
grinders, power material/unit, luck material
- for rangers or hunters. My opinion is C1, C2, C9 for rangers. C3, C4,
C7, C8 reserve most grinders for hunters. C5-C6 for mechguns hunters or
rangers.

hit material
- for rangers or hunters when they need better guns
- for HUcast that need better attack power on mechgun
- for hunters that has not got enough accuracy

evade material
- for hunters

fluid, tp, mind material/unit
- for members of highest MST

resta
- hunters need resta more than forces

mates, doll
- make sure the weakest members has at least 1 doll and sufficient mates
- in earlier stages, when there are no dangers and almost time to level
up. People can try to use level up to refill the HP.

list of items sharing is in section 2


3.3 Hunters
=============

melee attack (hand to hand attack, usually hunters)
- ATA and attack combo:
90 - first swing miss usually
100- first swing acceptable, miss sometimes (sword type)
110- can perform normal-normal-hard attack and seldom miss.
Can use normal-hard-hard attack with sword, partisan

- If you use saber, attack behide the enemies or from one side. The
animation of male hunter or female hunter is different.
(I still learning how to use saber)

- If you use sword/partisan, group the enemies before attacking. Keep
some distance before swing it.

guns attack
- please read the section of rangers

movement
- If someone go to collect items or using switches. Hunters should go
ahead

- If the room may be cleared very, stay near the exit. It save time.

weapons
- Normally, HU need 2 weapons: 1 single target, another multi-targets.
Make sure everyone has at least 1 good weapon, Then make sure everyone
has 1 single target weapons and another multiple target

- Handguns are good for hunters when enemies are far away. It's good
with the help of force's shifta, specially powerful in C2 and C5

- Mechgun are good for HUcast, it's too weak for rangers. It work
great in C5 and C6. It's good in Dark Falz's second form, too.

- Hunter will miss using mechgun, specially when enemies has high EVP.
Attack near the enemy would reduce the numbers of miss.

- Pallasch are for HUcast in C9. (HUmar, HUnewearl may use it later)

- Partisan has higher range and higher ATA. You can use stronger combo
when you get a halbert (normal-hard-hard), I would use HHH in C9 if I
use HUcast.

- Dagger are good in ruin. It's powerful and the ATA is acceptable.
You can also use it in cave. The third hit is very strong, but there
are huge delay between the 2nd hit and the third. So it would be better
if you attack from a safe location.

- You must think and grind up the weapon that worth.
(Also check weapons stats and demage point reference)
Return


3.4 Rangers
===========

guns attack (usually rangers)
- If you see the hunters are free and have their melee weapons in hand,
don't attack nano dragon until it land. (If the team has guns and able to
shoot it down it a few seconds, then shoot it)

- Support hunters, shoot the enemies that try to attack hunter.

- When hunter is using saber type weapons attacking dimenian or shark.
Shoot it with normal attack would help a lot. However, due to the 1+1=1
effect and lag. It may not make the game faster.
(I still need more information in this subject)

- In mine, when a hunter are fighting a group of Gillchic with a
brand/buster. Other enemies may try to attack the hunter. Shoot it away
to protect the hunters.

- In C5, as you can reduce the enemies's HP before hunter attack it. So
hunters can kill them in a combo.

- Watch carefully before you use the hard attack. You may shoot the
enemies over the teammates and it's dangerous.

- The shot hit multiple enemies. The hard attack may push the enemies
over the hunters. When hunters swing the sword and rangers use the
shot's hard attack in the same time. Hunter's swing may miss. So, use
it with extremely caution.

- Select the right target. You can reduce the enemies's HP before
hunter attack them. Sometimes when two member attack the same target
together, only one would be counted. If your ranger make 13 point
(normal attack) and hunter made 86 point (hard attack). Only 13 points
is counted.

melee attack
- ranger can use saber in some stages. Take reference of 3.3
Return


3.5 Forces
==========

- Shifta is the best tech in c.mode. It would rise hunters/ranger's attack
power. It would be useful when it save the hunter 1 or more hit to enemies.
Lv3 increase about 12 ATP
Lv4 increase about 13 ATP
(Use a HUcast and equip a handgun in C2. You will see the difference)

- Zalure reduce enemies's DEF and get experience. Most forces use zalure
to get experience in ruin. It's not as useful as most people think:
Chao sorcerer (lowest defense): normal attack - 1 pt, hard attack - 2 pt
Dark Belra (hightest defense): normal attack - 2 pt, hard attack - 4 pt
It's a overvalued technique in c.mode. Only useful for level-up.
(Is it necessary to level up?)

- Deband, Jellen is for defense purpose. I think it's a waste of TP.
(Jellen is better than Deband, but good hunters seldom get hit)

- Resta recover the teammate's HP. Low level resta has short range.
Increase the chance of success. Most people want forces in C7-C9 because
of resta.

- Attack technique, use the correct technique would make better demage.
(example of waste TP, foie on nano dragon, zalure claws in C8)

- Priority:
In beginner team, resta is more important.
In expert team, shifta and attack magic play an important role.

- Forces can commit suicide to refill the TP in most stages.
(Not suitable for beginner's team.)

- Forces can also group/lead enemies, it save a lot of time when people
use sword, partisan type weapons.

- Map shifta on "X" button is better than "A" (take items?)

- If you see that enemy will die in the next second, use attack magic
on other enemies. It save TP and make the game faster.

- The main job of forces is helping the team. Forces are not going to
kill the enemies by themself. They can just hit a normal attack to get
experience. (Except pure challengers games)
Return


3.6 Demage point
================

ATP
- attack power

weapons %
- give additional power to your attack

shifta
- similar to weapon%, it gives about 12%, 13% in level 3, 4. Higher MST
last longer

ATA
- higher ATA can perform better combo, it also reduce the chance of
"miss and get hit".
- need enough ATA in order to use some guns, mechgun

enemies
- lowest numbers of enemies would increase the chance of success and
reduce the game time. Some people believe in certain ID on certain
stages.

- some enemies would slower the rhythm of the game, Dubchic, pam arms,
slim...etc

strike / hit
for example, in C6, when there are group of gillchic and canadine,
who kill faster?
1. a HUcast with buster +5 with shifta + hunter mag
2. a HUcast with buster without shifta + ranger mag

The answer is the same, because both of them kill gillchic and canadine
with normal-normal-hard combo. The HUcast with ranger mag probably kill
faster because he don't miss. In that case, you would better save
grinders for rangers and TP.

lag
- slower the game time
- you may see slow motion, cannot pick up items in a few seconds. You may
also see people appear and disappear like ghost.
- sometimes when you open some boxes and they did not appear. It may not
be lag. The items inside items boxes may disappear if you open it while
others using the wrap.
- most of the time it's the problem of your ISP. You can also move the
team to other ship to try it. Personally, I found EU/Dione faster.

1+1=1, 1+2=1
- In PSO, when you attack the same enemy together. Only 1 attack is
counted!!!! It would be funny to see 3 hunter attack 1 gillchic together
with 3x(32-31-61) and that gillchic stand up again.

(When the sum of demage point can already kill 2 gillchic)


Kill point
- To determine which combo should use
- understand which enemy would die before you attack
- It would make the game faster
- Only useful when you use normal-normal-hard. Or high ATA dagger's
normal-normal combo.

It is measured with normal attack (non-critical), I would call it as Kill
point here in this guide. Also, with certain ATP you know you can get a
kill points with some weapons.

for example, if you do 51 points on claw, and you hit it with NNH
(normal-normal-hard) attack. You know it would die in the next seconds
and you can determine where will you go before your attack.

In some way, It doesn't work in ruin. As people begin to use stronger
combo in ruin.

(still investigating....)

demage point
I found that the formular of demage points in normal mode is:

Demage points = (ATP - Enemy DEF)/6
normal attack 100%
hard attack 200%
critical attack x 50%

Here is a list of ememies's DEF (more or less):
00 - Rappy, Booma, Gobooma
20 - Wolf
25 - Gigobooma, hidebear
30 - Slim, Lily, Canadine
40 - Glass assasin, C-sorcerer
45 - Gillchic
50 - Shark
60 - Nano dragon
65 - Claw
85 - Dimenian, C-bringer
95 - Delsaber
110- Dark Belra

For example,
How many demage point did with a HUcast in C8 with dimenian?
[C8 HUcast (213 ATP), gigush+5 (110 ATP), dimenian (85 DEF)]

It's (213 + 110 - 85) /6 = 39

Also check weapons ATP, ATA, hunters stats

Enemies HP
The enemies HP in this game guide is a rough number, it's measured by a
battle verge's special attack (normal mode, online). If it's possible,
remember the HP number. (advanced oriented)
You can check the enemies's HP from here:
forest, cave, mine, ruin


Grinders
Now we see that, if the weapon is 0%, 1 tri-grinder equal to 1
demage point. (1 demage point = digrinder if it's 35%)

if you grind it on sword, NNH hit 4 more points on each enemies
if you grind it on saber, NNH hit 4 more points on one ememy
if it's dagger, NNH make 8 more points
if it's mechgun, NNH may hit 12 more (if it doesn't miss)

So you can see that, grinders has better effect on sword, mechgun,
dagger and handgun. Use and share it with brain.

my suggestion is:
C2: handgun
C3: sword
C4: sword
C5: mechgun, any guns
C6: mechgun, any guns
C7: sword
C8: sword
C9: mechgun, dagger or railgun

While the demage point is higher, it doesn't mean you kill faster.
If the demage point is not high enough to save you a hit. It's
useless.
Return


3.7 Area

====================================================================
3.7.1 Forest, C1
====================================================================
C1 target time: 15 minutes

Enemies
=======

- name__________ HP_ tech
- rappy_________ 056 foie
- Booma_________ 092 foie
- Gobooma_______ 122 zonde
- Gigobooma_____ 152 zonde
- Savage wolf___ 074 zonde or foie
- Barbarous wolf 108 zonde or foie
- Mothmant______ 380 zonde or foie
- Monest________ 008 any
- Hidebear*_____ 236 zonde
- Dragon*_______ ??? barta


Hidebear
========

He use his right arm to attack, so you can pass throught his left side
(our right side) and attack from his back. Attack it together. Zonde,
guns are useful.

Atention:
- If the force don't have 41 HP, hunters should give out a scape
doll if they don't have one.

- Rangers can use saber which is more powerful.
(RAcast Lv2, RAcasearl Lv3)

- Lava spot trick (for forces with <41 HP)
==========================================

When the HP is lower than 41, the character would be killed by the
underground drill. One method is use the lava spot trick. First go near
lava spot. When the dragon come, step in the lava spot, it just reduce
some HP, but it will not be killed in 1 hit.
Return


====================================================================
3.7.2 Cave, C2, C3, C4
====================================================================

C2 target time: 40 minutes
C3 target time: 40 minutes
C4 target time: 45 minutes

Enemies
=======
name________ HP_ Kill point_______ Tech
Evil Shark__ 122 31 NNH, 16 2xNNH_ Foie
Pal Shark___ 140 35 NNH, 18 2xNNH_ Foie
Guil Shark__ 176 44 NNH, 22 2xNNH_ Zonde
Lily*_______ 104 _________________ Foie
G. Assasin*_ 188 24 2xNNH,16 3xNNH Foie
Nano Dragon* 260 33 2xNNH,22 3xNNH Zonde
Slime*______ 140 71 2xH___________ Foie (not recommended)
Pan Arms*___ 740 _________________ Foie
DE ROL LE*__ ??? _________________ Gizonde, Gifoie, Gibarta


Kill point - ideal ATP - 256 ATP (C3, C4 with brand)
====================================================

= 227 ATP with shifta
- NNH - Evil Shark, Pal Shark
- HH - Slime
- 2xNNH - Dragon

Lv10 HUcast, brand +shifta (C3, C4)
Lv12 HUcast, brand +5 (C4)

* Kill point is almost useless in C2. Take it as a reference

Sharks
======

Evil Shark - kill point is 31 (NNH) - 16 (2xNNH)
Pal Shark - kill point is 36 (NNH) - 18 (2xNNH)
Guil Shark - kill point is 44 (NNH) - 22 (2xNNH)

Lily
====

Lily is the weakest enemies in cave, in term on DEF and HP. However, it
can spit poison in mid-range and the annoying palaysis attack.

- HUcast can kill it in short distance, I found the normal-hard-hard
combo useful (low evp)

- rangers can shoot them from long distance

- force can use foie in mid-range

Slime
=====
Slime is another weak enemies, techs or miss-miss-hard combo can split
the slime.
- Kill points is 71 (2 x Hard), 47 (3 x Hard)

- Forces and rangers should not attack it

Glass Assasin
=============
The only dangerous move is spitting a white web, the player may not be
able to move. (The play can still swing the sword at that time)

- Dim weapon has low chance to kill Glass Assasin

- Kill point is 24 (2xNNH) or 16 (3xNNH)

Nano Dragon
===========

Nano Dragon is another annoying enemies. It may shoot either balls of
blue flame, or a very powerful blue beam. It will fly away when a player
are too close of him. Nano dragon's defense is also the highest in cave.

- hunters use brand and hit the dragon together

- When hunters are free with melee weapons in hand, rangers should
not shoot dragon in air (slow).

- if the ATP are high enough, shoot dragon directly and it would be
killed soon. e.g. 2HUcast with handgun with shifta

- Normally, C2 shoot with shifta, C3 shoot with shifta or brand

- shifta would be helpful because of dragon's high DEF

- run toward and don't attack. It would run away! (LOL)

- Dragon is fun. It attack the ANYTHING nearby. for example,
If you see a shark near him, you can choose either:

- fight others enemies in the other side of room

- or kill the shark and let the dragon attack you

- Zonde is effective against dragon. It would be better if you cast
zonde when dragon is in air.

- Kill point is 33 (2x NNH) or 22 (3x NNH)

Pan arms
========
hit 0 with physical attack until it split. (at least in c-mode)

- use instant kill weapons, e.g. dim rod, dim rifle....etc

- Staying behind Pan Arms, you will not only avoid being hit by
its beams, but its inability to hit you will cause it to split
into the Migium and Hidoom. If it's in a corner and don't split:

- use foie on pam arms

- use elemetal weapon's special attack

De Rol Le
=========

- Use guns, Gi-barta and Gi-Zonde when De Rol LE is on water.

- When De Rol Le leap onto the raft, use sword or Gi-magic to attack
the body. Hit the head only make the game slower and more dangerous.
It will select a player to hit with a whisker/tentacle. So the team
should not stick together. The "selected player" should walk/run
around so it will not get hit.

- Use sword attack the body, it hit more.

- There are a safe spot, it's useful when DE ROL LE release the 5
spike or shooting the beam.

---------------------
|..X..........X.....|
|...................|
|.......X..........S|
|...................|
|.X...........X.....|
---------------------

X=Spike, S=Safe spot

- When it release 3 spike on me, I would perfer to run away. So it
would not hurt the team.
Return


===================================================================
3.7.3 Mine, C5, C6
====================================================================
C5 target time: 40 minutes
C6 target time: 60 minutes

Enemies
=======

Name_______ HP_ Kill point_______tech
Gillchic*__ 176 45 NNH__________ zonde
Dubchic*___ 200 51?NNH__________ zonde
Canadine*__ 188 47 NNH__________ zonde
sinow beat* 284 72 NNH, 36 NNHx2 zonde
gold beat*_ 236 60 NNH, 30 NNHx2 foie
garanz*____ 506?________________ foie
VOL OPT____ ??? ________________ zonde, barta


Kill point and Ideal ATP
========================
315 - It kill canadine and gillchic in 1 NNH combo
Lv15 HUcast with ranger mag and buster (C6)
Lv15 HUcast with brand +5 and shifta (C5, C6)


Mag
===
The people with hunter's mag can rise 1 DEX. So it would be 2 DEX and
it would give 1 ATA. Antidote and Antipalysis are mag food in mine.


Sol atomizer and anti
=====================

Sol atomizer can cure confuse, slow and other stats. It is very
important, specially for the player that need to turn around with
garanz (HUcast normally)


Gillchic
========
From a distance, their laser attack are very powerful. In close
distance, they have a two hit combo that can cause slow status.

- one normal hit can knock it down. If you don't have good weapon
and there are a few gillchic, you can neutralize their attack like
that - normal, head back, normal, head back

- If the ATP is not sufficient, a normal-normal, normal-normal-hard
attack would be helpful

- You may lost HP if your ATA is low, I would suggest HUcast to use
a mechgun in C6 in a non-TA game. Check the C6 survival guide

- The saftest attack is using guns or mechguns

- Kill point is 45 (NNH), 30 (NN-NNH)

Dubclic
=======
- Destroy it 5 times, so it can't get up again.

- It seems that a HUcast Lv15 with buster and shifta can kill it
himself. Depend on lag, kill them together is better normally.

- I think a force and ranger has time to feed the mag. They don't
need to attack it.

(investigating)


Canadine
========
- Flying horseshoe, can cause electrical paralysis to androids

- Kill point is 47 (NNH), 31 (NN-NNH)


Sinow beat
==========
- From long distance they have a leap attack, you can run to the side
to evade it's attack.

- Sometimes it would create 4 illusions of itself, sometimes opacity

- More than 2 player attack together! One people attack may get hit
by his 2 hit punch and waste mates. (Please set alert)

- Use zonde on him. It may cause palaysis, too!

- Mechgun offer good power and a safe distance against sinow beat.
Handguns and rifles work, too.

- When there are lot's of sinow beat and you don't have partisan or
other good multiple target weapons. Turn around to keep them busy, so
the rangers or hunters with guns/ mechguns can kill them.

- Kill point is 72 (NNH), 36(2xNNH)


Sinow gold
==========

- Similar to Sinow beat. Run to the side if it jump over you. It
cast resta.

- Use foie.

- Handgun, rifle and mechgun would be safe.

- Same as sinow beat, try to kill it with your teammates.

- Kill point is 60 (NNH), 30(2xNNH)

Garanz
======

- The saftest method is turn aroung with garanz, so it's missles can
hit the enemies and itself.

- Rangers can kill garanz from a safe distance (rifles)

- In some teams with TA experts, they may attack garanz directly.
In that cast, attack together when there aren't many enemies.
(advanced strategies)


Vol opt
=======

first form
==========

- If you have guns, shoot the light at the center. It's weak of foie
magic too. Cast foie only if you have tons of TP.

- Attack the red column as fast as possible. Or else it will cast
zonde. It would be great if a HUcast has a mechgun in hand. force
can use zonde if he has lot's of TP. Otherwise, cast shifta only.

second form
===========

- It has low evasion. So I would use partisan to perform
hard-hard-hard combo or normal-hard-hard. This would hit multiple
parts.

- If mates is sufficient, hunters give dolls to forces and Ramar

- force can use Gizonde. If you don't have Gizonde, then stay back
and use Gibarta to hit multipla part. Don't forget to cast shifta.
Return


====================================================================
3.7.4 Ruin, C7, C8, C9
====================================================================
C7 target time: 55 minutes
C8 target time: 50 minutes
C9 target time: 75 minutes

Enemies
=======
Name_________ HP_ Kill Point_________ Tech
Claw_________ 200 051 NNH____________ Foie
Dimenian_____ 344 087 NNH, 44x2, 29x3 Foie
La Dimenian__ 380 095 NNH, 48x2, 32x3 Foie
So Dimenian__ 416 105 NNH, 53x2, 35x3 Zonde
Delsaber_____ 500 125 NNH, 63x2, 42x3 Gibarta
Dark Belra___ 620 156 NNH, 79x2, 53x3 Zonde
Chao sorcerer 380 127 NNH, 64x2, 43x3 Foie
Chao bringer_ 560 141 NNH, 71x2, 36x3 Gibarta
Dark Falz____ ???

Kill point in ruin
==================

You can see it as a measure. In some word, it is useless in ruin.
People start to use normal-hard-hard or normal-hard normal-hard or
even hard-hard-hard.

Sol atomizer and anti
=====================

It's very important in C8 and C9. It can cure the confuse stats caused
by c-bringer.

Mag
===

In C9, hunter can rise 1 DEX to get 1 more ATA. While force can rise
it to level 35 hoping it cast invincible.

Claw
====

- You can use it as a barrier before you and more dimenian. That way
they would block themself.

- If you swing a hard attack, it would knock it far away. So if you
use rangers and a hunter is attacking the claw with his saber. Your
hard attack may slower the game.

- The third swing usually miss. If you have buster or pallasch,
normal-normal-hard combo is the best.

- The kill point is 51 for NNH.

Delsaber
========

Dangerous enemies when the HP is not high enough.
For example, FOnewm/FOnewearl in C7.

- When you are far away, he can jump over you and it's very dangerous
to forces. To prevent the leap attack. You can just go ahead before
anyone. When he jump over you, just run ahead and it would be OK. Even
if you use forces. Go ahead is safer than hidden behind other hunters.
So the same if you use rangers.

- The delsaber can block frontal melee attack using his shield. You
need to attack from his back or side. Force's Gibarta is a great help.
Ranger can keep him busy.

- Kill point is 63(2xNNH) or 42(3xNNH)


Dark belra
==========

Dark Belra has 2 dangerous attack. When you are close, they can strike
you and it may paralyzing you. When you are far away, they can shoot a
rocket punch and it's very dangerous for low HP characters - forces
and rangers.

- When you see dark belra, what you need to do is run to his back and
attack.

- Even if you use rangers or forces. You can run to the back of Dark
Belra to keep it busy. It would help the team to survive.

- Although zalure can low his defense, zonde is more efficient.

- The kill point is 64 (2xNNH) or 43(3xNNH)

c-sorcerer
==========

See the color of Bee, red mean Rafoie, blue is Gibarta and green is resta

- Try to kill it as soon as possible

- Sometimes you may see two c-sorcerer cast magic together. Double Rafoie
is extremely dangerous. When you fight alone and you are not powerful
enough to kill them in short time, please run away as soon as possible.

- HUcast with pallasch and shifta can kill it with a normal-hard-hard
combo.

c-bringer
=========
They arethe most dangerous enemies in ruin. If far away, it will charge
at the player very quickly, stopping when it hits wall. This charge will
hurt anything in its path, including other enemies, and it can confuse
players. When a player is near him, it will swing his sword . It can
also draw TP and shoot his rifle, which is extremely dangerous.

- If you are far away, run over him if he does not begin the charge
attack.

- Try to stay near his left leg (our right side). His sword cannot hit
you in that place.

- When c-bringer has low HP and nearly dead. It will draw TP and launch
a powerful attack. If you are in area, keep running to the side or else
his attack may hit you.

- If you use forces, you have to decide. B-bringer may draw your TP. You
can stay near his left leg, let him draw the TP. You can also try to
evade his attack or just stay out of the room.

Dark Falz
=========
The final boss in challenge mode.

first form
==========
- Go to the edge as soon as possible. Try to evade the spikes and attack
the purple spike.

- Any weapons is OK, It would be better to use higher range weapons.
Normally, I would use the hard attack of halbert(hunter), railgun or
sniper(ranger) and Rabarta(force).

second form
===========
- Dark Falz would cast Rabarta and Rafoie. Rabarta may freeze some
teammates and the spikes may kill them.

- Dark Falz would release some spikes in the second form, use
Rabarta or Gibarta to kill them. (If the force have enough TP). In
this moment, use strongest weapons to attack. It would be blade,
pallasch or assault(hunter).

- When the head of dragon is up, hunters use assault to attack. Ç
(Reserve 4-5 ATA for HUcast in C9)

- For ranger, use any guns at any time.

- Zalure and shifta would be useful.

third form
==========
- A line of Rabarta and Rafoie are targetting to the farest member in
a zig-zag form. 1 people can be hit by 2-3 Ra-barta if he is in a bad
location. So sometimes the character would die even if he is a full HP
HUcast.

- When Dark Falz sit down, run to the left side. Make sure you are
not stay between the farest member and dark falz.


- The farest member can control the direction of DF's technique. If
you are the farest member, make sure you don't line up the team. Run
to any side.

- Zalure and shifta would be useful. Deband is completely useless.
Dark Falz cast technique.

- When he cast the and make the team under slow, the next move would
be the attack of heaven punisher. First he would rise his both arms.
Then he would launch the heaven punisher. It would make 140 points.
So the member under 141 may die with this move.

- If your character is under 141 HP, beware when you under the "slow
affect". DF will launch heaven punisher soon. Stop and wait until
Dark Falz rise his both arm, he is targetting you with the heaven
punisher in that moment. Start run to the edge of the battle field
as soon as possible. The chance to escape from his attack is about
70%-90%


- Only people has lower then 141 HP need to evade the attack. Other
people should concentrate in attack, it's the best chance to attack.
HUcast attack more as he don't suffer from the slow attack.


(Thanks for laiz for some telling me how to evade the attack. His
homepage is in http://www.cx.sakura.ne.jp/~norijin/pso/index.html.
He just update the part of Dark Falz (10-DEC). Read it!)


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