2.7 C7
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*Print the C7 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about ruins strategies.

items share:
- HP, MIND, TP materials, disks for forces
- Defense items for forces or hunters
- HIT material/unit priority:
--- HUnewearl
--- HUmar
--- HUcast
- POW, grinders for hunters or rangers
- Resta priority: Lv1-2 HU, Lv3 HUnl, Lv4+ FO
(To give out items, just put them near the exit)

Atention:
- In C7, forces may get killed by delsaber's jump or Dark Belra's rocket
punch. Some enemies's critical attack is dangerous, too.

- Forces has resta Lv3 which can cure the team. Lv3 has short range, so
forces cannot save hunters orrangers when they are far away or surrounded
by enemies.

- Hunter should not depend on resta. Specially when they are in dangerous
position. Use mates when forces are far away or fighting with tons of
enemies. When hunters need resta, go near the forces.

- Forces can decide using Zalure or magic to get experience. In my
opinion, Zalure is almost useless except boss stages. If you have time
an TP to reduce Dark Belra's attack, use zonde instead.

- My experience is that rangers may die easier than forces. Be careful and
watch for the enemies.

- Delsaber's jump attack is very powerful. When you see delsaber, go ahead
and fight with him. Don't turn back and scape, you will get hit if you
do that. Um... it would be much better attack his back, Gibarta can cancel
his block, too.

- Dark Belra's punch attack is evil to force and rangers. Go ahead and
hide behide it. So it won't shoot the punch to other people.

- Watch for c. Sorcerer, too. When your HP is low, Rafoie, Gibarta is very
dangerous. Keep the HP higher.

- Healing points are in area 31, 33, 34, 35. Please take advantage of it.


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