2.6 C6
======
*You can also read the C6 map from Sakura Byori. However, a easier
strategy is here.
Please read section 3 for basic skills and details about mines strategies.

====================================
| C6 Survival Key (very important) |
====================================

For many people, C6 is the hardest stage in challenge mode.

Here I would show a pattern that has high chance of success (80%).
We need at least 1 rangers and 1 HUcast.

I have redraw the map of C6 with extra items. The map is in:
http://www.geocoties.com/ship14block11/c6.gif


Adventages
- When the HUcast get a mechgun, he can kill enemies without risk.
It save mates and hence increase the chance of success. He can also
shoot canadine when rangers or forces is busy in another side.
- In case the rangers don't know the location of some hidden boxes,
he can also use the mechgun and access most items boxes
- Open more boxes has higher chance to get resta.

Disadvantages
- Most people follow the route of Byori Sakura and some people could
not understand the adventage. Some people even thing you lost the way.
- The alternate route is ignore the mechgun and partisan. While the
robotic ranger still can open all boxes. The difficulty is increased,
but it may be faster (depend on the teams).


Requirment

1.- HUcast and robotic rangers (The team need 2 members) and people
of any class

2.- They agree to exchange mag and get a mechgun for HUcast, reserve
two-three hit materials for HUcast


3.- A robotic ranger should collect items and shoot the cannons. If
the robotic ranger don't know the location of all items boxes, a
HUcast with mechgun can help him to shoots the cannons. Collect
all items (1 to 20)

4.- ONLY A HUCAST stay in the room when GARANZ is there, he should
turn around the garanz so the missle of GARANZ would kill others
enemies and itself

5.- Cooperation: attack sinow together and beware of garanz, never Ç
fight alone

Chance
80% if switch mag and let the HUcast use mechgun

alternate team: HUcast and RAmar
Similar, switch mag. However, RAmar should stick with his autogun
and forget any other guns. In some rooms HUcast should help RAmar
to shoot the cannons and traps.

alternate team: 2 rangers and 2 hunters
rangers and hunters switch mag, hunters can use mechgun or autogun

alternate team: without rangers
4HU, 3HU 1FO, 2HU 2FO also work, but I would not talk about it in
this section.


Details

set alert on sinow beat
- attack together, it will save mates.

set shortcut alert on garanz
- Only 1 people run around garanz. The missles of Garanz wil hit other
enemies and himself. Normally that people would be:
HUcast, HUmar or HUnewearl with resta, robotic rangers
(if other hunters are newbies)
- rangers can shoot garanz out of range with sniper.
- Other people should stay out of the room
=> If the garanz is in the center of the S shape room. Try to use guns
and kill it with a safe distance.

mag
- feed the hunter mag with antidote and antipalaysis. It can rise
1 DEX and it's 1 ATA in C6.

Technique
- Zonde on gillchic, canadine, sinow beat. Foie on sinow gold.

Hit material and grinders
- first 2 hit materials is for HUcast with mechgun.
- The ranger that use hunters mag should stay with sniper and grind it
up. Forget about lockgun, it is not necessary.
- reserve grinders for rangers or mechgun(Hc). There are no need to
put extra grinders for busters.

- the rest of hit materials for non-robotic hunters. Or HUcast with
mechgun.

Resta
- Force, HUnewearl Lv16 + 1 mind material can use resta Lv3
- If people follow this guide and open the boxes, the chance to get
resta Lv1-Lv4 is about 65%.

Dimates
- hunters need dimates, forces and rangers don't need it. I think force
and rangers can give out the dimates as they seldom get hit. For
beginners, at least you can trade dimates with hunters (forces, rangers
only need monomates)

Sol atomizer
Sol atomizer is very important. If it's short of sol atomizer, reserve
it for the HUcast that turn around with garanz.

key items:
- buster in a hidden room in area 26
- there are another buster and lockgun in the hidden rooms of area 28.
Go in from the room of puzzle.

items share:
- HP, MIND, TP materials, disks for forces
- Defense items for forces or hunters
- POW, grinders for guns users
- Rangers, forces give dimates to hunters
- Resta priority: Lv1-2 HU, Lv3+ HUnewearl & FO
(To give out items, just put them near the exit)

Area 28
- Area 28, Open the barrier follow the order:

.........
..4.2.6..
..8...3..
..1.7.5..
.........

- Player 1 should have a gun:
use switch 1, 7, 5. Go in the hidden room near switch 1
- Player 2
use switch 2, 4, 8. Go in the hidden room near switch 4
- Player 3
use switch 3, 6. Go in the hidden room near switch 6

Vol opt
1st form
========
- use mechgun and any guns
- shoot down the light in the center
- concentrate on the red column only, attack ASAP.
- Don't attack the monitors. It would waste the time and increase the
risk.

2nd form
========
- use partisan, sword or any weapons.
- Gizonde, Gibarta
- When Vol Opt will put tracking a tracking laser on you, run or you
will be smashed by a large pillar(3 times). You will have time to
perform 2 combo. Then run again
- VOL OPT can spit a green ball and imprison a member, other people
should break that circle of rock


Return

Hosted by www.Geocities.ws

1