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| Pureblood Elves: The Jade Elves (Jindu) | |||||||||||||||||||||||||||
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| Adventurers: Unlike their western pureblood cousins, the jade elves are quite likely to become adventurers. Not much is known about their hierarchy but it is believed the jade elves all follow one specific world leader who has a very specific agenda that the jade elves struggle to accomplish. Part of this agenda seems to be the eradication, or at least the severe curtailment, of arcane magick. Groups of jade elves, who call themselves the Murchs' Guardians and travel in units of three, have been spied across the world continent, spreading a message about the apparent evils of arcane spellcraft. They make the best combatants of all the purebloods, and focus on the fighter, monk, and cleric professions. | |||||||||||||||||||||||||||
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| Pureblood Jindu: The Jade Elves | |||||||||||||||||||||||||||
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| The Jade Elves Open Game Content Racial Modifiers: +2 Wisdom, +2 Dexterity, -2 Constitution, -2 Intelligence. The jade elves are fast and limber but like most elves have a light build. They are quite wise, but less intellectual. Favored Class: Monk. Racial Traits: * Size: Medium * Speed: 30' * Low-Light Vision: A jade elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions or poor illumination. She retains the ability to distuinguish color and detail under these circumstances. * Magick Immunity: Immunity to magic sleep effects and a +2 bonus to saving throws against illusion spells or spell-like effects. * Observant: All jade elves gain a +2 racial bonus to Listen, Search, and Spot checks. A jade elf who passes within 5' of a secret or concealed door is entitled to a Search check as if she were actively looking for it. * Unarmed Combatant: All jade elves gain the bonus feat Improved Unarmed Strike. * Languages: SaJin and as determined by Starting Region. Starting Regions: Sonsia: Any |
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| Elves 8 | |||||||||||||||||||||||||||
| Pureblood Elves: The Cloud Elves (Jindu) | |||||||||||||||||||||||||||
| The cloud elves are secretive and wary of outsiders. Little is know about them. Physical Description: Like the jade elves, the cloud elves come from a slightly different ancestry of purebloods called the Jindu. The cloud elves have a light build consistent with all pureblood elves. They average 5'7" tall and have a bluish-gray hue to their skin. Their hair is typically white, gray, or black, with eyes of dark blue or gray. Relations: The cloud elves are probably the most xenophobic of all the pureblood races and few have been seen in modern times. As such, they have not developed strong relationships with the modern civilized races, preferring to keep among their own kind. Lands: Cloud elves were known to keep to the areas of Sonsia and Verundhi. Whether they spread beyond these areas is unknown. Customs: What little is known about cloud elf customs involves the basic elements of earth, air, and water. The cloud elves shape the elements to suit their purposes, and their art, music, and literature all involve the spirits of these elements. The remnants of huge statues of humanoid personifications of these elements can be found in the Far East, and it is thought that these customs helped to shape the direction of the Bhuwani faith in Sonsia, espeically the Imperial Path tasked with guarding the sacred shrines of that religion. The cloud elves wear billowy clothes of light fabrics in shades of white, gray, and blue and tend to build their villages at the peaks of the tallest mountains. Religion: Cloud elves are honor land, sea, and sky equally. Clerics who choose to follow the traditional cloud elf faith may choose two domains from among Air, Earth, and Ocean. Language: Like their jade elf brothers, the cloud elves speak a dialect of saJin, the ancient language of the Jindu. Adventurers: Despite their xenophobic attitudes, cloud elves make excellent adventurers. Their knowledge of nature makes them excellent guides, although they are loathe to perform this role for other races. Most cloud elf adventurers choose to travel with others of their own kind. From time to time in decades past, small groups of cloud elves might be seen wandering in the Far East, communing with nature and attempting to revive the sleeping elemental spirits of land and sea. With their high wisdom and spiritual leanings, they make good monks, clerics, and druids in addition to their favored paths and sorcerers and shamans. |
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| Information in the blue shaded box above (with the exception of proper names) is Open Game Content. Refer to the Open Game License for further details on Open Game Content and Product Identify. | |||||||||||||||||||||||||||
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