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| The Arcanologist | ||||||||||||||||||||||||||||
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| The arcanalogist is a special pureblood elf wizard dedicated to recovering the arcane secrets of her Alfr and Jindu ancestors. Many magicks created in the past are beyond the ability of the arcanists and wyrds of the current age, and the majority are thought to be lost forever, sealed away in the mists of time. The arcanalogists' goal is to unlock these myseries. The gold elves began the Society of Arcanalogists long ago. The founders were loremasters who also had a depth of knowledge in the fields of ancient history, folktales, and arcane lore. Their discoveries led to many important findings in the study of arcane lore, including lost secrets of ritual magick and information on potential other planes of existence. The leaders of the Society assign tasks to lower level members, their field operatives, who are sent on missions to recover ancient tomes or to excavate the ruins of an empire destroyed eons ago. The search for arcane knowledge creates many enemies for the Society, including the Murch's Guardians as well as Universal AEtonists. They have few allies, but have been known to have friendly dealings with Semmej's Hand and the Order of the Ishari Lier. Part historian, part mage, and part archaeologist, the arcanologist has a wide array of skills. She must be quick and clever enough to disarm or avoid ancient traps, smart enough to read and comprehend languages written in long dead tongues, and charming enough to talk her way past the guardian of a sealed tomb. |
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| Hit Die: d6 Requirements To qualify to become an Arcanalogist, a character must meet the following qualifications. Race: Pureblood elf Appraise: 5 ranks Decipher Script: 5 ranks Gather Information: 5 ranks Knowledge (arcana): 5 ranks Speak Language: Alfr'eni or saJin, plus any other "dead language" Spellcraft: 9 ranks Use Magic Device: 5 ranks Spells: Ability to cast 2nd level arcane spells Class Skills The arcanologist's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (alchemy) (Int), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Jump (Str), Knowledge (any, taken separately) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spellcraft (Int), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha) Skill Points at Each Level: 4 + Int modifier |
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| Arcanologist 1 | ||||||||||||||||||||||||||||
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| Arcanologist 2 | ||||||||||||||||||||||||||||
| Information in the blue shaded box above (with the exception of proper names) is Open Game Content. Refer to the Open Game License for further details on Open Game Content and Product Identify. | ||||||||||||||||||||||||||||
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