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Well, the smart Death Timing figures out how monster exp is awarded. Whats that? Oh right, I shouldn't lie, lets put that smart in quotes. Anyway, monster exp is awarded based on the level of the monster. 20 + (Level of monster * 2) = total fighting exp. 1/4 of this allways goes to hits. 3/4 of this goes to combat style type. If your combat style is controlled, 1/4 goes to all.  This is split among all players who damage the monster proportionally to the damage done. For example, If I'm fighting a Dwarf in the agressive style, I would get 56 exp total, 14 going to hits, 42 going to strength, and no exp going to attack or defense.
For more information on combat style,
Click Here.
Name- The name of the monster
Level- The level of the monster(overall combat level)
Exp- Total experience awarded when this monster is killed. Based on formula at top of page
Agressive- Wether this monster is agressive or not
Retreats- If this monster ever runs away from combat
Drops- After killed, what items are possible to get from this monster
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