Reploid Wars:  Legacy
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     The Reploid Wars: Legacy character concept is the longest and hardest section to go through. During the character concept, you give a name to your character and understand all the rules and procedures of having your character acceptable in Reploid Wars: Legacy.

Character Name: Name of character in the game

E-mail Address: E-mail address of player (must have)

Gender: Character's gender (male or female)

Alliance: Your character has the option of either being a Maverick Hunter, whose protocol is to defend the innocent first, then deal with Mavericks second. Or be among the Repliforce, whose protocol is destroy Mavericks first and protecting the innocent second. There is a third option for your character, however. Your character can be Neutral, meaning not among the Maverick Hunters nor Repliforce. You character will not be excluded from missions, for you can be hired by any squad, if they can spend enough credits for you out of their budget. (to be Neutral contact the HGM first)

Race: Reploid Facts

Atlas Reploid- The Atlas is the basic reploid. They live and die with the preprogrammed life span set by creator. The atlas reploid age, but the body remains the same. Atlas reploids have crystal cores.

Prometheus Reploid- The Prometheus is the less-basic reploid due to how the reploid is designed to simulate humans and don't possess a set life span. Prometheus reploids are born; they grow, mature and possess emotions and feelings. It is necessary for prometheus reploids to eat and perform healthy actions for their body can alter depending on physical activity. Prometheus reploids use fusion cores.

Dryad Reploid- The Dryad Reploid is a basic reploid that its designs represent characteristics of an animal. They possess a set life span like that of atlas reploids and also age but remain physically unchanged. The dryad reploid use crystal cores.

Humans- Humans are the highest forms of life of the earth, being the founders of reploid creations. Humans are capable of telepathic abilities and able to adapt to any situation. Humans are obviously free from set life spans and power cores.

Other- If you would like your character to not be a reploid or a human, then you are free to choose other. This option allows you to be of any foreign/alien species or maybe a cyborg. But the information about the race must be described in detail.

Class:
They are four different classes that can be chosen from for your character. Each class is set with different limits depending on how you want your character to build-up to.

-Fighter Class- This class practices in fighting capabilities. The fighters are the most likely the front line in any fighting situation. The progressing of the Fighter gives this class the most weapons capable.
(Trainee) 1 primary/ 2 special
(Private) 2 primary/ 2 special
(Sergeant) 3 primary/ 3 special
(Lieutenant) 5 primary/ 5 special
(Captain) 6 primary/ 6 special
(Colonel) 8 primary/ 5 special

-Ranger Class- The Ranger Class practices the art of stealth. Within missions, the Ranger is most likely for infiltration. The ranger class is, at most of time, possess a legitimate balance with their weapons.
(Trainee) 1 primary/ 3 special
(Private) 2 primary/ 2 special
(Sergeant) 2 primary/ 4 special
(Lieutenant) 3 primary/ 5 special
(Captain) 5 primary/ 5 special
(Colonel) 6 primary/ 6 special

-Magician Class- The Magician Class obviously practices in magic and enchantments. Magicians are most likely used for stationary or defensive purposes, like protecting a base. Progressing the magician class would lead to the highest amount of special weapons/techniques.
(Trainee) 1 primary/ 3 special
(Private) 1 primary/ 4 special
(Sergeant) 2 primary/ 5 special
(Lieutenant) 2 primary/ 7 special
(Captain) 2 primary/ 7 special
(Colonel) 4 primary/ 8 special

-Tactic Class- The tactic class practices enhancement and strengthening already possessed abilities. They are trained to fill in for any class in mission situations and capable of completing the task, but probably not to the best quality. The tactic class possesses little disadvantages and higher advantages.
(Trainee) 1 primary/ 2 special
(Private) 1 primary/ 2 special
(Corporal) 2 primary/ 3 special
(Lieutenant) 3 primary/ 4 special
(Captain) 3 primary/ 3 special
(Colonel) 5 primary/ 5 special

Rank:
The rank of a character plays an important role in the armor options that are given and class advancement. The more experience points received through character devlopments(CD) and missions, the higher your character rank goes. As your rank progresses, your character reecieves more options and benefits. This is the list:

Trainee- 0 exp. points
Private- 400 exp. points
Corporal - 900 exp. points
Sergeant- 1500 exp. points
Lieutenant- 2200 exp. points
Commander- 3000 exp. points
Captain- 3900 exp. points
Commodore - 4900 exp. points
Major- 6000 exp. points
Colonel- 7200 exp. points
General- 8500 exp. points
Admiral- 9900 exp. points

Primary Weapon: Your character's primary weapons are basic. Options of primary weapons consists of beam or light sabers, plasma or beam cannons, rpg (rocket propelled grenades), or sensory disrupters. You can use your own creativity for primary weapons, but they can't be too powerful.

Special Weapons/Techniques: Your character's special weapons/techniques are stronger than primary and, in a way, more personal. You create your own special weapons/techniques, the name and description. Be as creative as you are capable of, which doesn't include taking another player's ideas.

Advantages: Advantages are pros and skills of your character that effect him/her in battle or combat. Some advantages can be multiplied or strengthed (ex. speed, swordsmanship, accuracy, strength, power, defense, mechanical aptitude, etc.). While others can not be multiplied(ex. flight, always alert, courageous, invulnerability to particular elements, etc.).

Disadvantages: Disadvantages are cons or a weakenessof your character that effect him/her in battle or combat(ex. lack sense, overconfident, phobias (fear) of any type, absent minded, vulnerability to certain elements, etc.).

Appearance: The appearance is a detailed description of your character. It is to tell of anything that comes to mind; body shape, armor design, facial looks, height, weight, any distinguishing body marks, etc. Make it as visual as possible and I don't want any 'he looks like Zero' or 'Megaman X', actually give a description.

Personality: Personality is a big part of RWL because this is how your character acts towards others and explains his perspective of particular situations. Personality is how your character expresses him/herself in or out of battle. During CDs is the bst time to into depth of your characters personality. (ex. caregiver, innocent, jester, perfectionist, anarchist, etc.)

History: This part tells of your character's history and how he/she came in contact with the Maverick Hunters or Repliforce. The history of your character can include his/her origin, friends, family, and any other situation related to the character's past. At least a paragraph long.

Character Development (CD): A character development is a story of your character. CD are very important to the players because it further details the character and develops him/her. In registration, the CD is the most analyzed section. You can include a fight scene, part of your character's history, or even writing your character joining your desired alliance. Almost anything will do.

When you are ready to submit your character to Reploid Wars: Legacy, e-mail your character stats to the HGM or any of the Administrators. The HGM or any other advisor will evaluate your stats and reply either of acceptance to Reploid Wars: Legacy or tell you what your character is missing to be accepted. (Check the Contact page for the HGM and Administators’ e-mail address)






Reploid Wars (c) Aaron Russo. All creation work gone into Reploid Wars:  Legacy (c) Sese Odu. Mega Man, Zero, Bass, Forte (c) Capcom. All characters (c) their respective players/creators. Website by BSD3.





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