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Witch of Ruin

HD: d8

Skills: Bluff, Concentration, Craft (Runes), Heal, Hide, Intimidate, Jump, Knowledge (Arcana and Religion), Listen, Move Silently, Spellcraft, Spot, Tumble, Use Magic Device
4 + INT per level

Armor Proficiency: Light armor

Weapon Proficiency: Simple and Martial Weapons


Level 

Base Attack 

Fortitude 

Reflex 

Will 

Special Abilities 

1 +0 +2 +0 +2 Minor Blessings, Ruinous Force 1d6, Ruinous Cauldron
2 +1 +3 +0 +3 Cauldron Knowledge
3 +2 +3 +1 +3 Ruinous Force 2d6
4 +3 +4 +1 +4 Covenant Doctrine
5 +3 +4 +1 +4 Ruinous Force 3d6
6 +4 +5 +2 +5 Lesser Blessings
7 +5 +5 +2 +5 Ruinous Force 4d6
8 +6/+1 +6 +2 +6 Covenant Doctrine
9 +6/+1 +6 +3 +6 Ruinous Force 5d6
10 +7/+2 +7 +3 +7
11 +8/+3 +7 +3 +7 Greater Blessings, Ruinous Force 6d6
12 +9/+4 +8 +4 +8 Covenant Doctrine, Cauldron Knowledge II
13 +9/+4 +8 +4 +8 Ruinous Force 7d6
14 +10/+5 +9 +4 +9
15 +11/+6/+1 +9 +5 +9 Ruinous Force 8d6
16 +12/+7/+2 +10 +5 +10 Cruel Blessings, Covenant Doctrine
17 +12/+7/+2 +10 +5 +10
18 +13/+8/+3 +11 +6 +11 Ruinous Force 9d6
19 +14/+9/+4 +11 +6 +11
20 +15/+10/+5 +12 +6 +12 Immortal Coil

Blessings

  Blessings are unique imprints placed on Ruinous Force that alters the way it behaves. They can be changed on a daily basis as long as they aren't permanent. Some Blessing can even be chosen multiple times for increased effects. The number of Blessings a Witch or Warlock of Ruin can have is CHA + ½ their Class LV

Ruinous Force

 A violently reactive energy that powers all Witches and Warlocks. When you first gain this ability, you must choose one of the following variants below. Once you choose your variant, you cannot change it. Ruinous Force is the equivilant of a spell whose level equal to ½ of your class level (rounded down), with a minimum spell level of 1st and a maximum level of 9th when a Witch or Warlock reaches level 18 or higher. Ruinous Force is a spell like ability that cost a standard action to use and provokes an attack of opportunity. Whenever you score a critical hit with Ruinous Force, it will cause a disintergation effect. If a foe drops to 0 or lower HP, that foe must make a Fortitude save or be dissolved into dust.

Ruinous Cauldron

 At the 1st level, a Witch or Warlock gains access to a small, mysterious pool of a water-like substance called a Cauldron. By spending at least 5 minutes in quiet, uninterrupted meditation, you can cause the Cauldron to appear. The Cauldron serves as a "shrine" for the user and allows them to replace their Blessing each day. In addition, by offering certain things, the user may gain additional permanent bonuses or effects.

Cauldron Knowledge

 At the beginning of each day, you may choose a single Wizard or Fighter bonus feat that you meet all prerequisites for. For the remainder of the day, you may use that feat as if you possessed it. At level 12, you may choose an additional feat each day.

Covenant Doctrine

 At the 4th level, you may join one of the major covenants that most Witches or Warlocks are a part of. Each covenant provides you with numerous effects that you gain every 4 levels afterwards. In addition, you also gain a free Blessing associated with your chosen House that is considered to be known without taking a place in your Blessing pool. You must meet all prerequisites before you can join a covenant and once you do you cannot change it.

Immortal Coil

  The power of Ruin grows so intensely within you that it sunders your connection to the cycle of life and death. Whenever you are put to -10 or lower HP, you return to life with ½ of your HP within 1d4 minutes and a -2 penalty to an ability score of your DM's choice. If an ability score reaches 0 this way, you come back to life within 3d6 days instead. You can still be die through other means such as a Wish or Miracle spell casted by character that is the same or greater level as you before you come back to life. Alternatively, having your soul removed and/or destroyed or having all of your levels drained will also cause you to stay dead.