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House of Ophelia


Prerequsites: Must be able to use Scornful Fume

  The House of Ophelia was formed after a long term experiment led by Gene Savage of House Savage. He wanted to see the effects of Ruin on infants and young children and placed them in dangerous situations to see if the power would manifest. One of the survivors, Ophelia, escaped with a few others before the experiments escalated into something more dangerous. After their escape, they began to wander to try and find their place in the world and avoid those who may try to harm them.
  Due to the fact that they are always on the run, most of the those within the House of Ophelia are skilled combatants who are ever watchful of their surroundings

Ophelia's Prowess [2nd] - This Blessing works the same way as Ruinous Weapon but instead your base attack bonus becomes equal to your character level for as long as this Blessing is in effect.

  Lv 4 - Watcher's Aura - As a move action, you can make a DC 18 concentration check to manifest a semi-transparent aura of Scorn ,that surrounds and informs you of the slightest movement in your vicinity. At the beginning of your round, long as you are fighting defensively or using Combat Expertise while maintaining the Concentration check, any action a foe makes within 5ft of you that isn't a move action provokes an attack of opportunity for you. If you are hit while the aura is in effect, the Concentration check increases by 2.

  Lv 8 - Cauldron Gift - Your Ruinous weapon gains a special weapon property from the weapon that was offered. The number of abilities gained cannot exceed your CHA modifier and the enhancement bonus cannot be greater than ¼ your character level. You may only use this ability once per level [750 EXP]

  Lv 12 - Perfect Strike - Once per encounter, you may choose to replace one of your attacks to make it a Perfect Strike. If you successfully hit your foe, you do not roll your damage die. Your weapon deals maximum damage it can normally reach. This affects only the weapon's base damage dice, not additional damage from sneak attack or critical hits. If you happen to a critical hit, then you may increase the critical multiplier of the weapon by 1. If you miss your Perfect Strike, the use is wasted.

  Lv 16 -