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House of Crowe


Prerequsites: Must be able to use Enigmatic Spire

  The House of Crowe was the first House to appear after the fall of House Rivers. Arianna Crowe, second in command of House of Rivers, took this chance to turn her life around and attempt to do good with the power that she now wields. But despite her efforts, most of her efforts tend to have a more "sinister" approach.
  The House of Crowe specializes in more secretive and elusive methods compared to the other Houses.

Arianna's Hex [2nd] - As a standard action, you spat out a terse remark that shrivels your foe's fighting spirit. Your target must make a Will save or take a -10 morale penalty to their attack rolls for 1 round. Arianna's Hex is a language dependent Blessing and your target must be able to hear for it to work. Unlike other Blessings, you may only use it 3 times per day.

  Lv 4 - Midnight Aura - As a move Action, you weave an aura of Enigma that surrounds you. As long as you haven’t taken any damage since your last turn, you are treated as having concealment with +2 on hide and move silently checks.

  Lv 8 - Cauldron Gift - You gain a number of Skill Points equal to your CHA modifier. You may use this ability more than once but only once per level [100 EXP]

  Lv 12 - Hide in Plain Sight - You can use the Hide skill even while being observed. As long as you are within 10ft of a shadow or a continuous Enigmatic Blessing that affects an area, you can hide yourself without having anything to hide behind.

  Lv 16 -