Races of Altera:Orcs - Cityborne
< ------------------------------------------------------------------------------------------------------------------->
HUMANS ELVES DWARVES ORCS MECHANICAL UNDEAD OTHERS
<------Back to Main Page
< ------------------------------------------------------------------------------------------------------------------->
Black Hand Orc Mudblood Orc Stonesoul Orc Cityborne Orc Bogrishe Orc Salt Orc
Burneborne Orc Undweller Orc
Forestfeller Orc Sweltersore Orc
Cityborne Orc: (25 Point Race)

ST: 11 (+10)
DX: 10 (0)
IQ: 10 (0)
HT: 12 (+20)

Racial Advantages: Alertness +1 ( 5 Pts ), Extra Hit Points 1 (5 Pts), Alcohol Tolerance 2 (10 Pts), Combat Reflexes (15 Pts), Adaptability: (0 Pts)
Racial Disadvantages: Ugly (-10 Pts), Social Stigma: Minority Group (-10 pts), Reputation: Bad -1 (-5),
Satus: Low -2 (-10), Intolerance: Elves (-5), Poverty: x1/5 (-10 Pts),  Semi-literacy (0)
  

Racial Skills: Streetwise IQ+2  (6 Pts), Brawling at DX +2  (4 Pts.)

PHYSICAL DESCRIPTION:

Cityborne Orcs are a light green in color, and have goblinoid faces with large canines, proving less attractive than others of their kin. They are broad creatures, but of even temper. Their muscle structure is slightly less than their bretheren outside of The City, but they are the intellectual equivalents of their fellow sentients.

They know where they stand in the social order - and whether or not it pleases them, there they are.


SPECIAL: Most Cityborne Orcs have their ears firmly plastered to the street, and they know what is going on. They do this through their own involvement in street level crime, or by appearing so simple. Most people ignore Cityborne Orcs as if they were furniture. The Cityborne Orc has learned to take advantage of this misgiving.
Cityborne Orcs gain IQ+2 Streetwise skill, no matter how they accomplish it.

SPECIAL: Cityborne Orcs begin play with 1/5 the starting money. They have 400$ to start. 

Tribal Description
:

The Cityborne Orc is a derivative of the once great BlackHand Orcs, migrating to The City after Thronston Corners opened it's gates to them. Most have a great allegiance to Thronston and its delegates - others see it for the powerplay it was to garner cheap labor.

Most Cityborne Orcs find manual labor jobs where they can disappear into mainstream society. Some find their places as bouncers in clubs both big and small. Others find their muscle valuable amongst The Families that rule The City.

TRIBAL CUSTOM:

The Cityborne are as diverse as the average human household. No strong bonds asides their social stigma bind them. Cityborne Orcs react to one another at +4.

Addendum: There is a street movement that many Cityborne orcs in Thronston Corners become a part of. This organization protects the Thronston Corners District - a sort of "CityWatch" social movement. Orcs in Thronston do not recieve the -1 Reputation modifier. (If they leave Thornston, however, the modifier applies.) 

ENVIRONMENT: The Cityborne orcs are native to The City.


SPECIAL: In recent years, some Cityborne Orcs have been manifesting Magical Aptitude. This is unusual for orcs - You can add any level of magery you desire to this Template, even above Magery 3 up to a bonus of Magery 5.
If you take Magery, you may add -20 Point Enemy: The City to the racial template.
Hosted by www.Geocities.ws

1