Spoiler
The End (Fighter)
Defeat that gargoyle. Then push it over and use it to cross to the other side.
Use the spear of death or your paladin sword on the Demon Wizard, then use your
shield on the orb, or push the Demon Wizard.
Thief Fun
The Thief receives a grappling hook from the Sultan (QFG 2). Buy a rope from
the Bazaar and connect it to the hook. Also buy oil, and 20 daggers to throw.
You can also steal from the drummer on the southernmost section of the bazaar.
After paying the bride price, simply steal the drum from the Laibon's hut. If
you go near it and look near the back, you can open the door with your dagger.
Steal it, then give it to the leopard lady and open the cage door. In the Leopardman
Village, use the rope and grapnel to get to the hut. Give meat to the leopard,
free the monkey, practice a bit of lockpicking, then steal the spear.
Fighter Fun
The Fighter receives a sword and shield from the QFG 2. For the prisoner, the
initiation contest begins at the Simbani Village. In this contest, try to win
the individual rounds by using less actions than Yesefu. For the first, (depending
on your character and his attributes), you may climb the tree and pick up the
ring, or can combine a vine and the spear to throw, throw a spear and get the
ring on the first try. Then the contestants will race to a briar patch with
the ring in the center. Move the log and walk on it. While you're racing back
to the village, Yesefu's leg gets stuck in a hole. Help the guy out. When you
reach the village, you have to throw spears at the targets, then wrestle. No
matter who wins, you may now turn in the rest of the bride price. Woo the lady
by giving her the carving, the beads, and the fine dagger. Let her out of her
cage.
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