Important Site Locations

Rules

Story

Pilots

Basic Gundams

Weapons Shops

Colony Bases

Special Moves

Missions

Message Boards

Reconnaisance

Battle Rooms

Joining Information

Professor G


Beam Scythe - +7 Sr, counters all Sr attacks with unconditional 1 damage. Requires 2 SR slots, $500. (Ds)

Double-headed Beam Scythe - +11 Sr, counters all Sr attacks with unconditional damage of 2. Requires 2 SR slots, $800 or $450 if upgrading from Beam Scythe.. (upgraded Ds)

Beam Scissors - +21 Sr, counters Sr attacks with unconditional 2. Requires 2 SR slots, $900. (2nd upgraded Ds)

Hyper Jammers - Allows 2 extra dodges AND 1 attack to be undodgeable per battle. Undodgeable attack can be declared after dodging and damage has been set.. Requires 1 slot, $600. (Ds)

Hyper Jammers II - Allows 3 extra dodges (2 dashes) AND 2 attacks to be undodgeable per battle. Undodgeable attack can be declared after dodging and damage has been set. Requires 1 slot, $900 or $400 if upgrading from Hyper Jammers. (upgraded Ds)

Hyper Jammer ECM - Attaches to the Hyper Jammer II equipment. Allows 1 extra Dodge. $400 (2nd upgraded Ds)

Buster Shield - +4 De. Can be used as a Lr weapon (+3 Lr) with infinite ammo. Requires 1 LR slot, $400. (Ds)

Buster Shield II - +5 De. Can be used as a Lr weapon (+5 Lr) with infinite ammo. Requires 1 LR slot, $550 or $250 if upgrading from Buster Shield.. (upgraded Ds)

Active Cloak - +2 Sp or +2 De (to be determined before the battle). $900. (upgraded Ds)

Active Cloak II - +3 Sp or +3 De (to be determined before the battle). In Sr, $900 or $500 if upgrading from Active Cloak.. (2nd upgraded Ds)


Machine Cannon - +5 Lr, 12 shots. Requires 1 LR, Slot $300. 15 ammo is $50.

Machine Cannon II - +8 Lr, 12 shots. Requires 1 LR slot, $500 or $250 if upgrading from Machine Cannon. 15 ammo is $50.


 

 

Weapons Order

 

Ill try to get these complete as fast as i can but i am normally very busy so ill try to get them done.

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