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A few areas

 

Land

 

Training guild, up from port
Merc training field, port, 2s, 2e, s, u, 2n, 2e (the drill sergeant is much stronger than the rest)
Newbie bounty hunters in the BH guild, port, 8s, e, 2s, e

Every guild has a "newbie" area. Explore all the guilds, except if you are Sith, then you should stay out of the Jedi guild.
Jawa sandcrawler, port, 2s, 5w then follow the path north. The leader on the top floor is the hardest mob in the Sandcrawler.
Black Rock, port, 2s, 4e, s, e, s, w, s, w, d.

 

Once you are running along smoothly:

Later on, when you can kill all the mobs mentioned above without having to regen a lot, head to Kallista (port, n 4w board) and try the mobs there.

Myrkr (jump 624, land) Try your luck on the citizens. Just be warned, the city guards assist, but they don't roam.
Also try on Aganon (jump 625, land) the citizens, and later, enforcers. Enforcers assist too. Try lookouts when you have mastered the enforcers. Once you can handle the lookouts, try the grapplers.
Corellia (jump 565, land) also has a nice midbie area. At the docking area, kill the workers and everything that doesn't have sanc except for the ship dealer and one-eyed pirate. From the room with the retired captain, go 5n, 5e, d. North of you now is a football field. The blitzers are the toughest in there. Compared to the others, this zone is a little harder.

Minos Cluster (ju 494 enter, d) has lots of mobs north and south of the landing. north is a ship construction yard, south are streets but there is an area s, e of landing called Grand Design (ju 494 enter d s e)

Bakura land - ju 58 land 3esde. Bribe the agent here by "give 2500 credits agent" and seeing how you do with the mobs that roam the streets. Don't attack the police sniper.

Liberty - ju 719 enter 2d. This area used to be hiigher leveled, but was lowered to give lowbies more areas to level in. Suggested level 20-40. 

 

Space

 

Newbie Space Zone - port, n2e2swu. This is where you should start. Remember to prac "piloting" by the piloting guildmaster before attempting to fight!

Kahlia space - ju 384 enter. Use "consider" on the mobs before attacking. They are all fairly easy.

Vexia space - ju 132 enter 4e, a slightly annoying zone, all the mobs flee, and there are tons of them. Remember to use "consider" to see which fighters you can handle and which not.

 

Once you are running along smoothly:

Liberty space - ju 719 enter. The mobs are, from easiest to hardest, Z-95 Headhunters, Y-wings, Cloakshape Fighters and Skipray Blastboats. See how you do against progressively harder mobs.

Bilbringi shipyards - ju 444 enter. ONCE YOU GO DOWN, GOING BACK UP TAKES YOU THROUGH A BATTLE AND INTO A DT. I hope that was clear enough... If you want to walk out of the zone, go all down, all south, all west. Then follow the path south and up to get out. Use "exits" a lot.

Bakura space - ju 58 land. Start with Ssi-ruuk starfighters, later move on to Tie Fighters and X-wings. When you can handle those, see how you do with the rest of the 'wings, TIE's and also kill the Picket Cruisers and Landing Barges. There's one Transport that flies around here, not too hard to kill.

Deneba - ju 368 enter. Go in any direction here, but once you're in the zone, THE 'UP' EXIT ABOVE THE PLANET ITSELF IS A DT! Consider everything before you try. Skyhoppers are the easiest in here, next try Pleasure Craft and move your way up the TIE ladder. The TIE Defender is a hard mob though, be careful.

 

If you don't like these, simply type "areas" and see which zones the mud suggests for you.

 

 

Help! I'm new! Zmud help RotJ Tables About the author Quick Navigate Disclaimer Links

Home > Help! I'm new! > A few areas

Also in this section: The Basics | Classes | Attributes | FAQ | Need to know | Skills | Terms and acronyms | Planet list | Zone guide | Newbie questing

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