Technology Facilitation Standard III. (TF-III)
Teaching, Learning, and the Curriculum.
Educational technology facilitators apply and implement curriculum plans that include methods and strategies for utilizing technology to maximize student learning. Educational technology facilitators:

TF-III.A. Facilitate technology-enhanced experiences that address content standards and student technology standards. Candidates:

1. Use methods and strategies for teaching concepts and skills that support integration of technology productivity tools (refer to NETS for Students).
2. Use and apply major research findings and trends related to the use of technology in education to support integration throughout the curriculum.
3. Use methods and strategies for teaching concepts and skills that support integration of research tools (refer to NETS for Students).
4. Use methods and strategies for teaching concepts and skills that support integration of problem solving/decision-making tools (refer to NETS for Students).
5. Use methods and strategies for teaching concepts and skills that support use of media-based tools such as television, audio, print media, and graphics.
6. Use and describe methods and strategies for teaching concepts and skills that support use of distance learning systems appropriate in a school environment.
7. Use methods for teaching concepts and skills that support use of web-based and non web-based authoring tools in a school environment.

TF-III.B. Use technology to support learner-centered strategies that address the diverse needs of students. Candidates:

1. Use methods and strategies for integrating technology resources that support the needs of diverse learners including adaptive and assistive technology.

TF-III.C. Apply technology to demonstrate students' higher order skills and creativity. Candidates:

1. Use methods and facilitate strategies for teaching problem solving principles and skills using technology resources.

TF-III.D. Manage student learning activities in a technology-enhanced environment. Candidates:

1. Use methods and classroom management strategies for teaching technology concepts and skills in individual, small group, classroom, and/or lab settings.

TF-III.E. Use current research and district/region/state/national content and technology standards to build lessons and units of instruction. Candidates:

1. Describe and identify curricular methods and strategies that are aligned with district/region/state/national content and technology standards.
2. Use major research findings and trends related to the use of technology in education to support integration throughout the curriculum.
Reflection
Why do we, as educators, implement technology into the curriculum?  I think this is an important question every educator must ask themselves when doing so in thier classrooms.  It is important to have a clear idea of what you are trying to accomplish by having your students use technology in the learning process.  Is it for motivational purposes?  Is it to learn a specific technology skill?  Is it for communication purposes?  All of these uses are effective in the classrooml, however, the educator must have a clear goal in mind when implementing technology.  If this goal is not defined before introducing the activity, it can deter the students from accomplishing the outlined goals and objectives set by the teacher.  The Article review, which is linked below, includes an article that illustrates this very situation.  The author of the article outlines how implementing digital storytelling into the curriculum can sometimes lead to having more emphasis on using a computer than on extending students' language arts skills.  Artifact # 1 illustrates another way to implement technology into the curriculum to enhance academic skills, such as adding and subtracting decimals.  Artifact # 2 displays a webquest that can be used as a leaning tool as part of a unit on biomes and habitats.  When implmeenting both artifacts, the educator must constantly ensure that the students are on the right path to meeting the goals and objectives of the activity.
Article Review Artifact # 1 Artifact # 2
Artifact #1 Example
Clip art licensed from the Clip Art Gallery on DiscoverySchool.com
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