IntroductionLet's face it. Learning kana is boring. However, I hope that my game will change that.
GameplayThere are two indicators(they look like karaoke indicators) on the kana at the bottom : typing progress and time. As you type the kana on the screen the typing progress indicator increases(you probably have noticed that the typing progress does not make any sense, as the first kana is 'a'). However, the other indicator(time) progresses towards the end of the kana string. When one indicator(either typing progress or time) reaches the end of the kana string, a new kana string replaces the current string. Also, if the time indicator reached the end of the string first, your health is decreased by the difference between the progress and the end of the string. Likewise, if the typing progress indicator reached the end of the string first, your health is increased by the same difference. Every once in a while, the level increases, making the time indicator go faster. ProgressCompleted
To do
Future features(ie. those that probably will never get implemented)
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