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Player: Lisa Chronicle: City of Fate Nature: Director Demeanor: Fanatic Shadow: Cliff
Life: IRA terrorist leader |
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Physical Strength: XXXOO Dexterity: XXXXO (Quick Reflexes) Stamina: XXXXO (Tireless Determination) |
Social Charisma: XXXOO Manipulation: XXOOO Appearence: XXXOO |
Mental Perception: XXOOO Intelligence: XXXXO (Brilliant Strategist) Wits: XXXOO |
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Talents Alertness: XXXOO Athletics: XXOOO Awareness: XXXOO Brawl: XXXOO Dodge: XXXXO (Here One Minute, Gone The Next!) Empathy: OOOOO Expression: OOOOO Intimidation: XOOOO StreetWise: XXXOO Subterfuge: XXOOO |
Skills Crafts: OOOOO Drive: OOOOO Etiquette: OOOOO Firearms: XXXXO (Machine Gun) Leadership: XXXOO Meditation: XOOOO Melee: XXXXO (Slashing Weapons) Performance: OOOOO Repair: OOOOO Stealth: XXOOO Tempest Ship-Handling: XXOOO |
Knowledges Bureaucracy: XXOOO Computer: OOOOO Enigmas: XOOOO Investigation: XOOOO Law (Hierarchy): XXOOO Linguistics: XOOOO (English and Gaelic) Medicine: XOOOO Occult: OOOOO Politics: XXOOO Science: OOOOO Garou Lore: XXOOO |
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Backgrounds: Artifact (Mac-10) XXXXO Eidolon XXOOO Haunt (the Blue Moon caern) XXOOO Memoriam (the caern and IRA) XXXOO Notoriety (British Government) XXOOO Arcanoi: Argos XXXXO Embody XXOOO Moliate XOOO Outrage XXXOO (alt. art: Affect Speed of Object XOOOO) Phantasm XXXXO Usury XXOOO Combat: Mac-10: Diff: 7, Dmg: 4, Range: 25, Rate: 3 Swarian Hooked Sword: Diff: 6, Dmg: STR+5 |
Corpus X X X X X X X X X X Willpower: X X X X X X X X O O Pathos: X X X X X X X X X X Merits: Higher Purpose 1 pt. (Fated to fight Markova) Iron Will 4 pts. Flaws: Dark Secret 1 pt. (She is Markova's daughter) Items: Replica of the black leather trenchcoat she always wore in life (Relic) Mac-10 holster and straps (Artifact) Gladius sheath and straps
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Passions: Try to Change Markova (Faith) XXXOO Protect the Blue Moon Caern (Love) XXOOO Help the IRA/ Hinder the British Government (Patriotism/ Hate) XXOOO Protect her mother (Fear/Love) XXXXO Be With Memnon (True Love) XXXOO Fetters: Blue Moon Tavern/Caern (Love) XXXOO The IRA (Patriotism) XXOOO Her mother's musical instruments (Love) XXXOO Belfast Underground Tunnels (Sorrow) XXOOO Irish pub in New York City (Sentimental Value) XXOOO |

PERSONALITY: Cliodhna (pronounced "klee-OH-nah") has always been a neat, organized, determined strategizer who will let nothing stand in the way of her accomplishing her goals. She has the ability to be very patient when necessary, but will never hesitate to jump into action when action is required. If something needs to be executed perfectly, she would rather do it herself-- no matter what the danger-- to ensure that it's done right. She is very self-confident, and for that reason she feels very comfortable leading others, and has built up a reputation for running flawless battle plans. With Cliodhna there are no mistakes allowed.
But there's another side to Cliodhna-- one that not many people have seen. She can be a very loving, tender, huggy person, and for the first 30 years of her life she and her mother were inseperable. When she's happily surprised, she forgets herself and will usually cry out with excitement-- her face lit up by a beautiful smile. But growing up around Werewolves, she decided that because she was smaller than her peers she shouldn't show emotional weakness, so she began to keep her face very serious-- almost stern-- at all times.
HISTORY: Cliodhna was born in 1941 in Ireland to a Garou-- or Werewolf-- named Amber McPhearson, a Fianna Galliard. Well...it wasn't as simple as that! Amber had been working with a pack of Garou for the Allies in World War II, and during their mission they confiscated a time machine from the Nazis which they had to use to prevent the Nazis from changing history with a second time machine. While the pack was back in ancient Egypt, Amber got pregnant by a Roman soldier. When the pack returned, Amber got permission to go back in time 2,000 years to Ireland, and it was there that she gave birth to Cliodhna.

She named her daughter Claudia, but her kinsman-- after hearing the dark secret behind Cliodhna's father's identity-- altered the baby's name to the Celtic Cliodhna, and for obvious reasons they kept her paternal surname a secret...especially from Cliodhna and everyone back in 1941. Amber did decide to tell her father the secret, and sent him many letters detailing everything that had happened with the pack in case Cliodhna needed to know someday. Amber stayed in old Ireland for 6 months after Cliodhna's birth, and then the two of them returned to 1941-- much to everyone's surprise! Amber had told no one that she was pregnant before she left, and when she returned with a baby she explained that she'd gotten pregnant while in old Ireland.
Amber's father was sent for and came to take Cliodhna back to Ireland while Amber continued to work for the Allies. She had been told that she had to fulfill a role that fate had set aside for her, and that this role would end in her death, so Amber fully believed she would never see her baby daughter again. But time was altered, and after the pack's mission was completed, Amber was brought back from death only to learn that Cliodhna had been being raised by Sanki and her husband Two-Feathers in Two-Feather's cairn for almost 2 years! Cliodhna can only remember vague memories from those early years, but she loves to hear the stories of her mother's adventures over and over again.
Amber returned to Limerick, Ireland with Cliodhna where they moved in with Amber's parents above their tavern, the Blue Moon. The Blue Moon had been secretly built over the local caern, so the caern got the name the Blue Moon caern. Cliodhna was raised with the other Kinfolk and young Garou of the caern. She was told that before her birth her mother was a constant heavy drinker, but it seemed hard for her to believe because she'd rarely seen her mother drink! If it WAS true, she was very proud of her mother because the rest of the caern drank like fishes! Cliodhna was lucky that she was able to be raised by at least one parent. Most of the other children were being raised by relatives-- or the caern, itself-- because their parents were either dead or off to war. Very, very few were raised by both parents because Garou rarely married, and when they got pregnant it was normally during a one-night stand, so Cliodhna never felt at a loss for not knowing her father...or so she made everyone believe.
Cliodhna's mother told her that during a mission to stop the powerful enemy Claudius Markova from taking over Thebes, Egypt there had been a big festival where she'd gotten drunk-- as usual-- and had slept with a Roman soldier, and that man was Cliodhna's father. She said she didn't even know the soldier's name, but that he'd been destroyed with the rest of the Romans when the newly-created Mummy Amon had gone on his rampage to avenge his wife Issa's death. She told Cliodhna that she blamed General Markova for the Roman soldiers' deaths, and Cliodhna said she did, too-- much to her mother's relief. But the truth was that Markova was the Roman soldier who Amber had slept with, and he was Cliodhna's father. Amber had been told by the voice of fate-- Ahuru Atepa-- that she should have the baby because the baby was destined to play an important role in the fight against Markova in the afterlife. And so Amber kept Cliodhna's identity a secret from Markova-- and anyone who might want Cliodhna dead.

Amber was a very protective mother, and was always at Cliodhna's side because she knew she had to see her daughter grow to womanhood. Once Cliodhna was old enough, she was trained to fight-- just like any Garou child-- but her grandfather thought he saw in her the potential to be a great bard and began training her. But Cliodhna got bored quickly when it came to practicing the flute or guitar or voice, and hated sitting during the long lessons of the history and lore of the land. What she really loved to do was sit with her tribe-uncles and listen to them plan out battle-strategies. At first they let her sit and listen because she was so quiet and didn't disturb them. But then one day she spoke up timidly with a suggestion that amazed them all-- and which actually worked when they tried it-- and after that they started asking her what she thought after every plan. She was taught to play chess, and soon enough there was no one who could beat her-- she was almost savant-like in her ability to play! Everyone was amazed with the little protegy, and her mother watched her in silent contemplation as she remembered what she'd learned about Markova's mortal years, and how he'd become a brilliant general at a young age.
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Cliodhna's status amoung the Garou rose during her teen-years as she joined in many battles. She was a fierce, determined, and skilled fighter, but not being a Garou, she was smaller and more vulnerable than her fellow warriors. However, the Garou saw her ability to dodge and duck-- which she got from her mother-- and get in and out of places a normal Garou wouldn't be able to, so she was often given tasks like scouting, infiltrating, and snatching. But she was really able to shine while strategizing her own missions and giving orders confidentally, and before she enterered her 20s, she was commanding her own packs.

Every chance Amber got she sat her daughter down for hours at a time to tell her about the Nazi compound with the time machine and the missions they'd had to complete using the time machine. She taught her all about Amon, and Cliodhna immediately admired him and wanted badly to meet this Mummy-- speaking of him with hero-worship.
Cliodhna also had an almost fanatical interest in hearing about Markova, which made her mother's job easier because she'd been planning on talking Cliodhna's ear off about him. She gave Cliodhna a good base of knowledge about the histories of Rome and the British Isles, and then told her everything she knew about Markova, from his mortal years as a Roman cannibal-general, to his present years as a sleeping malfaen who wanted to force the world into peace. She told Cliodhna about how she'd entered Markova's dream, and how he'd tried to win her over to his side using logic and persuasion. She told Cliodhna how Markova couldn't see the death and decay he brought to the earth with every step. She instilled in Cliodhna her hatred for powerful institutions who try to take over smaller, peace-loving places. And finally, she told Cliodhna that Amon's father Atepa had revealed to her that Cliodhna would have an important role in the battle against Markova, and this fired a fierce pride in Cliodhna and made her pay special attention when her mother told her about Markova's strategies.

Cliodhna entered her 20s during the turbulent 1960s. The war in Northern Ireland had always been a problem, but in the 60s it began to rage. The caern started taking an interest in the war, and unanimously supported the IRA. It was time to get the English off their island of Ireland once and for all, just as the Romans had been driven from Great Britain. Cliodhna was one of the most obsessed supporters of the IRA in the caern, but Amber was able to keep her near home by reminding her of Ahuru's prophesy, and Cliodhna was still able to help the IRA down in central Ireland. But by the time Cliodhna turned 30 she was able to convince her mother to let her go to Northern Ireland. She assured her mother that this mysterious Atepa-- or maybe even Amon-- would be watching over her to keep her safe, and that she had been taught everything she needed to know about Markova. Her mother finally admitted that Cliodhna was right, but it was an emotional parting when Cliodhna finally left her mother's side after 30 years of them being inseperable.

The years started passing by, and in no time Cliodhna was an infamous leader in the IRA. Her mental and leadership abilities were too valuable to the IRA to put her in the line of fire, however Cliodhna always insisted on performing the most important sneak-in-and-get-out missions, herself, and she was undoubtably the best at what she did. She soon saw that if they weren't able to force the British out, they could replace the British-loyalists with IRA sympathizers. Her plan would take time and careful maneuvering, but everyone saw the genius in it, and it was immediately implemented.

Cliodhna's mother had always been good about writing to her every week, and Cliodhna would call home just as frequently to assure her that she was still alive and well. But then around the time she turned 36 her mother's letters started sounding depressing and lifeless...or just plain incoherent! Her grandparents finally wrote and told her that her mother had gone back to the bottle and needed cheering up, and the only one who could do it was Cliodhna. Cliodhna was overjoyed to be reunited with her mother after 6 years. Mother and daughter again roamed green hills and slept under the stars, as if they had never been apart.
Cliodhna's mother was very proud of her daughter-- she'd become a skilled and respected leader of Garou, Kinfold, and Men, alike, if not also a little arrogant and hardened by fighting and death. Cliodhna was especially energized about the upcoming assault In Belfast that she would lead the IRA in, and knew her mother would be so proud of her when it went off without a hitch. Years of careful strategizing had gone into this, and if they were successful, everything would change. The judges who sat on their version of the Supreme Court were all Protestants who were loyal to the Queen and had no tollerance when sentencing captured IRA members. Many of Cliodhna's friends and former army-members had been put to death by the judges' sentencing.
However, over years of careful maneuvering, the men who were next in line to become supreme judges were all IRA-sympathizers. The plan was to wait until the current judges were in one of their monthly planning-meetings, infiltrate the courthouse, and assassinate them all. Cliodhna had carefully chosen the men who would sneak into the courthouse-- the rest of the army would hide in various places to provide back-up in case it was needed.
The day finally came, and everyone was in position. Cliodhna, Amber, and the other leaders sat in a hotel room facing the main square and the courthouse, intercom radios buzzing with IRA voices talking back and forth to each other. Soldiers with hidden machine guns sat in outdoor cafes enjoying tea, or walked the streets non-challently, or window shopped-- their people were everywhere. Finally 3 o'clock rolled around, and Cliodhna sat motionless with binoculars pressed to her eyes. She whispered the order to her men, and painstakingly they one-by-one entered the courthouse-- some by the main doors pretending to have business there, some were actual employees at the courthouse, and some snuck in from the roof or back doors. Cliodhna listened as each confirmed their success, and then waited expressionlessly for the next part of the plan to begin.
One of her men inside turned on his intercom so the leaders could hear everything that was going on as they sat in the hotel. Cliodhna and those around her heard the quiet breathing of the man as he and his fellow soldiers crept towards the judges' chambers where they were conferencing. She knew that men were positioning themselves at the ends of the hallway, pretending to be lawyers talking about upcoming cases and various other ruses, while a small group prepared to slip quickly into the chambers and do their work as fast as possible.
Finally the small group slipped into the chambers and locked the doors behind them. Cliodhna heard the muffled sound of guns fitted with silencers going off, the frightened cries of the judges, thuds as their bodies hit the floor, and furniture being overturned. Then she heard faint shouting, and suddenly loud gunshots going off. She looked out the window and saw policemen running towards the courthouse and hissed a string of curses. The soldier with the intercom whispered in a desperate tone that one of the judges must have pushed a security button before they'd had the chance to kill them all, and suddenly there was gunfire all around. The soldiers positioned around the square whipped out their machine guns and started firing at the police officers running towards the courthouse, and the next thing Cliodhna knew there was a small war going on in the square.
Cliodhna started raging, asking the other leaders why their men who worked in the courthouse hadn't reported any security buttons in the judges' chambers, but the other leaders' faces were white and looked as surprised as Cliodhna felt. Cliodhna whispered into the intercom, "are they all dead?" The soldier on the other end replied in a shaking voice that there were two who were still moving, and then there was more gunfire and the soldier let out a grunt and fell silent. Cliodhna turned to the other leaders and told them that the small group must all be dead, and that now courthouse security would be grabbing the two judges who still lived and quickly escorting them out of the courthouse via the secret underground tunnels. The reason the IRA had chosen this particular hotel to hole up in was because there were also secret tunnels running from the hotel to connect with the other tunnels beneath the square.
Cliodhna jumped up, threw on her black leather trenchcoat, grabbed a machine gun and tucked it under the trench. Amber asked her what she thought she was doing, and Cliodhna responded impatiently that she was going to finish the job. Cliodhna was relieved and when her mother didn't embarrass her by trying to stop her, and grateful when she saw her grab a handgun and follow her out of the room. The hotel was in an uproar, so no one noticed the two ladies hurrying by. Cliodhna was proud of how quick and stealthy her mother was in silently following her around corners and down stairways unnoticed, and was glad she'd inherited these traits from her.
Soon they were hurrying through the underground tunnels, hugging the walls. They stopped from time to time to listen, and at one point they heard voices coming towards them. Her mother created one of her Safe Caves and pulled Cliodhna into it just as a group of police with guns rushed past them. When the coast was clear, the two popped back out and went forward again. They heard different voices approaching slowly, and pressed themselves against the wall, listening. Then one of the voices groaned in pain, and another voice responded, addressing the first as "judge." Cliodhna turned to her mother with a grim look on her face and nodded. They pulled out their guns and advanced on the voices.
Turning a corner, the women saw before them four men and two women dressed in guard uniforms helping two men-- one in his 40s and the other in his 60s-- who Cliodhna recognized as the judges. No one in the group noticed Cliodhna or her mother, and before anyone could react, Cliodhna had raised her machine gun and began spraying the group with gunfire. The judges were her main targets, and they went down quickly in sprays of blood. Two of the guards were hit heavily and also fell to the ground-- one died with his eyes open in surprise, and the other lay on the ground with her face contorted in pain. Cliodhna heard her mother's pistol go off, and saw a bullethole appear in a guard's forehead just before he fell backwards. "Great shot, mum!" she thought proudly.
Claudia again mowed a straight line of machine gun spray across the group, but this time two of the larger guards dropped to their stomachs and were missed. The other two flew backwards and lay dead on the ground, blood speckling the walls and pooling on the floor. Cliodhna saw her mother shift into Crinos out of the corner of her eye at the same time she noticed the surviving guards reach down to grab their guns. She was sure the battle would be over now-- that the guards would run shrieking with fear-- but instead they grinned at her mother and also shifted into Crinos! Cliodhna began firing into the Garou and they both roared in pain, but within seconds their wounds began to close. Then one of the first guards to be hit slowly got to her feet and also shifted into Crinos. Three Garou, and the female was a Black Fury!
Cliodhna's mother pushed Cliodhna behind her and told her to run, but Cliodhna refused to leave her mother. "Cliodhna, get out o' here!" mother growled at daughter, and Cliodhna took a tentative step backwards. The Garou started at the mention of Cliodhna's name. "Cliodhna McPhearson, herself...what a prize we have here," the female rasped in pleasure, "but first we have ta rid ourselves o' her hairy bodyguard." The Garou dropped the guns they had been holding and reached behind their backs, unholstering a new set of large, shiny handguns and pointing them at Cliodhna's mother.
Cliodhna let out a yell and sprayed the three Garou with her machine gun, causing their shots to go wild, but her mother still let out a yelp of pain. She'd been hit in the arm, and as she and Cliodhna looked at the wound, they saw blood sizzling and dripping from it. "Silver bullets..." her mother groaned. She picked up Cliodhna in her left arm and began running in the direction of the hotel, firing back at the Garou with her right, injured arm. Not many of her shots hit their targets under the circumstances, but it kept the Garou from having a free shot.
Cliodhna saw her mother try to shoot again, but heard nothing but a click-- the gun was out of ammo. Her mother threw it back at the persuing Garou and then began running as fast as she could, holding Cliodhna against her chest. Cliodhna felt something impact her mother, and her mother cried out in agony. Dodging and ducking the best she could, her mother surprised the Garou with how quick and evasive she was, but in tunnels like these she was very limited in what she could do. Between breaths Cliodhna heard her mother whispered how much she loved her, but that it was her time to die. Cliodhna tightened her grip on her mother and ordered her to stop talking like that-- not to give up-- with tears filling her eyes.
Cliodhna heard another gunshot and suddenly her mother stumbled and dropped her. "Run, girl...RUN!" her mother ordered between clenched teeth as she and picked herself up-- her eyes locking on Cliodhna's, overcoming Cliodhna's resistance with Garou Persuasion-- and Cliodhna finally obeyed her mother and ran. She felt herself running but had no control over her own legs-- they seemed to be moving at their own accord. There was a silence behind her, and then a final round of gunfire. Tears streamed down her cheeks and a choked sob burst out of her, but she kept running. She had to keep herself alive so she could fight Markova someday.
Suddenly Cliodhna saw the end of the tunnel approaching and felt some relief. She could lose herself in the hotel once she got inside. Then she saw a silouette appear in the doorway, and when she got closer she recognized one of her men. He was a young lad-- about 18 or 19-- and was one of the soldiers who'd been hired to work in the courthouse undercover. When he recognized her, the relief on his face was obvious, but it was quickly replaced by a look of panic and he started moving his hand in a slicing gesture to tell her to stop and not come any closer. She didn't understand, but stopped in her tracks about 10 feet from him. "What is it, Jamie?" came the harsh whisper from her lips, and suddenly police streamed towards her from their hiding places to either side of Jamie and surrounded her with their guns pointing at her.
Panic filled Cliodhna from head to toe-- it was the first time she couldn't see any escape, and she didn't know what would happen next. Jamie looked very ashamed and couldn't meet her eyes as she stared at him questioningly. He started to speak and his voice cracked, so he cleared his throat and tried again. He moaned over and over again about how sorry he was, that he'd been sloppy and had been found out at the courthouse, but instead of killing him, the police had forced him into working for them; that he was still a loyal IRA member, and hadn't revealed anything about the plan to the enemy, and had waited until he thought all the judges had been shot before he sounded the alarm. Through Cliodhna's feelings of hurt and betrayal she knew Jamie had been very brave in allowing the mission to go on undiscovered, and because he was so young she couldn't blame him entirely for his role in the dIssaster. Besides, from the looks of anger on the policemen's faces after Jamie's confession, he wouldn't be around much longer, anyway. Cliodhna suddenly felt very tired, and knew this would be her last stand.
Shaking her head sadly she told Jamie that he'd done well under the circumstances, and then faster than a striking cobra her arm shot out and grabbed the gun from one of the policemen. She decided that if she was going down, she was going to take as many of the police with her as she could. She blew off the head of the officer who's gun she was holding, and then turned to the next officer. But as her gun went off a second time, she felt herself thrown forward onto the ground and the world went black. Jamie watched as the remaining police officers unloaded their ammo into Cliodhna's still body-- overkill in every sense of the word-- and desperately yelled for them to stop. One of the officers looked over at him-- eyes crazy with bloodlust-- lowered his gun at Jamie's head, and executed him as well.
LIFE AFTER DEATH:
BOOK TWO: "City of the Destiny"
CHAPTER ONE: "A Song of Ravens:
ACT I: "Scenes of the Past"
Game 1: "Tears for Those Left Behind"
Game 5: "The Long Walk of Matthew"
ACT II: "Visions of the Future"
Side-Story 1: "After the Masks Fall"
Side-Story 2: "Into the Labyrinth"
Side-Story 3: "Aaron and Cara"
ACT III: "The Here and Now"
Game 9: "Not All Things Are As They Seem"
Side-Story 4: "Your Father's Daughter"
Read MOST of the details from the night Amber and Markova met!
Side-Story 5: "The Heart of Casseopia"
Side-Story 6: "Discussions of the Heart"
Side-Story 7: "Two Steps Behind"
CHAPTER TWO: "The Measure of Desperate"
ACT I: "The Din of Battle"
Side-Story 8: "The Will of the Doubting Mind"
Side-Story 10: "A Heart's Late Message"
Game 11: "Race Across the Tempest"
ACT II: "A Stand in Darkness"
Side-Story 11: "As They Always Should Have Been"
Side-Story 12: "Blinded Truth"
Side-Story 13: "Last Moments of Tenderness"
Game 13: "The Gray Between the Light and the Dark"
ACT III: "Dreams, Nightmares, and Visions"
Side-Story 14: "The Return of a Faded Memory"
Game 14: "The Evil That Men Do"
Side-Story 15: "Amon's Confessions"
Side-Story 16: "The Return of a Faded Memory II"
CHAPTER THREE: "Everything Has Changed"
ACT FINALE: "A Farewell to Old Friends"
Side-Story 17: "Ray's Final Steps"
Side-Story 18: "Second Chances"
Game 16 (final game): "Sleep No More"
POSTGAME:
-~-~-The entire McPhearson Family Photo Album!-~-~-
Links:
Bork's New York Necropolis Main Page
Short-cut back to Amber's page
Enter the mind of Markova...if you dare!
The ever-evolving Centurion Ray!
Learn more about Jonny Brashly!
So what's up with that Aaron Slays-Spirals, anyway?
Discover a little about Anaceron William!
