This is a listing of the adventures Ceali has been on since the Log Sheets were introduced. Before that, I don't remember the modules she played. I have also included a short review of the module as I saw it.

1. Aethalynmur's Wings- An ok module. The rewards are not too great, but the interactions are cool and the combats are pretty well balanced.

2. Big Trouble- This was a combat module. It was still pretty fun, but having a couple a tanks is nice. I, of course, did pretty darn good.

3. Swearing Stone- First part of the Chaos series. This had a lot of fun interactions and good combats. Also, I love running down the streets of Raven's Bluff while I am about 14' tall.

4. Out in a Cornfield- A fun module, has some really unique and interesting rewards for a fun mystery mission.

5. The Case of the Little Gray Box- A great thinking adventurer's module. It forces unconventional thinking and new solutions to problems that you never thought you would face as an adventurer.

6. Small Threat- The title is a great hint, and misleader to the fact of this module. It was still fun, and the rewards are pretty cool.

7. A Life and Death Struggle- This module makes it so that you are sure to come out with something that can help you and hurt you. The module itself is pretty cool, but some of the consequences kinda suck.

8. Return to Innoncence- Great interactions to be had here. Put on your thinking cap and learn to listen to all the arguments for this one.

9. In Those Days- Honestly, I don't remember much about this module. Ususally that is because I didn't find the module too interesting. More likely I hadn't had enough sleep the night before. Oh, well. That's the RPGA for ya.

10. Natural Order- This was great for all kinds of people. Everything can happen. Most of it does. Bowmen with lots of arrows are quite useful here. A fun combat module with plenty of juxtapositions.

11. Awakening the Beast- Fun mediation module. Bring a sense of fairness and rangers will love this one.

12. Witch of the Mists- From this really fun module I got a really cool reward. In fact, most all the rewards from this module are cool. I recomment playing it for the interactions and for the cool combats.

13. Challenge of the Children- This module convinced me that it is more fun to be a kid than to be an adventurer. This was the coolest module that I played at GenCon 99. I think every one should play this module cause you get to go back to school.

14. Something Wierd in Uncle Rupert's Cellar- This was a strange module, but it was also pretty fun. The rewards are balanced with the risk that you take, and the risks are well-balanced for the balanced party. Take a cleric, you might need one.

15. Down Below- This has a bunch of really sick rewards, but the module itself is fun and entertaining. This module is guarunteed to increase your hate of Malarites.

16. Fallen Knight- I didn't get much from this module except a sense that I had done the right thing, this isn't a module for a cert hound. Definitely stay for both rounds. This is a module that Knights and Paladins can really enjoy without fear of getting screwed.

17. Stoneheart- This is not a module for the kind of people that feel that evil can consume a whole race. Play this with an open mind or else you might get into a fight that you may not be able to win.

18. The Moon- This was fun overall, but not terribly special. It is probably best with a bunch of friends, people that you really enjoy playing with.

19. Aethalynmur's Plight- Aethatlynmur returns! And he is in trouble again! Bring warm clothes for this one, folks, it can get chilly out there.

20. Before It's Time- See the description for Stoneheart. They are scarily similar.

Well, that's it for a while. See, Ceali has been killed by a Doom Bat during the Thunderdome games at the interactive for DisCon I. However, friends of Ceali are even now mustering forces to go into the lower planes and see about ressurecting here despite the Anklet of Keys Tattoo. To be continued?

Last Updated 05/01/2000

Loremaster Brevan Underwood

 

 

 

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