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~CREATURE SPELLS~

The spells written about in this section can't be used by you as a keeper, only by the creatures (or the keeper in 'possession mode'...)
Almost all creatures got one or a couple spells by the side of its ordinary weapon...
Everything from simple arrows to the ability to summon Hailstorms and skeleton armys...
To use a spell in 'possession mode' you have to choose a spell by pressing '2'or '3'or '4' (for the ordinary spells) or '5' or '6' (for the special spells/abilities).
(Pressing '1' chooses the ordinary weapon and '7' switch to 'Group mode')...

For more information about the different kinds of creature spells your creatures got, read the following guide:

Spell: Fireball
Users:
Warlock, Wizard, Salamander
Creatures affected: 1
Description: The Fireball spell are (as you here from the name) a ball of fire, sent out against enemys...
The magical fire burns the victim but the damage from one ball are not lethal (maybe to imps and very weak creatures but not the better/stronger ones...)
The Fireball spell are a basic spell and not one of the stronger ones but several fireballs shot into a crowd of enemy creatures can have devastating consequences...

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Spell: Firebomb
Users:
Warlock, Wizard
Creatures affected: All in the area of the explosion...
Description: This spell are also a ball of fire sent our against its target.
But instead of just burning the target it sets of an explosion both hitting the target and the creatures in the closest surrounding...

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Spell: Super Firebomb
Users:
Wizard
Creatures affected: All in the area of the explosion...
Description: The Super Firebomb are a more powerful version of the firebomb. It have a larger explosion, affecting a bigger area...

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Spell: Freeze
Users:
Dark Mistress, Maiden ('Web')
Creatures affected: 1
Description: Turns the target into ice. The victim will temporary be lifeless and completely unable to move or fight. The spell itself are harmless to the victim but the target are now unable to fight and defent itself against even the most harmless creatures...

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Spell: Lightning
Users:
Dark mistress, Fairy
Creatures affected: 1
Description: Some creatures got the knowledge of how tame the lightning and command it to strike down on the enemy...
This is a pretty powerful spell and the good thing with it is that it stuns the target for a couple of seconds leaving the creature helpless against any attacks...

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Spell: Gas-cloud
Users:
Bile Demon
Creatures affected: All in the surrounding area of the gas-cloud...
Description: Not a very powerful spell but it affects a big area...
A cloud of stinking and poisonous gas are "created" by its caster, slowly expanding and lasting for a couple of seconds...

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Spell: Gas-missile
Users:
Bile Demon
Creatures affected: All in the surrounding area of the gas-cloud...
Description: This is, as it sounds like, a missile louded with a gas-cloud spell. The missile are fired and as it reaches its target a explosin setts off the gas-cloud...

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Spell: Guided Bolt
Users:
Dark Elf, Elven Archer
Creatures affected: 1
Description: A magical arrow with a seek-and-destroy function...
Ones locked on the target it never miss, unless its a wall or something in front of the target...
This is a strong and good spell used by both evil and good archers...

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Spell: Slow
Users:
Vampire
Creatures affected: 1
Description: A web-like spell that slows down the target witch gives him or her a big disadvantage in battle...
If the creature have the spell 'Speed' activated its speed will be set to normal if he/she is striked with the 'Slow' spell...

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Spell: Grenade
Users:
Elven Archer
Creatures affected: All creatures in the area of the explosion...
Description: Well this on doesn't really need to be explained, it's a grenade...
Works as a hand-granade, the user activates it, throws it and BOOM!
This is not really a spell, just a strong weapon that the Elven Archers got beside their ordinary projectiles...

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Spell: Drain
Users:
Vampire
Creatures affected: 2 (the victim and the caster)
Description: This is a vey special spell and the Vampire is the only creature with this ability...
First the spell is cast against a victim, a part of the victims life are then slowly drained, healing the caster with the same amount of life points...

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Spell: Hailstorm
Users:
Dark Mistress, Dark Angel
Creatures affected: All in the area of the storm...
Description: This spell will summon a smal but violent hailstorm...
Deadly wind, hail and lightning will tumble down on the enemy, seriously hurting stronger cretures and killing weaker ones...

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Spell: Arrow
Users:
Elven Archer
Creatures affected: 1
Description: Well, this is what it sounds like, an ordinarry wooden arrow...
Elven Archers more basic weapond, not very strong but several arrows shot against weaker creatures can result in lethal damage...

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Spell: Magic Arrow
Users:
Dark Elf
Creatures affected: 1
Description: A magic and better version of the Elven Archers wooden arrow...
Dark Elfs basic weapon, stronger than the wooden arrow but still not very strong, comparing with other projectile spells...

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Spell: Heal Creature
Users:
Warlock, Monk
Creatures affected: 1
Description: This spell are used by Warlocks and monks in order to heal your creatures in a battle...
The supporting creature helps the fighting ones when they have lost to much of their lifes, healing them and restoring their life so they can continue battling...

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Spell: Armour
Users:
Monk, Fairy
Creatures affected: 1 (the casting creature)
Description: This spell gives the creature extra protection against all kinds of attacks, they get a magical shield surrounding therir bodys.
Only Fairys and Monks got this spell witch is very good since they are very weak creatures mainly built to support the stronger ones in battle...

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Spell: Invisibility
Users:
Rogue, Thief
Creatures affected: 1 (the casting creature)
Description: Used by the Rogues and thiefes, the low life of the dungeon...
This spell makes them invisible for other creatures witch fits them well, they can now steal gold and sneak around in the dungeon unnoticed...
This fellows got a soft spot for gambeling so when they ain't sneaking around somewhere you can find them in the casino...

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Spell: Knifes
Users:
Dark Elf
Creatures affected: All creatures that happends to stand in the way of the knifes...
Description: This spell releases a swarm of smal, razor sharp, throwing-knifes against the target...
About 10 or more knifes is released, creating serious damage on the enemy (and your own creatures if they happends to stand in the way...)

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Spell: Raise Dead
Users:
Vampire
Creatures affected: All human corpse in the area where the spell was released...
Description: Temporary turns human corpse into Skeletons...
The Skeleton fights for the side that wooken him to life, no matter what side he was on when he still was alive.
The skeleton turns into a pile of bones after a while (or when it's killed in battle)...

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Spell: Skeleton Army
Users:
Dark Angel
Creatures affected: N/A
Description: Almost the same as the 'Raise Dead' spell, but it doesn't need any corpse...
Cast the spell and a skeleton army will rise from the ground.
Up to three skeletons (army?) will rise and fight for the caster...

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Spell: Speed
Users:
Imp, Monk
Creatures affected: 1 (the casting creature)
Description: Imps and also Munks are blessed with this spell.
The spell increases the creatures general speed and you can see if a imp got or doesn't got the spell by the blue/green lines after them (If the Imp got a line after him he's blessed with 'Speed')...

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Spell: Disruption
Users:
Dark Angel
Creatures affected: 1
Description: A fearful, bubbling projectile of magic, flesh-disrupting acid...
The magic acid are fired against the target and then starts to disrup the victims body.
(Only the Dark Angel have been blessed with this powerful spell)

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Spell: Spit
Users:
Salamander, Maiden
Creatures affected: 1
Description: A projectile attack of burning spit...
Burning, acid-like spitt used by both the Salamander and the Maiden.
This substance will eat its way through the victims skin and flesh.
A medium strong spell only really harmfull to weaker creatures...

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Spell: Teleport
Users:
Imp
Creatures affected:1 (the casting creature)
Description: This spell really speeds up the imp and there work, they can teleport themselves from one work-place to an other, from the gold to the Treasury and so on.
A very good and usefull spell...

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Spell: Wind
Users:
Firefly, Fairy
Creatures affected: All in the way of the wind...
Description: This spell creates a smal but strong and violent storm witch is commanded to attack and blow away the enemy...
This spell doesn't hurt the enemy but instead the wind causes unorder in the enemy lines...

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Spell: Turn Into Bat
Users:
Vampire
Creatures affected: 1 (the casting creature)
Description: Vampires got this special spell/ability.
They can turn themselves into bats, really usefull for scouting missions and espionage on enemy keepers...

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Spell: Hypnotize
Users:
Vampire
Creatures affected: 1
Description: An other Vampire spell/ability, the ability to hypnotize enemy creatures...
This spell works like the 'Turncoat' spell, it will temporary turn an enemy creature to your side.
The hypnotized creature will then follow the caster, fighting at his side untill the spell no longer works and the hypnotize breaks...

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Spell: Espionage
Users:
Rogue, Thief
Creatures affected: 1 (the casting creature)
Description: A spell/ability that the Rogues and Thieves got...
The ability to sneek around invisible for other creatures and keepers.
The Rogue/Thief imitates the enemys color so the enemy keeper will think your Rogue/Thief are he's own...
This spell can only be used on enemy ground, the creature will then imitate the color he stands on...
A really, really good spell, you can enter the enemys dungeons and see how he he have built his room, discover his weak spots, what creatures he got and of course; steal gold from his treasury...

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Spell: Dwarf Throwing
Users:
Bile Demon, Giant
Creatures affected: 1 (the casting creature)
Description: This is a very odd ability that both Bile Demons and Giants got. Dwarf Throwing! the ability to throw Dwarves and Imps, using them as projectiles.
This can be a pretty strong weapon against enemys but not very appreciated by the Imps and Dwarves, can't imagin why...

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Spell: Prayer
Users:
Fairy, Monk
Creatures affected: Both the caster and the surrounding friendly creatures...
Description: Prayer works almost like the 'Heal' spell. As the Fairy/Monk say prayers their own and the surrounding friendly creatures are healed...
The Fairy/Monk are really vulnerable for attacks during the prayer so make sure you have other creatures that can protect her/him in a battle...

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