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~GOOD CREATURES (HEROES)~

In both Single- and Multiplayer games you will thrust into different kinds of enemys, not only other evil keepers but also partys of good warriors from above, creatures of happines and love (uuugh!) with only one mission: to destroy all evil (that means destroying YOU!)...
For more information about the different kinds of heroes scroll down and read the following guide:


Notice! (#)Spell: the (#) stands for witch # the spell got in 'Possession mode', witch number you have to press to use it...
* 1 = Weapon (sword, fists, claws and so on)
* 2, 3, 4 = Creature Spells
* 5, 6 = Special Creature Spells/Abilities
* 7 = Group mode


Creature: Dwarf
Attracted by: N/A
Spells: none
Description: Heralding from the mountains, Dwarves are stocky characters who have an affiliation for beards and chainmail. Their ancestor knowledge of tunnels and mining, mean that Dwarves have the thankless task of tunnelling through the fortified walls of dungeons, in order for stronger heroes to storm in and claim all the glory.

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Creature: Elven Archer
Attracted by: Guard Room
Spells: (2)Arrow, (3)Guided Bolt, (4)Grenade,
Sniper Mode (use the insert-key to zoom in/zoom out the target...)
Description: Elves occasionally ally themselves with the local lord for the sole purpose of trying to rid the world of evil beings that threaten their forest homes. They have unmatched accuracy with their bows and can pick off enemy targets at tremendous range.

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Creature: Fairy
Attracted by: Temple (5x5 - attracts two)
Spells: (2)Lightning, (3)Armour, (4)Wind, (5)Prayer
Description: Whilst Fairies are not particularly hard wearing, their great speed and offensive spells more than make up for this.

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Creature: Thief
Attracted by: Casino
Spells: (2)Invisibility, (5)Espionage
Description: Although they turn up in parties of heroes, Thieves tend to have their own objective. That is the expansion of their personal wealth. Other heroes provide them with the security that they need in order to get deep into dungeons, so that they can 'liberate' the Keeper's wealth. If cornered they can't stand up to much of a fight, and can be finished off by even the lowest dungeon denizen.

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Creature: Giant
Attracted by: Hatchery (5x5) + Lair (3x3) + Workshop (3x3)
Spells: (5)Dwarf Throwing
Description: Huge and powerful seems to describe Giants quite well. Their strength is their sheer muscle power. Creatures that are attacked by Giants certainly know about it and they make short work of doors and other obstacles. Smaller creatures who think that they are too quick for the Giant may find themselves being picked up and thrown around the Dungeon.

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Creature: Guard
Attracted by: Training Room
Spells: none
Description: Your average man-at-arms, Guards often hire their services out to anyone that will take them. They are adept at standing real still and keeping their eyes open.

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Creature: Wizard
Attracted by: Library
Spells: (2)Fireball, (3)Firebomb, (4)Super Firebomb
Description: Wizards have chosen to devote their life to the study of magic and its application. Wizards often hire their services out to hero parties in need of a bit of long range support. Their Fireballs and Firebombs can make short work of a group of monsters. Always eager to learn, Wizards like nothing more than reading a good book when they get bored.

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Creature: Monk
Attracted by: Graveyard
Spells: (2)Heal Creature, (3)Speed, (4)Armour,
(5)Prayer
Description: A lifetime of pious study and martial training has created these heroes. They are excellent hand-to-hand combatants.Against undead foes they religious upstanding allows them to inflict massive amounts of damage. They are particularly adept at dealing with Vampires and posses the ability to utterly destroy them thus preventing their reincarnation.

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Creature: Royal Guard
Attracted by: Training Room (5x5) + Torture Chamber
Spells: none
Description: Royal guards, a better version of the guards with the mission to defend and protect the land lords and the king...

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Creature: Knight
Attracted by: Combat Pit
Spells: none
Description: The epitome of chivalry and honour, Knights fight to uphold the word of the Lord of the Land and they would think nothing of laying down their life so that he might live on. Like their Dark counterparts, they are skilled swordsmen but they posses even heavier armour.

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Creature: Lord of the Land
Attracted by: N/A
Spells: ?
Description: In the end of most singel player level you will have to face the realms land lord.
Defeat him or be defeted!

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Creature: Prince Tristan
Attracted by: N/A
Spells: none
Description: Princes, Powerful and royal Knights sent out by their father to protect and reclaim the far regions of the Kingdom...
They serve the good cause but if captured and tortured long time enough they will make really good servers of the dark side...

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Creature: Prince Felix
Attracted by: N/A
Spells: none
Description: Princes, Powerful and royal Knights sent out by their father to protect and reclaim the far regions of the Kingdom...
They serve the good cause but if captured and tortured long time enough they will make really good servers of the dark side...

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Creature: Prince Balder
Attracted by: N/A
Spells: none
Description: Princes, Powerful and royal Knights sent out by their father to protect and reclaim the far regions of the Kingdom...
They serve the good cause but if captured and tortured long time enough they will make really good servers of the dark side...

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Creature: King Reginald
Attracted by: N/A
Spells: ?
Description: The King is the last and most powerful hero you have to face. He and his faithfull Knights will do anything in there power to destroy and kill all evil...

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Creature: Stone Knights
Attracted by: N/A
Spells: ?
Description: The two powerful Stone Knights, Bez and Vegan, warriors of ancient powers, can not be defeated by you ordinary creatures, only by the power of the Horned Reaper...

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