~ Lair of m R _ k I L L ~
d A R K  a N G E L  p R O D U C T I O N S


News |  About |  Cheats |  Downloads |  Links
Maps |  Rooms |  Creatures |  Spells |  Traps



~CAMPAIGN MAPS~

This section is dedicated to the 24 campaign Maps...
I havn't got, and shall not have in the future either, descriptions of how to play the different levels, but all the other info about them.
This is mainly since DK2 is a pretty old game and all of you have surely played through all Levels several times...

Click the Level-links at the side of the page in order to read one of the 24 under-sections of this page:

Level 01
Level 02
Level 03
Level 04
Level 05
Level 06a
Level 06b
Level 07
Level 08
Level 09
Level 10
Level 11a
Level 11b
Level 11c
Level 12
Level 13
Level 14
Level 15a
Level 15b
Level 16
Level 17
Level 18
Level 19
Level 20
Level 6a: "Rout" - Sweatwater
Main Objective:
Intercept and kill Lord Ironhelm before he escapes through the Hero Gate
Sub Objective:
-Capture the wandering Heroes
-Interrogate the prisoners in the Torture Chamber to find Lord Ironhelm's Hero Gate



General Info:
Enemy Keepers: no
Portals: 1
Heroes: yes
Hero Gates: 4
Gold seam: 119 tiles ($ 357.000)
Gem seam: no
Dungeon Specials: Increase Gold (x3), Increase Level (x3), Make Happy (x3), Heal All (x1) and Mana Boost (x1)
Neutral Creatures: 1 Skeleton and 4 Trolls
Neutral Rooms: 1 Portal, 1 Prison (15 tiles), 1 Lair (24 tiles) and
1 Workshop (25 tiles)
Creatures from start: 4 Imps, 3 Goblins, 2 Warlocks, 3 Trolls (and 1 inprisoned enemy Wizard)
Rooms from start: 1 Hatchery (9 tiles), 1 Lair (9 tiles), 1 Torture Chamber (9 tiles) and 1 Workshop (9 tiles)
Gold from start: $ 10.000
New for the Level:
New Rooms: Torture Chamber
New Creatures: Dark Mistress
New Spells: Heal
New Traps/Doors: Fear Trap,
Alarm Trap and Barricade
New Heroes: Wizard



Hosted by www.Geocities.ws

1