| Educational Technology Portfolio | |||||||||||||||||
| Critique 3 | |||||||||||||||||
| Application of technology use in learning environments has offered significant opportunities for authentic learning. �Although the innovative use of technology in and outside of the classroom is a challenge, selecting practices that optimize technology as a tool may foster a learner-centered climate for students who have been speeding along the technological highway for many years� (DeRoma & Nida, 2004, p. 39). The Citadel promotes five specific learner-centered goals into instruction: coherence in learning, ongoing practice, prompt feedback, collaboration, and active involvement in learning. Furthermore, The Citadel recognizes that utilization of technological practices that tap into emotional experiences may also increase the occurrence of long-term learning. DeRoma and Nida (2004) discuss some of the technological practices The Citadel uses to create a learner-centered environment. One such practice is the �use of virtual reality as a teaching tool� (DeRoma & Nida, 2004, p. 39). By accessing various Web sites on the Internet, students are engaged in virtual reality simulations which promote experienced-based learning, a central component to a learner-centered environment. Several suggestions for varying subject areas were provided along with inclusion of specific Web sites. Another technology tool The Citadel utilizes is the Promethean ACTIVboard. This tool replaces common blackboards or whiteboards traditionally found in classrooms. �The ACTIVboard provides the opportunity for students to view the instructor�s writing, as does a traditional whiteboard, but it also utilizes an electromagnetic sensing board and pen� (DeRoma & Nida, 2004, p. 40). They make use of another product manufactured by the same company called ACTIVote which �provides a unique opportunity to survey student responses and project the results of endorsements for particular answer options immediately after students vote for their answer� (DeRoma & Nida, 2004, p. 41). The ACTIVote directly promotes the learner-centered goal of prompt feedback. Standard TF-III.B. states that educational technology facilitators should be able to use technology to support learner-centered strategies that address the diverse needs of students. This article provides its readers with an overview of specific technologies to meet the requirements of this standard. Utilization of current technological tools fosters the development of �hands-on�, learner-centered, lessons that will ensure lifelong learning to students. The content of this article was quite informative because it included the addresses of specific Web sites one could use for virtual reality activities and explanations of some of the most recent technology products. Interestingly, as I read of the virtual reality activities, I was inclined to visit the suggested Web sites. Reading of the article actually promoted the learner-centered goals discussed. However, one negative aspect I found was that background information on The Citadel was not provided. I would have benefited from a description of this institution. Otherwise, I have learned of some excellent advances in technology. DeRoma, V. & Nida, S. (Sep./Oct. 2004). A focus on �hands-on,� leaner- centered technology at The Citadel. Tech Trends, 48, 5. |
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| J i l l H a r t m a n |
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| Resume ISTE NETS NJCCCS About Me Reflections/Artifacts: Standard I Standard II Standard III Standard IV Standard V Standard VI Standard VII Standard VIII Critiques: Standard I Standard II Standard III Standard IV Standard V Standard VI Standard VII Standard VIII |
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