Campaign Guidelines


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Gamer's Code of Conduct

  1. The core of the Code of Conduct is respect. Respect for others (not just the DM, but for the fellow players and for others around us who are not playing the game) is expected from all gamers of this campaign. Without respect, the game is lessened, and that reduces the fun we all have.

  2. Respect the Environment: Please clean up after yourself. If you bring food or drinks to the game, throw your trash away at the end of the night. Flush the toilet when you're done; that kind of thing. If it's my house, I'd prefer not to have to clean up after everyone. If we're gaming somewhere else, I'd hate for us to lose the ability to game at a particular location because we didn't give the host the respect of cleaning up after ourselves.

  3. Respect your Fellow Gamers: Show your fellow gamers the same respect you'd like them to show you. When you're not in a scene, please keep your comments to a minimum. They interrupt the flow of the scene, and ruin the fun of potentially good RP. A good laugh is wonderful medicine, but a well-played scene is much more satisfying and memorable than a quick one-liner. Also, pay attention during the game, even if you aren't involved in the scene. Part of the game is enjoying the RP of your friends as well as allowing them to enjoy your own interactions.

  4. Respect your Referee: Keep your focus on the play of the game. Combat lags when people are reading books instead of watching the fight, and the quality of RP drops considerably when a player isn't paying attention. I easily put in twice as many hours into game prep as we spend playing, and running an enjoyable game is my only reward for it. Please don't remove my reward by finding your "Honor Harrington" novel more enjoyable than the climactic battle against the Alien Menace.

Gaming Group Guidelines

  1. The primary law for Face-To-Face games: Everyone's on their honor in the game. Many of the following suggestions are to help maintain player-player trust within the group, but in general, everyone's on their honor to track their stamina, lifepoints, psionic points, equipment, et cetera.

  2. No player should reference non-player-oriented manuals during the game without express permission of the Referee. It removes the surprise of some encounters and ruins the full impact of the scenario for you and for the Referee.

  3. All rolls must be witnessed by at least one other player. No rolls may be made ahead of time, but only when the Referee requests it. No warm-up rolls will be accepted.

  4. Please try to avoid non-game conversations once the game has started. If you must do so, then I ask that you take non-game conversations away from the table. It disturbs the game.

  5. Once the campaign has started, new members to the gaming group require unanimous approval of current group members, after two sessions of playing an NPC to get a sample of how the new potential member roleplays. New characters are also required to post their character and backstory to the mailing list before it can be allowed into play.

  6. I will not run a game based in the current campaign if more than 50% of the players are not present. (We may still run an isolated one shot, build ships, practice ship combat, etc., but the events of the session won't be to the detriment of the normal campaign.)

  7. During periods where there is a waiting list to play in the campaign, any player that misses three sessions in a row is considered to have voluntarily resigned their seat at the table, and offers to play are extended to those on the waiting list. This resignation can be overridden by unanimous approval of the current group.


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Traveller Ring

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All original material on the T20 Adventures website not designated as Open Game Content, or not otherwise protected under the copyrights of other entities, is copyright (c)2002-2004, Jason D. Kemp.

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"The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2003 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises's copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.
Traveller is copyright by and of Far Future Enterprises, and its use here is by permission. http://www.farfuture.net/."

Verbatim from Quicklink's Fair Use policy:
"The Traveller game in all forms is owned by Far Future Enterprises. Copyright 2002 QuikLink Interactive, Inc. Traveller is a registered trademark of Far Future Enterprises. QuikLink permits web sites and fanzines for this game, provided it contains this notice, that QuikLink is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of QuikLink Interactive's product identity, copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it."

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