|
Improve
Stats
|
|
Name
|
Explanation
|
| Physical Attack
+3% |
Physical attack
damage is increased 3% |
| Physical Attack
+5% |
Physical attack
damage is increased 5% |
| Physical Attack
+10% |
Physical attack
damage is increased 10% |
| Physical Attack
+20% |
Physical attack
damage is increased 20% |
| Magical Attack
+3% |
Magical attack
damage is increased 3% |
| Magical Attack
+5% |
Magical attack
damage is increased 5% |
| Magical Attack
+10% |
Magical attack
damage is increased 10% |
| Magical Attack
+20% |
Magical attack
damage is increased 20% |
| HP +5% |
Increases
total hit points by 5% |
| HP +10% |
Increases
total hit points by 10% |
| HP +20% |
Increases
total hit points by 20% |
| HP +30% |
Increases
total hit points by 30% |
| MP +5% |
Increases
total magic points by 5% |
| MP +10% |
Increases
total magic points by 10% |
| MP +20% |
Increases
total magic points by 20% |
| MP +30% |
Increases
total magic points by 30% |
|
Battle
|
|
Name
|
Explanation
|
| See through |
The HP of
the enemy is indicated |
| Penetration |
Can damage
"armored" enemies |
| Attack first |
You can attack
first in battle |
| Preemptive |
Probability
of preemptive attacks raises |
| Bafire in
crisis |
When a character
has low HP, "Bafire" is automatically activated |
| Bathunder
in crisis |
When a character
has low HP, "Bathunder" is automatically activated |
| Bawater in
crisis |
When a character
has low HP, "Bawater" is automatically activated |
| Bacold in
crisis |
When a character
has low HP, "Bacold" is automatically activated |
| Shell in crisis
|
When a character
has low HP, "Shell" is automatically activated |
| Protect in
crisis |
When a character
has low HP, "Protect" is automatically activated |
| Reflect in
crisis |
When a character
has low HP, "Reflect" is automatically activated |
| Haste in crisis
|
When a character
has low HP, "Haste" is automatically activated |
| Regen in crisis
|
When a character
has low HP, "Regen" is automatically activated |
| Drive in crisis
|
When a character
has low HP, his/her overdrive gauge fills faster |
| Auto Reflect |
You are always
in "Reflect" condition during battle |
| Auto Shell |
You are always
in "Shell" condition during battle |
| Auto Protect |
You are always
in "Protect" condition during battle |
| Auto Haste |
You are always
in "Haste" condition during battle |
| Auto Regen |
You are always
in "Regen" condition during battle |
| Auto Potion |
When a character
has low HP, he/she automatically uses a potion |
| Auto ST Recovery
Medicine |
Whenever a
character has an abnormal status, he/she automatically uses a status recovery
item |
| Auto Phoenix |
When an ally
is in "death" status, Phoenix Tail is automatically used |
| Counter |
Counter attacks
the attack of an enemy |
| Evade Counter |
Whenever you
evade the attack of an enemy, your character attacks |
| Magical Counter |
Counter attacks
the magical attack of an enemy |
| Magical Booster |
You spend
more MP whenever you use magic, but its power is increased |
| MP Consume
1/2 |
Command abilities
MP consumption is reduced by a half |
| MP Consume
1 |
Command abilities
MP consumption is reduced to only 1 MP |
| AP X 2 |
You get 2
times the AP normally gained in battle |
| AP X 3 |
You get 3
times the AP normally gained in battle |
| Medicine Knowledge |
The effect
of all healing items is doubled when used |
| Regen in crisis
|
When a character
has low HP, "Regen" is automatically activated |
| Drive to AP |
You get more
AP instead of the acummulation of the overdrive gauge |
| Double Drive |
The quantity
of the overdrive gauge is doubled |
| Triple Drive |
The quantity
of the overdrive gauge is triplicated |
| Gil X 2 |
The gained
amount of Gil in battle is duplicated |
| Rare Item
acquisition |
The chances
of stealing rare items are increased |
| Only Rare
Item |
Only steals
rare items |
| Walk HP recovery |
When you are
walking, a little amount of hit points are recovered successively |
| Walk MP recovery |
When you are
walking, a little amount of magic points are recovered successively |
| No encounters |
You stop encountering
the enemies |
| Capture |
You capture
the enemy each time you kill it |
|
Elemental
|
|
Name
|
Explanation
|
| Flame attack |
Your physical
attack also damages the enemy with a fire attack |
| Thunder attack |
Your physical
attack also damages the enemy with a thunder attack |
| Water attack |
Your physical
attack also damages the enemy with a water attack |
| Ice attack |
Your physical
attack also damages the enemy with an ice attack |
| Fire damage
1/2 |
The fire damage
done by the enemy is cut by 1/2 |
| Thunder damage
1/2 |
The thunder
damage done by the enemy is cut by 1/2 |
| Water damage
1/2 |
The water
damage done by the enemy is cut by 1/2 |
| Ice damage
1/2 |
The ice damage
done by the enemy is cut by 1/2 |
| No flame damage |
The fire damage
done by the enemy is reduced to 0 |
| No thunder
damage |
The thunder
damage done by the enemy is reduced to 0 |
| No water damage |
The water
damage done by the enemy is reduced to 0 |
| No ice damage |
The ice damage
done by the enemy is reduced to 0 |
| Flame absorb |
You recover
HP from damage dealt by fire attacks |
| Thunder absorb |
You recover
HP from damage dealt by thunder attacks |
| Water absorb |
You recover
HP from damage dealt by water attacks |
| Ice absorb |
You recover
HP from damage dealt by ice attacks |
|
Status
change
|
|
Name
|
Explanation
|
| Darkness attack |
Can put an
enemy in "darkness" condition each time you attack |
| Silence attack |
Can put an
enemy in "silence" condition each time you attack |
| Sleep attack |
Can put an
enemy in "sleep" condition each time you attack |
| Poison attack |
Can put an
enemy in "poison" condition each time you attack |
| Stone attack |
Can put an
enemy in "petrify" condition each time you attack |
| Death attack |
Can kill the
enemy instantaneously each time you attack |
| Zombie attack |
Can put an
enemy in "zombie" condition each time you attack |
| Slow attack |
Can put an
enemy in "slow" condition each time you attack |
| Renewed Darkness
attack |
Can put an
enemy in "darkness" condition each time you attack (at a higher
rate than "darkness attack") |
| Renewed Silence
attack |
Can put an
enemy in "silence" condition each time you attack (at a higher
rate than "silence attack") |
| Renewed Sleep
attack |
Can put an
enemy in "sleep" condition each time you attack (at a higher rate
than "sleep attack") |
| Renewed Poison
attack |
Can put an
enemy in "poison" condition each time you attack (at a higher
rate than "poison attack") |
| Renewed Stone
attack |
Can put an
enemy in "petrify" condition each time you attack (at a higher
rate than "stone attack") |
| Renewed Death
attack |
Can kill the
enemy instantaneously each time you attack (at a higher rate than "death
attack") |
| Renewed Zombie
attack |
Can put an
enemy in "zombie" condition each time you attack (at a higher
rate than "zombie attack") |
| Renewed Slow
attack |
Can put an
enemy in "slow" condition each time you attack (at a higher rate
than "slow attack") |
| Darkness defense |
Sometimes
you gain protection against attacks that cause "darkness" condition |
| Silence defense |
Sometimes
you gain protection against attacks that cause "silence" condition |
| Sleep defense |
Sometimes
you gain protection against attacks that cause "sleep" condition |
| Poison defense |
Sometimes
you gain protection against attacks that cause "poison" condition |
| Stone defense |
Sometimes
you gain protection against attacks that cause "stone" condition |
| Death defense |
Sometimes
you gain protection against attacks that cause instantaneous death |
| Zombie defense |
Sometimes
you gain protection against attacks that cause "zombie" condition |
| Slow defense |
Sometimes
you gain protection against attacks that cause "slow" condition |
| Confusion
defense |
Sometimes
you gain protection against attacks that cause "confusion" condition |
| Berserk defense |
Sometimes
you gain protection against attacks that cause "berserk" condition |
| Full Darkness
defense |
You gain full
protection against attacks that cause "darkness" condition |
| Full Silence
defense |
You gain full
protection against attacks that cause "silence" condition |
| Full Sleep
defense |
You gain full
protection against attacks that cause "sleep" condition |
| Full Poison
defense |
You gain full
protection against attacks that cause "poison" condition |
| Full Stone
defense |
You gain full
protection against attacks that cause "darkness" condition |
| Full Death
defense |
You gain full
protection against attacks that cause instantaneous death |
| Full Zombie
defense |
You gain full
protection against attacks that cause "zombie" condition |
| Full Slow
defense |
You gain full
protection against attacks that cause "slow" condition |
| Full Confusion
defense |
You gain full
protection against attacks that cause "confusion" condition |
| Full Berserk
defense |
You gain full
protection against attacks that cause "berserk" condition |