05/04/06

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Options

In the original version of Covert Action, you only had a few options:
  • Sex: To determine if you were Maxine or Maximilian Remington
  • Codename: Any surname you can come up with
  • Difficulty: Local Disturbance, National Threat, Regional Conflict or Global Crisis
  • Preparation: 4 aptitude points to distribute between the 4 different activities.

And you could increase the difficulty level after missions when you caught the mastermind.

Personally, I never need any aptitude point in electronics, am pretty bad at driving and need to see the spaces between words to be able to decode messages.  As I went up the difficulty levels, I started ignoring certain activities until I went to Global Crisis where I almost only relied on combat.

I also created a new agent when I wanted to go up the difficulty level because I would not assign the aptitude points to the same activities.  It is much harder if you put all your aptitude points in driving instead of combat. 

Done:

  • None

Left to do:

  • Basic options: Name, code name, name of assistant.  Maybe include your photo and the photo of your assistant.
  • Difficulty level per activity and one for other (initial clues, number of double agents, etc).

Ideas for improvements:

  • Objects in possession of a turned criminal will not count negatively toward your score.  In the original game, you could perpetually break into the building of a turned criminal to confiscate an object in his possession and then wait for him to reacquire it.
  • The victim of a plot has a home and, when you identified his/her role as victim, you can remand him/her in custody.  The role of victim is identified by decoding any message or getting the transcript of a meeting.  You get the location of his house by getting clues, like we have located 1920 St-John Street in the city of New York.  There is victim only in certain plots, like kidnapping or blackmailing.

Difficulty factor

Each activity would have a weight associated with it (10% for driving, 15% for electronics and crypto, 40% for combat and 20% other).  You can select a difficulty level for each of them.  So, you could select National Threat for driving and Global Crisis for electronics. 

In that case, driving would be worth

2 national threat * 10% weight = 0.2 difficulty factor

The sum of the difficulty factors for every part of the game would give you the total difficulty factor, but you only get the difficulty factor associated with an activity if you used it successfully at least once in the course of the mission.

Hall of fame 

One section for fastest time for Crypto, Electronics and Driving, somewhat adjusted according to difficulty level.  One section for best mission score and one for best career score.  I want to avoid someone doing only a few mission from having the top career score, so I can't use the average mission score alone, but I don't want to simply add the mission scores together because you would get a better score simply by doing more missions.  It will most likely be a combination of both.

Options: Some of them would incite you to use all the activities.  Most of them would also increase the total difficulty factor.  Here is a first draft of the list:

  • Electronics: Get coded messages only from tapped phone lines.
  • Electronics: Start electronics with unknown chip in hand.
  • Electronics: Some chips stay unknown when picked up.
  • Combat: Never get the role from computers.
  • Combat: Don't get the location of other organizations in the same city from computers.
  • Combat: Grenades and Triggered booby traps makes nearby booby traps explode.  I find it too easy to eliminating every guards by placing large stacks of booby traps near doors and then start the alarm.
  • Combat: Criminals move inside the house.
  • Combat: Criminals have bodyguards near them that require more than one shot to take down.
  • Combat: Some kind of puzzle when you try to open wall or floor safes.  You have to be careful to keep an eye on the breaking into building window to make sure the guard do not surprise you while you do this.
  • Crypto: Can decode messages anywhere (I might remove that option and consider it on).
  • Driving: Criminals really go to meetings and infraction sites. 
If you are inside the house when a suspect leave, your assistant will ask you if he/she should follow it.  When you actually leave the house, the driving activity will be activated, but car 2 will start with a delay corresponding to the time it took you to leave the house after the criminal did. 

If the suspect go to another city, you will follow them to the airport, you can then take the same airplane and continue the car chase once in the other city. 

If the suspect go to an infraction site, you will be able to catch him in the act! 

If you are in the house while a meeting is taking place, you can make two arrests in the same combat!  Talk about killing 2 birds with one stone!  Note that a criminal will go to a meeting with his own guards, so there will be twice as many guards as usual!  It might be a better idea to place bugs before the meeting to get the transcript of the meeting and the roles of the participant and then arrest them individually.

  • Other: No initial clues
  • Other: One plot per week.  Instead of having one plot every month, there is one plot every week.  If you spend too much time on one plot, you may be too late to prevent the next one! The criminals won't wait for you to finish preventing one plot from succeeding before they start another one.
  • Other: Innocent until proved guilty. A suspect will be considered "Not involved" until he sends a coded message, receives a coded message or go to a meeting with another suspect.

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