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The Dreamspell calendar is a game. Jose even admits to this in his book for the Dreamspell kit. But it is a game that can have implications no less profound than those of our shared reality we call civilization or the shared reality we know as the "new age". The Gregorian calendar presently in use is a game agreed upon in the same sense, to order that which we call "Time". The Dreamspell can be a tool for the awareness of our fourth-dimensional selves, our "Holon" bodies, as Jose refers to them. Tuning in to the rhythms of the natural cycles of this planet, its sun, and our galaxy, we set up resonant frequencies that enhance our well-being. It is a way of looking back on other days in our past and getting a chance to "unwind" history. By matching Tzolkin calendar dates, we can tune into infamous days in history, such as Hiroshima day and perform ceremonies and rituals to heal these black moments in humanity's wounded psyche. We gather in groups and affirm the positive qualities of our nature and make affirmations in accepting the overcoming of these negative events and influences by the powers of justice, mercy, and compassion. There is a growing movement of the Planetary Activation Network" or PAN, for short. These are groups working through the framework of the Dreamspell calendar in creating a network of peace throughout the planet.

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GUIDING POWER
ANTIPODE
SOLAR SEAL
ANALOG
OCCULT

THE DREAMSPELL ORACLE
Each day of the 260 Kin contained within the Tzolkin has an Oracle consisting of an Antipode Partner, an Analog Partner, an Occult Partner, and a Guiding Power surrounding the Solar Seal. The Antipode is the opposing or challenging force and helps to strengthen Genesis memory. The Analog is the supportive power. The Occult represents hidden or unexpected factors that may influence the oracle. The Guiding Power represents the outcome favored by Chromatic Color dominance. The Solar Seal will always be the same color as the Guiding Power and the other three glyphs will be one of each of the other three colors.

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Tzolkin ANTIPODE, ANALOG, AND OCCULT PARTNERS
The twenty Solar Seals from Dragon through Sun are coded from 0 through 19 (Sun is 0, and is at the end, after 19; Dragon is 1, at the beginning). To find the Antipode, Analog, and Occult Partners, you can use these coded sequence numbers.

To find the ANTIPODE, move 10 coded sequence numbers from the Solar Seal you're starting from. For example, if you're trying to find the Antipode Partner to Worldbridger, the 6th Solar Seal , move ten down to arrive at Warrior, the 16th Solar Seal. Moving down from Warrior to the end of the list will take you to Sun , 4 Solar Seals away; continue to the top of the list, starting with Dragon, and count 6 more and it will take you back to Worldbridger. Thus, Worldbridger and Warrior are Antipode Partners. The Antipode Partner always has the same Tone as the day or Destiny Kin. They are exactly 130 Kin apart, which is one half of a Tzolkin. So, the Antipode to Rhythmic Worldbridger is Rhythmic Warrior, 16 spaces down in the seventh column, or Harmonic Run, of the Tzolkin 260 day grid.

To find the ANALOG, find the Solar Seal whose coded sequence number adds to the Solar Seal you're starting with to have a sum of 19. For example, to find the Analog Partner of Monkey , the 11th Solar Seal, go to the 8th Solar Seal, Star, to have them add up to 19. The 19th Solar Seal, Storm, is paired with Sun, the Solar Seal whose number is 0.

To find the OCCULT, find the Solar Seal whose coded sequence number adds to the Solar Seal you're starting with to have a sum of 21. For example, to find the Occult Partner of Mirror, the 18th Solar Seal, go to the 3rd Solar Seal, Night, to have them add up to 21. Sun, whose coded number sequence is 0, in this case, has a value of 20, and is paired with Dragon, whose coded number sequence is 1. To find the Tone of the Occult Partner, subtract the Tone number of the Solar Seal from 14 and that will give you the number of the Tone of the Occult Partner. Jose Arguelles explains in the Dreamspell book that finding your Occult Partners and Quartets "increases your Holon's power and amplifies the possibilities of play".





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GUIDING POWER
The guiding power of a solar seal whose tone is 1, 6, or 11, is always the same as the solar seal itself. The Magnetic, Rhythmic, and Spectral tones will always have the same glyph for the solar seal and the guiding power. The guiding power of a solar seal whose tone is 2, 7, or 12 is found by moving +12 away from the solar seal. For example, Blue Resonant Eagle has the 7th tone, so move +12 from Eagle to come to the Hand glyph. To find the guiding power of a solar seal whose tone is 3, 8, or 13, move +4 from the solar seal. For example, moving +4 forward from Yellow Cosmic Seed, we would arrive at Star as the guiding power. The guiding power of a solar seal whose tone is 4 or 9 is found by going 4 back from the solar seal on the Tzolking grid. For example, to find the guiding power for Red Self-Existing Earth, count 4 backwards from Earth to arrive at Skywalker as the guide. To find the guiding power of a solar seal whose tone is 5 or 10, move +8 forward from the solar seal. For example, moving forward 8 glyphs from White Planetary Mirror sends us to White Planetary Worldbridger as the guide.

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THE OCCULT QUARTET
The Occult Quartet consists of two pairs of Occult partners whose sum totals 28. Each Occult pair adds up to 14. On the Tzolkin calendar, these pairs will be in symmetrical relationship to one another. They are diagonally opposed on the grid . For example, the Occult pairing for the Solar Seal, Rhythmic Earth, is Galactic Seed. Rhythmic Earth in the Tzolkin grid is 4 from the bottom and 5 from the left. Its mirror counterpart will be 4 from the top and 5 from the right. The Tones, Rhythmic and Galactic, are numbers 6 and 8, respectively. This adds up to 14, half of the Occult Quartet. The other half are on the opposite sides of the Tzolkin grid. This will be the Solar Seal occupying the position 4 from the top and 5 from the left (Rhythmic Seed ), and the Solar Seal occupying the position 4 from the bottom and 5 from the right (Galactic Earth). Together, these 4 Solar Seals make up one of the 60 Occult Quartets contained within the Tzolkin grid. The middle column of the Tzolkin grid has no mirror counterparts and contains only Occult pairs, not Quartets, paired only up to down and not left to right.

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Planetary Partners

PLANETARY PARTNERS
In the Dreamspell calendar, there are also correspondences of the Solar Seals to the planets of our solar system. In the Dreamspell cosmology, there are ten planetary orbits instead of the usual nine. The orbit of the asteroid belt between Jupiter and Mars is considered the The Arcturus Probe planetary path of what was once a planet known as Maldek. This planet was destroyed by the conscious effort of those working against the liberation of consciousness (read Arguelles' book, "The Arcturus Probe" for a more complete history of this episode of galactic history), in what Jose refers to as the "Time Wars". Each planet has an association with two Solar Seals; one corresponds to the Galactic In-breath and the other to the Solar Out-breath. Starting from the outermost planet and moving inward toward the Sun, each two planets are further grouped by Solar Cells. There are four glyphs in each Solar Cell. There are five in all to account for ten orbits and the twenty glyphs. The outer five planets contain the FIRE and SKY clans while the inner five planets contain the BLOOD and TRUTH clans. Within each orbit, the sum of the Solar Seal coded sequence numbers adds up to 19. For example, in the sixth orbit of Jupiter, the Solar Seals are Seed (the 4th glyph) and Eagle (the 15th glyph).
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PLANET ORBIT SOLAR CELL CLAN BREATH GLYPH ACTION FUNCTION CREATIVE POWER
Pluto 10 1:Galactic Terminal Fire In Sun generates galactic matrix universal fire
Pluto 10 1 Sky Out Storm climaxes solar matrix self-generation
Neptune 9 1 Fire In Dragon transmits galactic input birth
Neptune 9 1 Sky Out Mirror protects solar matrix endlessness
Uranus 8 2:Uranus Transfer Fire In Wind energizes galactic input spirit
Uranus 8 2 Sky Out Earth energizes solar matrix navigation
Saturn 7 2 Fire In Night protects galactic input abundance
Saturn 7 2 Sky Out Warrior transmits solar output intelligence
Jupiter 6 3:Midway Transfer Fire In Seed climaxes galactic input flowering
Jupiter 6 3 Sky Out Eagle generates solar output vision
Maldek 5 3 Blood In Serpent generates galactic store life force
Maldek 5 3 Truth Out Wizard climaxes solar output timelessness
Mars 4 4:Earth Transfer Blood In Worldbridger transmits galactic store death
Mars 4 4 Truth Out Skywalker protects solar output space
Earth 3 4 Blood In Hand energizes galactic store accomplishment
Earth 3 4 Truth Out Human energizes solar process free will
Venus 2 5:Solar Terminal Blood In Star protects galactic store elegance
Venus 2 5 Truth Out Monkey transmits solar process magic
Mercury 1 5 Blood In Moon climaxes galactic process universal water
Mercury 1 5 Truth Out Dog generates solar process heart

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The Mayan Prayer of the Seven Galactic Directions

From the East, House of Light
May wisdom dawn in us
So we may see all things in clarity

From the North, House of Night
May wisdom ripen in us
So we may know all from within

From the West, House of Transformation
may wisdom be transformed into right action
So we may do what must be done.

From the South, House of the Eternal Sun
May right action reap the harvest
So we may enjoy the fruits of planetary being

From above, House of Heaven
Where star people and ancestors gather
May their blessings come to us now

From Below, House of Earth
May the heartbeat of Her crystal core
Bless us with harmonies to end all wars.

From the Center, Galactic Source
Which is everywhere at once
May everything be known
As the Light of Mutual Love.

A Yum Hunab Ku
Evam Maya E Ma Hov


Dreamspell - Page 4 Move on to Page 4 of the Dreamspell Calendar to read about the progressive Destiny Kin, the Mayan Long Count numbering system, the Solar Calendar known as the Haab, and the "Loom of Maya".


Dreamspell Pages

Dreamspell Page 1 Dreamspell Page 2 Dreamspell Page 3 Dreamspell Page 4 Dreamspell Page 5





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