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Duchy
of Clearwater House Rules
<Armor
& Weapons Materials>
Changes
of the standard materials, and might be a surprise since metal is extremely
hard to find or not found at all…and so metal for weapons and armor is
considered a treasure.
<
Special arrows >
The arrows
found in almost every archers and rangers quiver. These are for specific
purposes, but always used.. Most arrows are given extra fletching and
length for stability and range since the damage is less..
<Arrows
for Thieves>
These
little beasties are a thieves every wonder, it is guaranteed for a thief to
have at least one in their pack
<
Crit Table & Fumble charts >
When
those rolls come up, a player always needs to know… “how bad”, or “how
good” was it?
<
Herbs, Healing & Poisonous >
In the forest,
and along the roads, common weeds, or so they seem. Be careful how you
look, or it may be your demise since the small weed might be a poisonous
herb
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Crime and Punishment >
You want to get on the bad side of the
law?…you just tried to bribe a Judge, and now your in Jail?, well, read
this over and see your chances of keeping out of jail, or the gallows..
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New Familiars >
The
infamous little beasties that wizards, witches, and adepts are so dependant
on…
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New weapons >
These
two weapons really get you noticed…The Great Maul… and a cavalryman’s worst
nightmare…The Great Spear.
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New Monsters >
Two
elementals for your enjoyment.. One big and scary, the other very nice and
almost a pet in a strange sort of way
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Expanded Proficiencies >
<
Alchemy
>
You
want a breakdown of Alchemy? and the “how good is he” sort of question,
well, we got it right here.
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Performance
>
You
want a breakdown of Performance? The
“how good is he” sort of question, well, we got it right here. He
can sing, he can dance, well you want to see the effects of his work.
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Masterwork/Craft >
You
want a breakdown of Craft? The “how good is he” sort of question, well, we
got it right here. You want to create that masterpiece weapon? Well, look
it over and you’ll see.
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Equipment & Services >
Catalogs, lists, and the prices for common stuff we
see everywhere. The items are pretty unusual, but definitely needed for a
culture like Clearwater.
<
Local Ships, Combat & Merchant >
The ships of
combat, and theones that the merchants use in thier everyday travels, These
are pretty commonly seen, from the small fishing bosts on the lake and
river, to the big Royal’s owned by the wealthy merchant families.
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