Duchy of Clearwater House Rules

 

 

 

 

 

 

= Armor/Weapons =

= New Weapons =

= Special Arrows =

= Thief Arrows =

 

= Crit Tables =

 

= Herbs =

 

= Crime/Punishment =

 

= Familiars =
= New Monsters =

 

= Alchemy =

= Performance =

= Masterwork Craft =

 

=Equip/Services =

=New Ships =





 

 



Duchy of Clearwater House Rules

<Armor & Weapons Materials>

Changes of the standard materials, and might be a surprise since metal is extremely hard to find or not found at all…and so metal for weapons and armor is considered a treasure.

 

< Special arrows >

The arrows found in almost every archers and rangers quiver. These are for specific purposes, but always used.. Most arrows are given extra fletching and length for stability and range since the damage is less..

 

<Arrows for Thieves>

These little beasties are a thieves every wonder, it is guaranteed for a thief to have at least one in their pack

 

< Crit Table & Fumble charts >

When those rolls come up, a player always needs to know… “how bad”, or “how good” was it?

 

< Herbs, Healing & Poisonous >

In the forest, and along the roads, common weeds, or so they seem. Be careful how you look, or it may be your demise since the small weed might be a poisonous herb

 

< Crime and Punishment >

You want to get on the bad side of the law?…you just tried to bribe a Judge, and now your in Jail?, well, read this over and see your chances of keeping out of jail, or the gallows..

 

< New Familiars >

The infamous little beasties that wizards, witches, and adepts are so dependant on…

 

< New weapons >

These two weapons really get you noticed…The Great Maul… and a cavalryman’s worst nightmare…The Great Spear.

 

< New Monsters >

Two elementals for your enjoyment.. One big and scary, the other very nice and almost a pet in a strange sort of way

 

 < Expanded Proficiencies >

 

< Alchemy >

You want a breakdown of Alchemy? and the “how good is he” sort of question, well, we got it right here.

 

< Performance >

You want a breakdown of Performance? The  “how good is he” sort of question, well, we got it right here. He can sing, he can dance, well you want to see the effects of his work.

 

 

< Masterwork/Craft >

You want a breakdown of Craft? The “how good is he” sort of question, well, we got it right here. You want to create that masterpiece weapon? Well, look it over and you’ll see.

 

 

< Equipment & Services  >

Catalogs, lists, and the prices for common stuff we see everywhere. The items are pretty unusual, but definitely needed for a culture like Clearwater. 

 

< Local Ships, Combat & Merchant >

The ships of combat, and theones that the merchants use in thier everyday travels, These are pretty commonly seen, from the small fishing bosts on the lake and river, to the big Royal’s owned by the wealthy merchant families.

 




 

 

 

 

 

 

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