Perform
Proficiency Information and Table
Perform (int) – This skill allows a
character to do dramatic performance, singing, or other acting or drama
abilities that can invoke certain emotions, feelings and expressions in
others. A bard can use performance to
magically influence others. Non-bards
can perform all abilities except the bard specific ones.
|
Ranks |
Name of Performance |
DC to Succeed
|
Effect from
performance
|
|
1 – 3 |
Minor Mood Influencer |
12 |
Can raise or lower reaction if they hear the music (This influence is
by +1) |
|
4 – 5 |
Anger invoker |
15 |
Reactions are reduced by 2 and there can be fights over such songs. |
|
6 – 7 |
Depression songs |
18 |
Songs that can invoke a deep depressing aura over the listeners they
have a –2 to all skill checks while listening to the music |
|
8 – 9 |
Moderate Mood Influencer |
21 |
Can raise or lower reaction if they hear the music (This influence is
by +3) |
|
10 – 12 |
Charisma Enhancer (Befriender Song) |
25 |
These songs can make the singer so much more appealing to the
audience, gaining a +3 charisma check for 1 hour after the listeners hear the
song. |
|
13+ |
Major Mood Influencer |
30 |
Can raise or lower reaction if they hear the music (by +5) Inspired*
or Hindered* |
|
Ranks |
Name of Performance |
DC to Succeed
|
Effect from
performance
|
|
1 – 3 |
Decent Performing |
12 |
Earn 1d10 x rank in SP for the evening |
|
4 – 5 |
Good Performing |
15 |
Earn 1d6 + rank in GP for the evening |
|
6 – 7 |
Impressive Performing |
18 |
Earn 1d4 x rank in GP for the evening |
|
8 – 9 |
Superior Performing |
21 |
Earn 1d8 x rank in GP for the evening |
|
10 – 12 |
Timeless Performance |
25 |
Earn 2d6 x rank in GP for the evening |
|
13+ |
Grandeur Entertaining |
30 |
Earn 2d12 x rank in GP for the evening |
|
Ranks |
Name of Performance |
DC to Succeed
|
Effect from
performance
|
|
1 – 3 |
Decent Storytelling |
12 |
Provides minor distraction, influences listeners to have a –2 to spot
& listen checks. |
|
4 – 5 |
Good Storytelling |
15 |
Provides good influence, -3 to listener spot & listen checks |
|
6 – 7 |
Impressive Storytelling |
18 |
Listeners enthralled in the story, -5 to other related checks, they
have a +2 reaction adjustment for 1 week toward story teller |
|
8 – 9 |
Superior Storytelling |
21 |
Impressed & swooned, +5 reaction check toward story teller. |
|
10 – 12 |
Timeless Storytelling |
25 |
Awed, +8 reaction check toward story teller |
|
13+ |
Grandeur Storytelling |
30 |
Inspired* (+10 reaction check toward story teller) & they gain
moral bonus, and if a class would to join the Storyteller. |
|
Ranks |
Name of Performance |
DC to Succeed
|
Effect from
performance
|
|
1 – 3 |
Inspire / Hinder Attention Hinder |
12 |
While listening to this, the listener either gains or suffers a 1
point bonus or penalty to morale checks & attack rolls. Captures attention, -1 AC & Attacks to those who listen |
|
4 – 5 |
Capture Attention Instill Hope Minor Enhant |
15 |
Listeners who fail a check suffer a –3 to attacks and AC due to
paying attention to bard. +1 AC and Attacks for allies who listen to the bard Listeners who fail check will not attack the bard, unless bard is
last opponent on battlefield. |
|
6 – 7 |
Instill Fear Instill Power |
18 |
Listeners become frightened of the facing storyteller, -5 to morale
checks. +2 AC and Attacks for allies who listen to the bard |
|
8 – 9 |
Enrage Confuse Enchant |
21 |
Sends listeners into a beserk anger attacking anything around them Causes listeners to suffer from the effects of a confusion spell. Listeners who fail check become under the influence of a suggestion
spell. |
|
10 – 12 |
Empower Weaken Charm |
25 |
Instill +4 to attack and damage rolls and +10 hp in allies Listeners suffer –4 to attack and damage rolls and take additional
2hp of subdual damage from every blow suffered. 1 listener per 5 ranks who fails is subjected to a charm person (only
affects humanoids) |
|
13+ |
Dire Hopelessness Camaraderie Musical Banishment |
30 |
Listeners suffer –10 to morale, -4 to attack and damage, and –2 to AC This is a storytelling technique not usable in combat, all listeners
who are classes have a +15 morale bonus and will ask to join and help the
bard on any quest or mission. (This
influences 1 NPC per 3 ranks. The bard is so good at influencing others, those outsiders or
elementals who fail a check, if they are able, will leave the plane just to
get away from the bard. |