Weapon Material Tables

For

Duchy of Clearwater areas

 

Name

Cost

AC mods

Armor Notes

Hardness

Rating

HP’s Per inch of Thickness

Attack Adjust

Dmge Adjust

Notes

Adamant**

+5000

+1

Makes any metal armor

20

30

 

+1

+1

Fixed by a ½ chk

Bone

15%

-2

 

2

2

-2

-2

Breaks on a 1in6

Chitine

3x

0

 

4

4

-1

-1

Breaks on a 1 in 8

Glass

+1000

-1

Glass layered like spints

2

1

-3

+3

Crit hit on a 16, breaks on a 1 in 4

Lenaer Wood

+10gp per # of item

--

--

8

10

0

0

-25% weight, +10ft distance to ranged weapons.

Meteoric Metal*

+50000

+3

 

25

100

+3

+3

Repaired on a ¼ chk

Stone

35%

0

No armor

7

15

0

0

Breaks on a 1 in 12

Oak Wood

15%

-2

 

5

10

-2

-4

To edged wpns

 

 

** Rumored to be in a secret section of an amethyst mine in the Western Highlands. Not proven yet

* Site of an old Meteor crash, rumored to be haunted by spirits

 

Calculating Damages:

If like materials were used in an encounter, then the weapon suffers 1d6 damage for every five rounds.  Round up, 1 round over the 5 equals the next d6.  (eg 11 = 3d6)

(This damage first is extracted from the hardness rating)(eg if there were 13 rounds, 3d6 damage is taken, if the number rolled is 14, then the normal steel sword would lose 4 hp.)

Magical weapons can only be harmed by Adamant, Mithril, Meteoric Metal or other Magical Weapons.

 

Creation and Finding of Raw materials for weapons

Material costs are exactly 50% of the weapon price.  If someone chooses to buy the materials and craft their own weapons, they can do so at a fraction of basic costs.

It is impossible to find most metals just by chance.  Only bone, stone and wood can be found.  It does not take a forge to craft these weapons and any character with a weaponsmithing skill can make a simple weapon without a check. 

Adamant, Mithril and Meteor Metal are metals that share the same properties as enchanted weapons.  Though these weapons are not enchanted, and suffer damage like normal weapons.  Though they can tolerate a lot more punishment. 

 

Smith Ranks:

1-4            Can create any normal or weaker material weapon/armor, limited to 0 bonuses or negative weapons

5-6            Can create weapons/armors of up to +1 enhancement

7-8            Can create weapons/armors of up to +2 enhancement

9-10        Can craft weapons/armors of up to +3 enhancement

11+    Has the knowledge to craft any material weapon or armor.

 

For each 1000gp extra cost, there is and additional day added to finish the item.

 

 

 

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