Weapon Material Tables
For
Duchy of Clearwater areas
|
Name |
Cost |
AC mods |
Armor Notes |
Hardness Rating |
HP’s Per inch of
Thickness |
Attack Adjust |
Dmge Adjust |
Notes |
Adamant**
|
+5000 |
+1 |
Makes any metal armor |
20 |
30 |
+1 |
+1 |
Fixed
by a ½ chk |
|
Bone |
15% |
-2 |
|
2 |
2 |
-2 |
-2 |
Breaks
on a 1in6 |
|
Chitine |
3x |
0 |
|
4 |
4 |
-1 |
-1 |
Breaks
on a 1 in 8 |
|
Glass |
+1000 |
-1 |
Glass layered like spints |
2 |
1 |
-3 |
+3 |
Crit
hit on a 16, breaks on a 1 in 4 |
|
Lenaer Wood |
+10gp per # of item |
-- |
-- |
8 |
10 |
0 |
0 |
-25%
weight, +10ft distance to ranged weapons. |
|
Meteoric Metal* |
+50000 |
+3 |
|
25 |
100 |
+3 |
+3 |
Repaired
on a ¼ chk |
|
Stone |
35% |
0 |
No armor |
7 |
15 |
0 |
0 |
Breaks
on a 1 in 12 |
|
Oak Wood |
15% |
-2 |
|
5 |
10 |
-2 |
-4 |
To
edged wpns |
** Rumored to be in a secret section of an amethyst mine in
the Western Highlands. Not proven yet
* Site of an old Meteor crash, rumored to be haunted by
spirits
Calculating Damages:
If like materials were used in an encounter, then the
weapon suffers 1d6 damage for every five rounds. Round up, 1 round over the 5 equals the next d6. (eg 11 = 3d6)
(This damage first is extracted from the hardness
rating)(eg if there were 13 rounds, 3d6 damage is taken, if the number rolled
is 14, then the normal steel sword would lose 4 hp.)
Magical weapons can only be harmed by Adamant, Mithril,
Meteoric Metal or other Magical Weapons.
Material costs are exactly 50% of the weapon price. If someone chooses to buy the materials and
craft their own weapons, they can do so at a fraction of basic costs.
It is impossible to find most metals just by chance. Only bone, stone and wood can be found. It does not take a forge to craft these
weapons and any character with a weaponsmithing skill can make a simple weapon
without a check.
Adamant, Mithril and Meteor Metal are metals that share the
same properties as enchanted weapons.
Though these weapons are not enchanted, and suffer damage like normal
weapons. Though they can tolerate a lot
more punishment.
Smith
Ranks:
1-4
Can create any normal or weaker material weapon/armor,
limited to 0 bonuses or negative weapons
5-6
Can create weapons/armors of up to +1 enhancement
7-8
Can create weapons/armors of up to +2 enhancement
9-10
Can craft weapons/armors of up to +3 enhancement
11+ Has the
knowledge to craft any material weapon or armor.
For each 1000gp extra cost, there is and additional day
added to finish the item.