Thief Arrows
These weapons are designed primarily for
characters of a sneaky nature, after all these weapons are taken from a
'sneak-them-up' style game. They can however be used by anyone who is proficient
with a bow and has a ranged attack bonus of +4. The prices shown are for a
single arrow and the weights for 10 arrows. See the weapon descriptions below
the table for more information on each weapon.
Weapon Details
| Weapon |
Cost (gp) |
Damage |
Critical |
Range |
Weight |
| Water
Arrow |
2 gp |
- |
- |
-5ft |
(10) 1 1b |
| Rope
Arrow |
3 gp |
- |
- |
-10ft |
(10) 2 lb |
| Gas
Arrow |
5gp |
- |
- |
+5ft |
(10) 1/2 lb |
| Fire
Arrow |
1gp |
1d4 |
+3 |
-5 |
(10) 1/2 lb |
Water Arrows
Water arrows are made from a seaweed pod that is
normaly filled with air to keep the plant floating on the surface. This pod is
then filled with water through a hole in the base and a thin arrow shaft
inserted. The base of the shaft is then coated with tar to secure the water
which will be released from the arrow when it strikes something. The arrow is
best used for puting out torches and other burning objects. It is also useful
against creatures such as fire wolves or fire elementals, where it can be used
as a weapon as apposed to a tool. It is not re-usable once used even if the pod
is refilled as the structure of the pod is broken upon impact.
Rope Arrows
Rope arrows have a silk rope that unfurls from
inside the arrows shaft when it hits a surface. The rope is a strengthened silk
and can hold a total weight of 40lb per rope. The rope unfurls to a length of
30ft. The arrow is not re-usable.
Gas Arrows
Gas arrows are constructed of a bamboo shaft tiped
with a specialy made glass tip that contains highly poisonous gas from volcanic
vents. The glass breaks on impact with a hard surface and diffuses the gas in
the surrounding air to a radius of 7.5ft from the point of impact. The gas deals
1d4 on the first round of contact with it and 1d12 on the second and third.
After this all affected must make a fortitude check each round to resist the
effects of the lingering gas or suffer 1d4 of subdual damage. The affected are
unaffected for subsequent rounds after they make a succesful check. Since the
glass tip shatters on impact the arrow is not reusable.
Fire Arrows
Fire arrows are composed of an oil-filled plantstem
shaft that has a pressure-sensitive tip. When the tip hits a hard surface it
releases a flint-and-steel mini-mechanism that sets the oil alight thus
shattering the tube. This causes standard oil damage to all in the surrounding
7.5ft. Due to the nature of the release of the oil the arrow is not
reusable
Liam Haynes ~ 2002