GAME BASICS
COMMUNICATIONS
WEAPONS
VEHICLES
ARMOUR
CERTIFICATIONS
IMPLANTS
CORE COMBAT

Anti-Vehicular Weapons

  Decimator Common Pool 

The dumb fire Decimator is the most powerful anti-vehicular missile launcher, and features a disposable design; once its payload is fired, the Decimator launcher is immediately discarded. There is also a dumb fire camera mode that mode allows you to blow the warhead at anytime.

Weapon Type:
Ammunition Type:
Ammunition Held:
Ammunition Box Size:
Primary Fire:
Secondary Fire:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Missle Launcher
N/A
3
N/A
Dumb-Fire
Camera Dumb-Fire
Long / 4x
Slow
Medium Assault + Anti-Vehicular
Decimator

  Lancer Vanu Sovereignty 

The Lancer is a shoulder-mounted beam weapon utilized by the Vanu Sovereignty to combat enemy vehicles. It is specifically designed to inflict high damage versus armored targets with fast fireing line of sight fire.

Weapon Type:
Ammunition Type:
Ammunition Held:
Ammunition Box Size:
Primary Fire:
Secondary Fire:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Beam Rifle (Shoulder Mounted)
Lancer Cartridge
6
18
Energy Beam
N/A
Long / 4x
Slow
Medium Assault + Anti-Vehicular
Lancer

  Phoenix New Conglomerate 

Basically a TOW missile launcher, Phoenix uses wire-guided technology to allow the operator to literally fly the missile into the intended target. At the moment the missile is fired, the operator switches to a camera mounted on the tip of the warhead. While the missile is in flight, the operator can either directly fly the missile through impact, or release the missile, giving up control and causing it go to explode.

Weapon Type:
Ammunition Type:
Ammunition Held:
Ammunition Box Size:
Primary Fire:
Secondary Fire:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Missile Launcher
Phoenix Missile
1
9
Camera Guided
Dumb-Fire
Long / 4x
Slow
Medium Assault + Anti-Vehicular
Phoenix

  Striker Terran Republic 

The Striker serves as the Terran Republic's primary anti-vehicular weapon. In primary firing mode, the Striker will attempt to lock-on to an armored target, including MAX Armour, Vehicles and Turrets, you must keep this lock until the missiles hit their target. In secondary firing mode, it launches a dumb fire missile straight towards its target.

Weapon Type:
Ammunition Type:
Ammunition Held:
Ammunition Box Size:
Primary Fire:
Secondary Fire:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Missile Launcher
Striker Missile
5
15
Homing Missile
Dumb-Fire
Long / 4x
Medium
Medium Assault + Anti-Vehicular
Striker

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