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Standard Weapons
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Chainblade
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Terran Republic
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The Chainblade serves the Terran Republic as a combat knife equivalent. When used in standard mode, it inflicts reasonable damage. When its secondary mode is activated, it delivers a more powerful attack.
Weapon Type: Ammunition Type: Ammunition Held: Ammunition Box Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Combat Knife N/A N/A N/A Slash Chainblade Attack Very Short / 2x N/A None |
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Force-Blade
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Vanu Sovereignty
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The Force-Blade is the Vanu Sovereignty's standard issue combat knife. In regular attack mode, it delivers reasonable damage to its target. When the secondary mode is active, the Force Blade delivers greater damage.
Weapon Type: Ammunition Type: Ammunition Held: Ammunition Box Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Combat Knife N/A N/A N/A Slash Force Attack Very Short / 2x N/A None |
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Mag-Cutter
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New Conglomerate
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The MAG-Cutter is the New Conglomerate's standard issue combat knife. In regular attack mode, it delivers reasonable damage, using a precise cutting edge. When its secondary mode is activated, it delivers greater damage.
Weapon Type: Ammunition Type: Ammunition Held: Ammunition Box Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Combat Knife N/A N/A N/a Slash Magnetic Attack Very Short / 2x N/A None |
The AMP is designed for close range combat. It is the only fully automatic weapon of its type and can empty a full clip of ammunition very quickly. However, it suffers from poor recoil, causing it to be very inaccurate when fired in full automatic mode or at any great distence.
Weapon Type: Ammunition Type: Ammunition Held: Ammunition Box Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Pistol 9mm Bullets (Standard / AP) 30 50 Single Shot N/A Short / x2 Very Fast Standard |
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The Beamer uses energy cells instead of regular ammunition, and thus has some flexibility over other sidearms. It can be converted from a regular energy blaster to a more focused, armor piercing shot. The Beamer is best at close ranges.
Weapon Type: Ammunition Type: Ammunition Held: Ammunition Box Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Pistol Energy Cell 16 50 Standard Bolt Armour-Piercing Bolt Short / 2x Medium Standard |
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Scatter Pistol
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New Conglomerate
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Essentially a handheld shotgun pistol, the MAG-Scatter Pistol is primarily designed for close quarters combat dealing heavy damage per shot. Due to its short barrel design, the Scatter Pistol loses effectiveness beyond a relatively close range.
Weapon Type: Ammunition Type: Ammunition Held: Ammunition Box Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Pistol Shotgun Shell 8 16 Single Blast N/A Short / 2x Medium Standard |
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This is the primary sidearm for all of the Terran Republic. It is a sturdy workhorse with a decent clip size, good damage, and reasonable range, making it very handy for close-quarters fights although some call it the sniper rifle of pistols.
Weapon Type: Ammunition Type: Ammunition Held: Ammunition Box Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Pistol 9mm (Standard / AP) 20 50 Single Shot N/A Medium / 2x Fast Standard |
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An effective, lightweight, and compact submachine gun, the Suppressor is the weapon you respawn with. It is also equipped with a silencer that muffles its shots considerably. With its low recoil effect, the Suppressor is easy to aim and utilize in combat over medium ranges.
Weapon Type: Ammunition Type: Ammunition Held: Ammunition Box Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Sub-Machinegun 9mm Bullets (Standrard / AP) 25 50 Single Shot N/A Long / 2x Very Fast Standard |
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