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CoreCombat - Modules

Modules give benefits to bases that can often make the difference between winning and losing a continent even against far greater numbers. In order to get modules you must go down to the caverns and visit a module building, two can be found in each cavern with the same two modules avaliable in both. The modules rotate within a cavern at a much faster rate than the caverns rotate.

After you pick up a module you have 15 minutes to charge it and get out of the caves, this is done by walking to the core beam which is always in the center of a caverns facilities. After it is charged you then have to get out of the cave you are in by warping, via a geo-warp, to a continent before the 15 minute timer runs out. Note that there can be only two modules in transit in a cave at the same time.

After warping to a continent you recieve another 15 minutes to install it to a base, it is reccommended that you take it to the capitol of a home continent as it is the safest base. Once installed within a base a module can last for up to 28 hours. Note that further warping between continent and/or caves does not increase or reset the module timer.

There are six different modules in total, their names and benefits are listed below. It is sufficient to have one of each module in one base and the benefits be linked to all the other friendly bases on the continent. Also notice that if you have the whole cavern conquered and linked to your continent all the bases recieve all module benefits even if you don't have any actual modules installed in any bases on that continent.

1. Vehicle Module
With this module you can get the Flail (Armoured Assault) and Switchblade (ATV) vehicles from friendly vehicle terminals. The third AT vehicle, the Router (Ground Support) is available via a vehicle terminal just by having the Ground Support cert. The vehicle respawn timer is also halfed with this module.

2. Healing Module
All friendly troopers spawning to a linked base recieve 20 extra health points and will automaticly heal at a rate of 1 health point per 2 seconds whilst in a friendly linking SOI.

3. Pain Module
Enemies entering spawn or generator rooms recieve pain to their health at a rate of 5 damage per second. Sensor Shield implant doesn't protect you from this type of pain field.

4. Equipment Module
Gives the ability of getting the following weapons from equipment terminals. Maelstrom(HA), Spiker(MA) and Radiator(SA). This module also halfs the timer on MAX armour.

5. Speed Module
You are able to spawn 5 seconds faster to a friendly linked base.

6. Shield Module
The base receives two shields installed at the two main entrances of the court yard. However the module does not affect any doors of the base. Enemy ground vehicles can't penetrate this shield, although ground troops can. Ground troops velocity is however reduced when passing through the shield.

Your enemy have modules benefits? What can you do?

In order to neutralise the enemy module benefits you can either hack the base or destroy the generator in the facility where the modules are or which links to a enemy controlled cave. If they have installed modules then after either of these two steps are taken the module can be picked up from its socket located in the lobby room. Note you can never pick up friendly socketed modules, even if the base is hacked or generator down.

So you have the modules, now what?

The most benifical option for your empire would be to steal the modules and transport them to a friendly base, you can use any two or more person ground vehicle to do this (apart from the BFR), however the driver can not carry a module. It is important to know that carrying a module will slow down the top speed of a vehicle, so the most heavily armoured isn't always the best option.

The only other real option is a sabotage mission, you can destroy the module by taking it to water and dropping it there, the module must be under the water when dropped so make sure you are deep enough (refer to your key bindings for 'Drop Special Item' first to be sure you know what to press, by default it is set to 'Shift+G'). Note that you will die when destroying the module, as water causes it to explode.


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