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The Lattice Logic Unit

Certain facilities on each continent will require that an object called the Lattice Logic Unit (LLU) be retrieved and delivered to a nearby friendly facility. In these facilities, attackers will hack the Control Console and the Lattice Logic Unit will appear in the Lattice Logic Unit socket. An icon will appear on the overhead proximity map, indicating the general location of the LLU. The carrier will have fifteen minutes to deliver the LLU to a randomly determined friendly facility that is only one lattice link away.

Once the LLU appears, an attacker retrieves the LLU from the socket by being the first to approach and touch it. The player will then be marked as the LLU carrier - the LLU does not take up inventory space. MAXes may not pick up the LLU. Likewise a player carrying the LLU may not switch to MAX armour from an order terminal. Though a cloaked soldier may pick up and carry the LLU, his cloaking with not work while it is in his inventory. If the LLU carrier is killed, the LLU will drop to the ground and another friendly character may pick it up by running over it. Note that defenders may not pick up the LLU once it is in the field. However, they can defend it from the attackers, thereby expiring its fifteen minute timer.

The LLU carrier will glow and will be marked on the proximity map. Since the LLU is not a physical inventory item, it may not be stored in lockers or vehicle trunks. The carrier cannot drive any vehicle, but can ride as a passenger or gunner in any land vehicle (but not aircraft). A dropped LLU will be marked by a pulsating sphere on the continental map.

Attackers

The carrier has to take the LLU back to a friendly facility that is one lattice link away and secure at the time. All players will be notified of the destination facility through messages on the HUD and chat window. If there is no valid destination facility at the time of the hack (i.e. there are no linked friendly facilities - for example, a facility that is only linked through a warpgate), then the facility will use the original Hack and Hold gameplay mode. Once the carrier has reached the destination they will approach its Control Console and hit the action key. If the destination facility is valid, then the hacked facility is immediately captured. Those who are in the Sphere of Influence (SOI) of either the facility that spawned the LLU or the destination facility will receive capture experience. There is also a mobile SOI surrounding the LLU that counts toward capture experience.

Defenders

The defenders will have two options for resecuring the facility. Either stop the carrier from reaching the destination Control Console or make their way into their own CC room to resecure.

Locations of LLU Sockets

Amp Station:
Bio-Lab:
Dropship Center:
Interlink Facility:
Tech Plant:
On the catwalk around the top of main room.
In the Bio-Tube room beneath the barracks (Behind Spawns)
Inside the air vehicle creation terminal room.
Beneath the rooftop Radar Dish in the room that houses equipment terminals.
In the back door area.

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