An extremely heavy duty suit, akin to a small walking vehicle. Using the MAX, you will have prolonged running speeds comparable to that of a tank, yet you may not pilot/drive any vehicles or use standard weaponry.
| Mechanized Assault eXosuit (MAX) |
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| Holsters: |
None (Integrated Weapon) |
The MAX comes in three configurations, each one designed to combat particular targets. The configurations are AA (Anti-Aircraft), AV (Anti-Vehical) and AI (Anti-Infantry). Each empire has its own version of the MAX unit, and each has specialized capabilities and weaponry unique to that empire. However, their primary roles remain the same.
| Special Abilities: |
(Default key B) |
| Terran Republic: |
Anchoring - By planting spikes into the surface and becoming an extremely stable firing platform. This reduces your mobility to about a 120 degree turning arc with no actual movement, but approximately doubles the rate-of-fire of the MAX's weaponry. |
| New Conglomerate: |
Personal Shield - An augmented personal shield can be toggled on and off when needed and is hooked to an independent energy reserve to draw power. With the shield in place, the NC MAX can take an amazing amount of punishment, its rate of fire is decreased when the shield is raised, as it has to allow time for the shield to come up and down when the user wants to fire. |
| Vanu Sovereignty: |
Jumpjets - Limited-use jumpjets without mid-air course corrections, but by careful use of running speed and course corrections before jumping, you can leap over walls, onto buildings, or onto terrain features. The jumpjet uses an independent power capacitor to determine how long the jets can be activated at one time. |
Anti-Aircraft
The Burster takes advantage of dual twin flak cannons to throw flax projectiles into the sky at a very fast rate to destroy enemy aircraft. The flax projectiles explode around enemy aircraft meaning that they can be affective against even a moving target.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Dual Twin Flak Cannons Burster Ammo 25 50 Long / 4x Very Fast Burster or Uni-Max |
Able to fire quickly on the same aircraft without reaquiring missile lock. Thus, once lock is achieved, a large quantity of ordnance can be spewed at an air target in a short time.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Sparrow Missile Launcher Sparrow Ammo 12 50 Medium / 4x Medium Sparrow or Uni-Max |
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Starfire
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Vanu Sovereignty
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Like a missile laucher using energy-based projectiles. You can lock onto an air target and fire homing energy spheres, you must keep your lock until the projectiles reach there target.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Starfire Starfire Ammo 8 50 Long / 4x Medium Starfire or Uni-Max |
Anti-Infantry
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Dual-Cycler
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Terran Republic
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Heavy chain guns mounted to each arm and are able to unleash huge numbers of projectiles at a very fast rate, ripping through troop after troop.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Dual Chainguns Dual-Cycler Ammo 200 100 Medium / 2x Very Fast Dual-Cycler or Uni-Max |
The Quasar is a high-powered version of the man-portable Pulsar rifle, but with a faster fire rate and a great impact on the battle field as it comes with built in anti-vehicular mode as secondary fire.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Quasar Quasar Ammo 120 60 Energy Bolt Armour Piercing Bolt Medium / 2x Fast Quasar or Uni-Max |
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Scatter Cannon
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New Conglomerate
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Like a huge, adjustable gauge shotgun, the tighter the spread is choked down, the fewer projectiles are actually fired, thus making the long range shots less powerful ... but useful in the right circumstances.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Primary Fire: Secondary Fire: Tertiary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Scatter Cannon Scatter Cannon Ammo 40 50 Large Pattern Spread Medium Pattern Spread Tight Pattern Spread Short / 2x Fast / Medium / Slow Scatter Cannon or Uni-Max |
Anti-Vehicular
Shooting spheres of energy that create "aggravated" damage to the target. The energy burns for a time after impact, causing additional damage.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Comet Comet Ammo 10 50 Medium / 2x Medium Comet or Uni-Max |
A dumbfire missile launcher best used in taking out enemy vehicles or MAXs. This fast firing MAX makes short work of light amrour.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Falcon Falcon Ammo 20 50 Medium / 2x Fast Flacon or Uni-Max |
Heavy grenade launchers mounted to each arm for area effect damage saturation. This MAX can bounce projectiles around corners using it's three second fuse mode.
Weapon: Ammuniton Type: Ammunition Held: Ammunition Clip Size: Primary Fire: Secondary Fire: Maximum Range / Zoom: Refire Rate: Certifications Needed: |
Dual Pounder Grenade Launchers Pounder Ammo 30 50 Explode on Contact Three Second Fuse Short / 2x Fast Pounder or Uni-Max |