GAME BASICS
COMMUNICATIONS
WEAPONS
VEHICLES
ARMOUR
CERTIFICATIONS
IMPLANTS
CORE COMBAT

Mechanized Assault eXosuit (MAX) Armour

An extremely heavy duty suit, akin to a small walking vehicle. Using the MAX, you will have prolonged running speeds comparable to that of a tank, yet you may not pilot/drive any vehicles or use standard weaponry.

Mechanized Assault eXosuit (MAX)
Protection: 650
Holsters: None (Integrated Weapon)
Capacity: 16 x 12

The MAX comes in three configurations, each one designed to combat particular targets. The configurations are AA (Anti-Aircraft), AV (Anti-Vehical) and AI (Anti-Infantry). Each empire has its own version of the MAX unit, and each has specialized capabilities and weaponry unique to that empire. However, their primary roles remain the same.

Special Abilities: (Default key B)

Terran Republic: Anchoring - By planting spikes into the surface and becoming an extremely stable firing platform. This reduces your mobility to about a 120 degree turning arc with no actual movement, but approximately doubles the rate-of-fire of the MAX's weaponry.

New Conglomerate: Personal Shield - An augmented personal shield can be toggled on and off when needed and is hooked to an independent energy reserve to draw power. With the shield in place, the NC MAX can take an amazing amount of punishment, its rate of fire is decreased when the shield is raised, as it has to allow time for the shield to come up and down when the user wants to fire.

Vanu Sovereignty: Jumpjets - Limited-use jumpjets without mid-air course corrections, but by careful use of running speed and course corrections before jumping, you can leap over walls, onto buildings, or onto terrain features. The jumpjet uses an independent power capacitor to determine how long the jets can be activated at one time.

Anti-Aircraft

  Burster Terran Republic 

The Burster takes advantage of dual twin flak cannons to throw flax projectiles into the sky at a very fast rate to destroy enemy aircraft. The flax projectiles explode around enemy aircraft meaning that they can be affective against even a moving target.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Dual Twin Flak Cannons
Burster Ammo
25
50
Long / 4x
Very Fast
Burster or Uni-Max

  Sparrow New Conglomerate 

Able to fire quickly on the same aircraft without reaquiring missile lock. Thus, once lock is achieved, a large quantity of ordnance can be spewed at an air target in a short time.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Sparrow Missile Launcher
Sparrow Ammo
12
50
Medium / 4x
Medium
Sparrow or Uni-Max

  Starfire Vanu Sovereignty 

Like a missile laucher using energy-based projectiles. You can lock onto an air target and fire homing energy spheres, you must keep your lock until the projectiles reach there target.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Starfire
Starfire Ammo
8
50
Long / 4x
Medium
Starfire or Uni-Max

 

Anti-Infantry

  Dual-Cycler Terran Republic 

Heavy chain guns mounted to each arm and are able to unleash huge numbers of projectiles at a very fast rate, ripping through troop after troop.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Dual Chainguns
Dual-Cycler Ammo
200
100
Medium / 2x
Very Fast
Dual-Cycler or Uni-Max

  Quasar Vanu Sovereignty 

The Quasar is a high-powered version of the man-portable Pulsar rifle, but with a faster fire rate and a great impact on the battle field as it comes with built in anti-vehicular mode as secondary fire.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Primary Fire:
Secondary Fire:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Quasar
Quasar Ammo
120
60
Energy Bolt
Armour Piercing Bolt
Medium / 2x
Fast
Quasar or Uni-Max

  Scatter Cannon New Conglomerate 

Like a huge, adjustable gauge shotgun, the tighter the spread is choked down, the fewer projectiles are actually fired, thus making the long range shots less powerful ... but useful in the right circumstances.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Primary Fire:
Secondary Fire:
Tertiary Fire:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Scatter Cannon
Scatter Cannon Ammo
40
50
Large Pattern Spread
Medium Pattern Spread
Tight Pattern Spread
Short / 2x
Fast / Medium / Slow
Scatter Cannon or Uni-Max

 

Anti-Vehicular

  Comet Vanu Sovereignty 

Shooting spheres of energy that create "aggravated" damage to the target. The energy burns for a time after impact, causing additional damage.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Comet
Comet Ammo
10
50
Medium / 2x
Medium
Comet or Uni-Max

  Falcon New Conglomerate 

A dumbfire missile launcher best used in taking out enemy vehicles or MAXs. This fast firing MAX makes short work of light amrour.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Falcon
Falcon Ammo
20
50
Medium / 2x
Fast
Flacon or Uni-Max

  Pounder Terran Republic 

Heavy grenade launchers mounted to each arm for area effect damage saturation. This MAX can bounce projectiles around corners using it's three second fuse mode.

Weapon:
Ammuniton Type:
Ammunition Held:
Ammunition Clip Size:
Primary Fire:
Secondary Fire:
Maximum Range / Zoom:
Refire Rate:
Certifications Needed:
Dual Pounder Grenade Launchers
Pounder Ammo
30
50
Explode on Contact
Three Second Fuse
Short / 2x
Fast
Pounder or Uni-Max

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