Income Upgrades

WarGame Campaign Rules 40K Developments Fantasy Developments

Unit Sheet Action Sheet Development Sheet Empires Map
Income Upgrades Defense Upgrades

Must be added to a development, only 1 may be added per week, max of 1 of ec type at ec development unless noted.
Developments costing over 25000i pts may take arenas, schools, vehicle bays, medical bays, prisons, research stations, com centers at 1/2 cost as an upgrade

Name Interval Income Interval Troop Training New troops Development type Timing Cost Notes
Farm 100 0 0 income 1 250 may take harvest upgrade(1000)
Fishery 100 0 0 income 1 500 may take boat upgrade(1000)
Merchant 100 0 0 income 1 500 may take caravan upgrade(1000)
Shop 100 0 0 income 1 500 may take up to 10
Speciality Shop 100 0 0 income 1 500 provides useful items-see GM
Resource 100 0 0 income 1 500 Lumber, minerals, etc(rare for 1000i)(upto 3)

Available only on Mines, refractories, refineries, vehicle bays, medical bays
Name Interval Income Interval Troop Training New troops Development type Timing Cost Notes
Equipment Enhancement 500 0 0 income 1 1000 up to 3, also aides vehicle production
Master of Skill 500 0 0 income 1 1000 Engineer, Supervisor, master mechanic etc
Labors 1000 0 0 income 1 1000 1/25000pts
Sensors 100 0 0 income 1 500 locates better stock
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