| Name | Interval Income | Interval Troop Training | New troops | Development type | Timing | Cost | Notes |
| Farm | 100 | 0 | 0 | income | 1 | 250 | may take harvest upgrade(1000) |
| Fishery | 100 | 0 | 0 | income | 1 | 500 | may take boat upgrade(1000) |
| Merchant | 100 | 0 | 0 | income | 1 | 500 | may take caravan upgrade(1000) |
| Shop | 100 | 0 | 0 | income | 1 | 500 | may take up to 10 |
| Speciality Shop | 100 | 0 | 0 | income | 1 | 500 | provides useful items-see GM |
| Resource | 100 | 0 | 0 | income | 1 | 500 | Lumber, minerals, etc(rare for 1000i)(upto 3) |
| Name | Interval Income | Interval Troop Training | New troops | Development type | Timing | Cost | Notes |
| Equipment Enhancement | 500 | 0 | 0 | income | 1 | 1000 | up to 3, also aides vehicle production |
| Master of Skill | 500 | 0 | 0 | income | 1 | 1000 | Engineer, Supervisor, master mechanic etc |
| Labors | 1000 | 0 | 0 | income | 1 | 1000 | 1/25000pts |
| Sensors | 100 | 0 | 0 | income | 1 | 500 | locates better stock |