| Name |
Interval Income |
Interval Troop Training |
New troops |
Development type |
Timing |
Cost |
Notes |
| Camp |
50 |
50 |
150 |
defense |
1 |
1000 |
mobile in 1 interval period |
| Troop Transport |
0 |
0 |
0 |
vehicle |
1 |
1000 |
adds 2 square movement to non vehicle units |
| Supply Transport |
0 |
0 |
0 |
vehicle |
1 |
1000 |
adds 2 square movement to non vehicle supply movements |
| Drop Ship |
0 |
0 |
0 |
vehicle |
1 |
3000 |
allows remote troop deployment, supply shipping |
| Aeroship |
0 |
0 |
0 |
vehicle |
1 |
5000 |
allows prebattle bombards, remote battery, at 5 square movement< |
| Aerofighter |
0 |
0 |
0 |
vehicle |
1 |
5000 |
allows troop strafing prior to battle, remote assualt, at 5 square movement |
| Battery |
0 |
0 |
0 |
defense |
1 |
3000 |
allows defense battery at installment, non moblie |
| Supply Bunker |
100 |
0 |
0 |
income |
1 |
1000 |
defense for hidden stockpiles |
| Troop Bunker |
100 |
100 |
600 |
defense |
2 |
5000 |
bunker defense |
| Troop Outpost |
150 |
200 |
700 |
defense |
3 |
6000 |
bunker defense |
| Garrison |
300 |
400 |
800 |
defense |
5 |
25000 |
bunker defense for 2 squares |
| HQ |
2000 |
1000 |
1200 |
defense |
8 |
50000 |
bunker defense for 4 squares |
| Town |
8000 |
200 |
1200 |
income |
5 |
50000 |
4 squares |
| City |
10000 |
300 |
2400 |
income |
10 |
100000 |
6 squares |
| Mine |
3000 |
0 |
0 |
income |
3 |
25000 |
| Refractory |
5000 |
0 |
0 |
income |
5 |
50000 |
double income if refinery supply is available |
| Refinery |
5000 |
0 |
0 |
income |
5 |
50000 |
double income if mine supply is available |
| Research Station |
2000 |
50 |
0 |
income |
3 |
25000 |
allows double the rate of area knowledge - weather, terrain |
| Com Center |
2000 |
50 |
0 |
income |
3 |
25000 |
allows double the rate of reporting, scouting |
| Space Port |
5000 |
600 |
1200 |
def/inc |
10 |
500000 |
allows aerofighter,dropship,aeroship |
| Tank Traps |
0 |
0 |
0 |
defense |
1 |
1000 |
1 square of trank traps |
| Mine Fields |
0 |
0 |
0 |
defense |
1 |
1000 |
1 square of land mines |
| Remote Sensors |
0 |
0 |
0 |
defense |
1 |
1000 |
adds extra chance of scouting in a 4 square area |
| Arena |
300 |
300 |
300 |
income |
4 |
25000 |
| Prison |
100 |
0 |
150 |
income |
4 |
25000 |
| Training School |
300 |
500 |
1200 |
income |
4 |
25000 |
allows troop upgrades |
| Medical Bay |
0 |
0 |
0 |
defense |
4 |
25000 |
faster healing to injured troops |
| Repair Bay |
0 |
0 |
0 |
defense |
4 |
25000 |
faster repair to damaged vehicles |
| Field Works |
0 |
0 |
0 |
defense |
1 |
1000 |
1 sector - trenches, razorwire, walls, etc |
| Bridges/Roads |
0 |
0 |
0 |
movement |
1 |
1000 |
speeds movement, 1 sector |
| *Mountain Roads |
0 |
0 |
0 |
movement |
1 |
3000 |
speeds movement, 1 sector |
| *Difficult Terrain Roads |
0 |
0 |
0 |
movement |
1 |
2000 |
speeds movement, 1 sector |
| Scouts |
0 |
0 |
0 |
Unit |
1 |
5000 |
Scouting party to investigate regions |
| Spy |
0 |
0 |
0 |
Character |
1 |
5000 |
Inflitrate developments |
| Role-player |
0 |
0 |
0 |
Character |
0 |
0 |
By GM appointment only |
| Negotiator |
0 |
0 |
0 |
Character |
o |
0 |
By GM appointment only |
* indicates new 10/2/01