Futuristic Developments

WarGame Campaign Rules 40K Developments Fantasy Developments

Unit Sheet Action Sheet Development Sheet Empires Map
Income Upgrades Defense Upgrades

Developments may be upgraded for the additional time and income
Name Interval Income Interval Troop Training New troops Development type Timing Cost Notes
Camp 50 50 150 defense 1 1000 mobile in 1 interval period
Troop Transport 0 0 0 vehicle 1 1000 adds 2 square movement to non vehicle units
Supply Transport 0 0 0 vehicle 1 1000 adds 2 square movement to non vehicle supply movements
Drop Ship 0 0 0 vehicle 1 3000 allows remote troop deployment, supply shipping
Aeroship 0 0 0 vehicle 1 5000 allows prebattle bombards, remote battery, at 5 square movement<
Aerofighter 0 0 0 vehicle 1 5000 allows troop strafing prior to battle, remote assualt, at 5 square movement
Battery 0 0 0 defense 1 3000 allows defense battery at installment, non moblie
Supply Bunker 100 0 0 income 1 1000 defense for hidden stockpiles
Troop Bunker 100 100 600 defense 2 5000 bunker defense
Troop Outpost 150 200 700 defense 3 6000 bunker defense
Garrison 300 400 800 defense 5 25000 bunker defense for 2 squares
HQ 2000 1000 1200 defense 8 50000 bunker defense for 4 squares
Town 8000 200 1200 income 5 50000 4 squares
City 10000 300 2400 income 10 100000 6 squares
Mine 3000 0 0 income 3 25000
Refractory 5000 0 0 income 5 50000 double income if refinery supply is available
Refinery 5000 0 0 income 5 50000 double income if mine supply is available
Research Station 2000 50 0 income 3 25000 allows double the rate of area knowledge - weather, terrain
Com Center 2000 50 0 income 3 25000 allows double the rate of reporting, scouting
Space Port 5000 600 1200 def/inc 10 500000 allows aerofighter,dropship,aeroship
Tank Traps 0 0 0 defense 1 1000 1 square of trank traps
Mine Fields 0 0 0 defense 1 1000 1 square of land mines
Remote Sensors 0 0 0 defense 1 1000 adds extra chance of scouting in a 4 square area
Arena 300 300 300 income 4 25000
Prison 100 0 150 income 4 25000
Training School 300 500 1200 income 4 25000 allows troop upgrades
Medical Bay 0 0 0 defense 4 25000 faster healing to injured troops
Repair Bay 0 0 0 defense 4 25000 faster repair to damaged vehicles
Field Works 0 0 0 defense 1 1000 1 sector - trenches, razorwire, walls, etc
Bridges/Roads 0 0 0 movement 1 1000 speeds movement, 1 sector
*Mountain Roads 0 0 0 movement 1 3000 speeds movement, 1 sector
*Difficult Terrain Roads 0 0 0 movement 1 2000 speeds movement, 1 sector
Scouts 0 0 0 Unit 1 5000 Scouting party to investigate regions
Spy 0 0 0 Character 1 5000 Inflitrate developments
Role-player 0 0 0 Character 0 0 By GM appointment only
Negotiator 0 0 0 Character o 0 By GM appointment only
* indicates new 10/2/01
Hosted by www.Geocities.ws

1